MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Member
Posts: 33
Join Date: Jan 2002
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01-21-2002, 11:29 PM
1 Day Later - A MOH:AA Review
Well I just got MOHAA yesterday (Wal-Mart for $39.99) and must say the first campaing seemed, well rushed, I dont know how else to describe it. Dont get me wrong there are cool intense moments but for the most part it feels like its missing something. I bought RTCW too, I played it thu and I liked it, I had the feeling that I was gonna love MOHAA way more then RTCW but thats just not the case so far, no matter what I want to make myself think.
I hope the game pace slows down and it gets a little better, I guess after playing games like Deus Ex I feel FPS games should immerse you on a very deep level, but maybe not this type of game.
I have read many many people saying how the ending of MOHAA really flat out sucks, that it like just ends,no ending dialogue or anything. I can at least say RTCW, shit even SOF and HL wraped it up in a quick but classy way, a few in-game cut scenes and dialogue go a long way in a sense of accomplishment after beating a game. I am no longer looking forward to beating this game.
It would be ideal if somone at 2015 said yup, this is true, I didnt agree with it either but Evil EA made us cut it short, so Im gonna add a few cut-scenes in a patch so it has a descent ending. That would be great but also highly unlikely in this ERA of game developer attitudes.
I feel like maybe at this point in the game that 2015 gave us the best of MOHAA in the demo, the exception being Normandy, I think they saved that for the ending. Also MP dosent seem to appeal to me too much either, just as with the demo, the CS style round based die in the first 5 secs and your out for 5 min stuff just dosent cut it with fans anymore, thats why DoD is so popular and fun. Its funner playing deathmatch because you respawn and can get back in the mix but that defeats the whole team aspect of a WWII game, this is a section where the fun factor sould outway the realism, If I wanted to sit around after I die for 5 minutes I could go play a CS game.
Anyway thats what I can say about the full version after having played through the first misson (containing like 6 mini levels), my 1 Day Later Review.
Hope I gave you a true and unbiased opinion thus far, I think I will make a more through and objective review once I have finished the game and played more MP to add that aspect to the game experaince as a whole.
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[This message has been edited by -FrightM@re- (edited January 22, 2002).]
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Senior Member
Posts: 151
Join Date: Jan 2002
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01-22-2002, 12:33 AM
Well if you insist that overall you didn't like the game, I'll give you my e-mail address so that you can mail your copy to me, ok?
I actually like the round-based multiplayer better than spawn-a-second deathmatches. The penalty of waiting until the end of the round is a good incentive to play more carefully and deliberately. Careless players will be the ones doing more waiting than playing. It's as simple as that. At least that's how I see it. For the most part round-based games will slow the action down to the point where tactics are a must. The better players are usually the ones left standing, and to me it gives me great pleasure to play more than I wait.
Plus, it's more addicting too. :P
Q: How do you get to Carnegie Hall?
Anybody who knows the answer to this will know what I'm talking about.
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Member
Posts: 86
Join Date: Jan 2002
Location: Philly, YO!!!
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01-22-2002, 12:39 AM
I think most of the people that buy this game will play it for the intriguing multi-player. I am NOT a FPS player at all, however, MOHAA is so well made with the WWII theme, I could care less that the single player stinks.
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Member
Posts: 33
Join Date: Jan 2002
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01-22-2002, 12:56 AM
I disagree with the comment that everyone is buying MOH:AA for MP, I think many modem players and guys without super fast connections want this game because of the AI is supposed to be great, and the fact that you can play with a "team" it gives them the feeling they are playing online when maybe they cannot.
My opinion is that of a FPS lover and gamer, and a WW2 fan, I have been playing FPS since doom first came out so I knwo what Im talking about and have valid reaons why I state a game is good and or why its not. Im am not a 13 yr odl fanboy with ignorance to spare, I actually think about my posts, if you are not ignorant you will see tha tin my posts.
Again in MP I think round-based is not fun, I get cable lag spikes alot and if I play and I get a spike and die I'm screwed and that happens too many tims to count, it detracts from the enjoyment of the game, at least in deathmatch I have a fair chance (for the most part) at getting a top score because I constantly respawn. Day of Defeat the WW2 mod for HL has a respawn that makes you wait a few secs (up to 10 I think) before respawn but keeps the action quick and intense which makes for great MP gameplay, CS is round based it has been forever, and its got better and faster netcode why play & pay $40+ for MOH:AA round based MP when theres already free ones around?
To assume that everyone has a perfectly stable internet connection is idiotic and I think the developers should have realised this, I mean the info is there they just need to think about these types of scenerios for 10 minutes, and they would realise that round-based is getting old.
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Senior Member
Posts: 967
Join Date: Jan 2002
Location: Decatur-Atlanta, GA
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01-22-2002, 01:04 AM
i love tema match the best. there are teams-but if you die you get right into the action-its great
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Member
Posts: 33
Join Date: Jan 2002
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01-22-2002, 03:38 AM
Damn needs bumpin already - just written to give new people or potential buyers a heads up.
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