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"GUN ASSAULT" Conquest Mode - TOW/TDM Hybrid Relea
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Slyk is Offline
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Default "GUN ASSAULT" Conquest Mode - TOW/TDM Hybrid Relea - 07-09-2003, 10:18 AM

Ok, after more than one year, about 16 months, actually, this map is done and is, to the best of my knowledge a one of a kind. My apologies if I am mistaken. And before I forget: A huge THANK YOU to Painkiller and all the guys over at After-hourz.com for all of their help in beta testing this map. They had so much to do with it getting completed in the form it is. I have to give a lot of credit to Painkiller also for helping develop the ideas that led to the 'hybrid' style. This map and other quality custom maps are frequently tested and run on their servers. See their site at http://www.after-hourz.com for info, or just to drop in and visit. Quality servers and quality members. Thanks, again, guys! Now, about the map..........

A hybrid TOW/TDM map in that:
1. MUST be loaded up as a TOW map;
2. Has four objectives that can change hands indefinately;
3. Progressive spawns that shift with the tide of battle depending on how your team is doing;
4. Encourages, if not mandates teamwork to succeed.
5. Provides a HUGE map, with three distinct areas of combat, each with it's own strategies and tactics;
6. A hell of a good time and some real adrenaline rushes when you're on Teamspeak and mayhem is all around you....

SO, without further delay........ "Gun Assault v2.0" A new 'breed' of map that will has set a new standard for my map making and will be the first of many 'dynamic' TDM maps.

DOWNLOAD IT HERE: http://www.paonline.com/marconia/gafinal.zip

[img]http://www.paonline.com/marconia/galoadscreen.jpg[/img]
"Loading Screen"

[img]http://www.paonline.com/marconia/shot0037.jpg[/img]
"Allies initial spawn region"

[img]http://www.paonline.com/marconia/shot0038.jpg[/img]
"Location of the Axis *Bonus* switch"

[img]http://www.paonline.com/marconia/shot0039.jpg[/img]
"Looking out at the Allied spawns from an Axis Mg position."

[img]http://www.paonline.com/marconia/shot0040.jpg[/img]
"Crossing the bridge toward the first Allies spawn objective."

[img]http://www.paonline.com/marconia/shot0041.jpg[/img]
"The first area of major contention in every round as the Allies push forward against determined Axis counter attacks."

[img]http://www.paonline.com/marconia/shot0042.jpg[/img]
"The long look down wind from Axis postions. Not only Shermans die in this field. As a secondary attack route, it is hotly contested."

[img]http://www.paonline.com/marconia/shot0043.jpg[/img]
"The 'Ruins'...where the Allies have a final hard push to pin the Axis back. This position can be hit from 360 degrees by anyone at any time."

[img]http://www.paonline.com/marconia/shot0044.jpg[/img]
"Looking forward toward the Axis Mg bunker. Look hard to take? It is. With a minefield to it's right, the Allies have a head-on charge to get it."
  
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Wilko is Offline
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Default 07-09-2003, 11:43 AM

Looks like a fairly complete map. Obviously alot of work has gone into it. Jolly good form, Slyk! biggrin:
  
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Default 07-09-2003, 02:38 PM

its great i hate when people diss any maps because it takes days to make them and there all fun so this i believe is great!
  
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Default 07-09-2003, 04:06 PM

Looks great. Can't wait to play it.
  
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Default 07-09-2003, 04:17 PM

probably lags like a bitch
  
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Default 07-09-2003, 04:25 PM

The only reason why this map would lag, would be if your computer can not handle the map. Meaning your video card sucks! And/or your computer sucks all together. The map is great and I average 120 FPS. I have a Nvidia GeForce4 128mb. Great work on the map, it is now one of my all time favorites!

Sclass: A little hint for you, if you type com_maxfps 0 or com_maxfps 9999 then you will notice a difference in your FPS. FPS= Frames Per Second. Also to turn your FPS monitor on type fps 1 in console. There yah go buds. oOo:


-Sniped
  
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Default 07-09-2003, 07:23 PM

Sclass12, play it first before you trash it, Ok? It runs better than most indoor/city/etc. maps....with 20 guys, smoke grenades, and all. Tested the crap out of it with top-of-the-line servers and players...everyone loved it. Trust me, it's worth a look and IF you play it, you'll know it. SNIPED-thanks for the backup!
  
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Default 07-09-2003, 08:28 PM

yeah sniped rules.like this map
  
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Sniped Ur Azz is Offline
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Default 07-09-2003, 10:06 PM

Hey man not a problem, I bet this took a long time to make, and if it didn't then it still took some brain thinking! lol Well I just get a lil offended when someone spends alot of time making a map or a mod and someone just trashes it, I mean at least try it and if you dont want to then dont comment. Geesh lol. Ok well I just got done playing that map for about 2 hrs straight and I am rather tired now lol. Was great fun tho thanks again for the time and effort! Came out really great!

-Sniped


P.S. Thx Chiken
  
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9mm BeRetTa is Offline
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Default 07-09-2003, 10:15 PM

looks awesome. as someone previously stated it looks like a lot of work has gone into it and i will enjoy playing it on a full server of 20+ people. im not sure if this was already said, but im guessing its SH map because of the TOW capability?

FPS shouldnt be a problem from what i see, its no different then a crossroads or something with all those buildings and textures.
  
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Default 07-10-2003, 06:22 AM

Yes, SH map. Using the TOW capabilities, but the .scr could probably be done in a way that would work for AA. We tried it as a DM and it did work, BUT you lost all the audio clues that 'objectives were taken/lost'. And that adds a lot to the map as you better understand what is going on and then know to check the message to see WHICH one was taken/lost. So, yeah, I can make a straight DM, but it isn't as easy to play. 20 guys makes for a hectic time.

ALSO, interested to know what servers are running it, so please post some info if you can! THANKS!
  
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Default 07-12-2003, 03:10 PM

charmless, meaningless, yet.......bump.
  
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