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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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-=SANDMAN=- is Offline
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Posts: 60
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Location: Timbuk Too
   
Default 01-25-2002, 12:46 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by FrankieP:
I figured out the solution for the problem running the game (or demo) in XP with a
nivida chipset.

First:
Update to the latest Detonator drivers for your NVidia card for windows XP/2000.
( http://www.nvidia.com/view.asp?PAGE=windows2000)
Version 23.11

Second:
After the install of the videodriver search
for these 2 files:
opengl32.dll (670Kb, dated 7 sept 2001) and
opengl32.lib (325Kb, dated 16 july 1996).
The can be found in the windowssystem32
directory.

Third:
Copy these 2 files into the game dir
x:Program FilesEA GAMESMOHAA
(x is your drive letter where the game is installed!)
overwriting the old files that were there.
(the old opengl32.dll is 717Kb)

Last step:
Remove the '3dfxgl.dll' from your game dir.
that should fix the problem. I believe the
engine tries to load the 3dfx drivers
first. I think when they did the RTCW code
they did not do a validity check to make
sure there was not another opengl driver
before erroring out.

After these steps MOHAA will work on XP too!!

Have fun people!!
<HR></BLOCKQUOTE>

Actualy you shouldnt need to do all that just install any of the newer drivers,
the only reason you would get that error is from the default drivers that WinXp installs dosnt have proper OpenGl support for any of the Quake3 engigines.
It gives the same error even in vanilla Quake 3 unless you install some drivers other then what windblows installs as default. The brief Day that I had WinXP installed, quake3, and Wolf both gave me the same errors all I needed to do was just install newer drivers, and it was fixed.



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FrankieP is Offline
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Posts: 11
Join Date: Jan 2002
   
Default 01-25-2002, 06:22 AM

Not with MOHAA and XP, new videodrivers from NVidia didn't help!!! Only after
copying the files and deleting the 3dfx
driver the game worked normally!!

Why do you think everybody is asking for a solution when new drivers would do the trick?
  
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FrankieP is Offline
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Posts: 11
Join Date: Jan 2002
   
Default 01-25-2002, 11:29 AM

I figured out the solution for the problem running the game (or demo) in XP with a
nivida chipset.

First:
Update to the latest Detonator drivers for your NVidia card for windows XP/2000.
( http://www.nvidia.com/view.asp?PAGE=windows2000)
Version 23.11

Second:
After the install of the videodriver search
for these 2 files:
opengl32.dll (670Kb, dated 7 sept 2001) and
opengl32.lib (325Kb, dated 16 july 1996).
The can be found in the windowssystem32
directory.

Third:
Copy these 2 files into the game dir
x:Program FilesEA GAMESMOHAA
(x is your drive letter where the game is installed!)
overwriting the old files that were there.
(the old opengl32.dll is 717Kb)

Last step:
Remove the '3dfxgl.dll' from your game dir.
that should fix the problem. I believe the
engine tries to load the 3dfx drivers
first. I think when they did the RTCW code
they did not do a validity check to make
sure there was not another opengl driver
before erroring out.

After these steps MOHAA will work on XP too!!

Have fun people!!
  
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