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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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First Man Down is Offline
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Posts: 127
Join Date: Jan 2002
Location: Guelph, Ontario, Canada
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Default 01-24-2002, 09:57 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by SS.SGW~Siggi:
When I out-think my opponent and get the drop on him I expect him to go down, not spin round and start firing back when he already has half a clip in his ass. That is arcade BS for me.
<HR></BLOCKQUOTE>

Turning around half dead and killing the mofo that's trying to kill you is skill, my friend. It's what separates the men from the boys in terms of ability. Nothing is more satisfying than nearly dying, but taking down every bastard in the room and being the last man standing.

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by SS.SGW~Siggi:
Lol, the ignorance. Obviously never heard of hydrostatic shock. Go look it up greenboy...something you might have missed in your fave hollywood fantasies because they've never heard of it either.<HR></BLOCKQUOTE>

That is by far the funniest thing I have ever heard. Look, chief, if you're so interested in realism I suggest you enlist, you're not going to find it in a videogame, for chrissakes.

Alas, you've all missed my point - again. MP games are designed carefully, that includes level design, weapon balance, etc. Those factors exist to compliment player skill level and to promote exciting gameplay. By tampering with these factors you alter gameplay to the point where the weapons lose all tactical significance and suddenly all skills learned by advanced players become void.

MOHAA was never designed with your desired realism in mind, the maps don't facilitate that type of gameplay. I understand your wishes, but honestly, the game doesn't suit it. For example, if you alter the weapons you create a problem because the maps stay the same. People employ the same tactics, not necessarily consciously, but because the map fosters that style of MP.

Basically, you're trying to impose something that doesn't fully work. And by this, you're getting your realism, but those players with skill are losing their learned advantage and poor players are given a boost in their ability.

THE ENTIRE POINT OF MP IS FOR GOOD PLAYERS TO DOMINATE BY LEARNED MOVEMENTS, TACTICS, STRATEGIES, ETC. SHOTGUNS, ROCKETS, GRENADES ALL GIVE THE POOR PLAYER AN OPPORTUNITY TO SCORE, BUT ONCE HIS SKILL DEVELOPS HE WILL FIND THOSE TYPES OF WEAPONS BORING AND ULTIMATELY LESS EFFECTIVE.

I don't know much about Ghost Recon or those types of games, but I've heard they're realistic. I'm not bothered by people playing CPR, but I'm trying to shed light on why it doesn't work. I hope you all see the light.

[This message has been edited by First Man Down (edited January 24, 2002).]
  
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