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 The Mine |
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Senior Member
Posts: 152
Join Date: Mar 2003
Location: England
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The Mine -
06-26-2003, 03:48 PM
i thought up the idea for this map months ago when i played the mine level in frontline, and i also got the idea from the mine level on the original moh, where you have to kill the ss sappers before they blow up the mine full of art. its set in a mine a few hundred feet underground in germany near the end of the war.
Description of the mine:
outdoors - set in the hills in germany, on a sunny afternoon. the axis part includes a road and the gate leading to the mine, and 3 trucks [a katyusha i made, with the rockets replaced with a skip]
upper levels - the only level still being used. made up of 1 main corridor, with winding ones connecting it to the other levels. also includes a loading bay, concrete tunnels with offices, and maintenence rooms, pipes, wires etc
lower levels - not used any more. most tunnels have collapsed into underground caves or have been closed off
underground caves - natural caves below the mine. twist everywhere, very dark, and most are full of water
its tdm, rb and dm only, and both teams spawn outside. its very dark, and full of winding tunnels that lead all over the place. i still sometimes still get lost walking around it.
it took me 7 days to make, and then almost 2 weeks finding a bug that stopped it from compiling [skybox was way too big]. anyway, heres some screens. these are the newest ones, the others are from 2 weeks ago when i posted on TMT:
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisSpawn.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisSpawn2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisSpawn3.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-AxisTunnel.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Cabin.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Closed.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Maintenence.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Trucks.jpg[/img]
and heres loads of older screens from tmt:
[img]http://www.dodstudios.net/uploads/uploads/Mine-bottomofmine.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-mainroom.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Entrance.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-lowertrack.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Tunnel.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-outside.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Truck.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-CaveExit.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-CaveTunnel.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-CollapsedRoom.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-FallenRoom.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-MainRoom2.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Track.jpg[/img]
[img]http://www.dodstudios.net/uploads/uploads/Mine-Cargo.jpg[/img]
beta should be ready tomorrow, or the weekend
next map ill be doing is the Volga. allies cross river in boats, then have to do some undecided obj
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Sergeant
Posts: 1,149
Join Date: Feb 2003
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06-26-2003, 03:56 PM
HOLY $***. that has to be the nicest looking map of all time, hands down. i am gonna some servers to host this map when it comes out. Nice Work!
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Senior Member
Posts: 139
Join Date: Apr 2003
Location: Surveling your girlfriends house.
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06-26-2003, 03:57 PM
Its a beauty. Good Job Uber! cool:
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Sergeant
Posts: 1,149
Join Date: Feb 2003
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06-26-2003, 03:57 PM
EDIT** is this for AA or SH?
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Captain
Posts: 5,824
Join Date: Mar 2002
Location: Robertplantsville
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06-26-2003, 04:01 PM
How's the FPS?
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Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
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06-26-2003, 04:03 PM
I was JUST about to ask that. The screenshots are beautiful, though dude...good friggin' job!
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Guest
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06-26-2003, 04:06 PM
nice job adn ca we have a link to get it thx
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1st Lieutenant
Posts: 4,139
Join Date: Jun 2003
Location: MW Sweden
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06-26-2003, 04:08 PM
he said that the beta wont be done till tomorrow, so how can he link it for you now?
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Senior Member
Posts: 152
Join Date: Mar 2003
Location: England
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06-26-2003, 04:22 PM
it works for both, but its better in aa. in sh, not all the background sounds play, so it doesnt sound as much like its being used as in aa.
i get about 30-40fps with everything set to max. most of the walls are patch mesh, so everything behind those gets drawn ingame. but i can play with anything as low as 5fps easily. once its had a full compile, fps might be a bit higher. ill try and work out how to use manvis in it to get fps up more too.
stuff i need to fix tomorrow:
some of the caves are too narrow, and you have to strafe to get thru, and you sometimes just get stuck. im gonna make em less tall aswell, so you need to crouch
in the vent, the coronas are about 1ft away from the lights
theres an hole in the ceiling in the concrete tunnels
i need to make the outdoor hills more rough [1st 3 screens, i had to replace patch meshes with brushes, so the tops are all flat]
if i can get those things fixed by tonight, i might start a full vis compile. it shouldnt take too long with the amount of structural brushes ive just
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Junior Member
Posts: 23
Join Date: Apr 2003
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06-26-2003, 05:20 PM
I'm going to be running some test maps soon and will definitely hold off to include this one. It looks great. Take your time and do it right. We can wait.
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Senior Member
Posts: 152
Join Date: Mar 2003
Location: England
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06-27-2003, 03:18 PM
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Senior Member
Posts: 352
Join Date: Mar 2003
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06-27-2003, 03:23 PM
Uber your maps are always so nice and detailed.. always original. if I had 5 thumbs i'd give you five thumbs up.. but I only have two so .. two thumbs up. Wicked biggrin:
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Junior Member
Posts: 22
Join Date: Nov 2002
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06-27-2003, 06:40 PM
omfg nice work man
all i can say is pllllllllllllllllllleeeeeeeeeeeeeeeeeeeaaaaaaassss sssseeeeee can you do an obj version so i can wack it on my clanserver in rotation
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Senior Member
Posts: 1,903
Join Date: Oct 2002
Location: Melbourne, Australia
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06-29-2003, 07:46 AM
You've done it again, Uber. cool:
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Senior Member
Posts: 110
Join Date: Apr 2003
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06-29-2003, 10:31 AM
i give it an A+++ ed:
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