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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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  (#31)
G5_MYM is Offline
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Default 01-29-2002, 11:24 AM

I don't know if you can disable EAX, But, I suggested to another on a forum to uninstall the drivers for the sound card, remove the sound card, put in an old non live/audigy card, and see what happens, I know its alot for a frickin' game but....
when you're addicted, you're addicted


MYM out.....
  
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  (#32)
Bobo54545 is Offline
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Default 01-30-2002, 08:26 AM

I have that problem when the game freezes and i get a sound loop and can't do anything but shut down my computer the wrong way but like 5 minutes ago MOHAA did the freeze sound loop thing and exited to this in that dialog.....i cant tell what it means but im sure it means something that may help everyone with this problem......if you need any more of the log tell me.

Loading game...quick
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: m4l3
Called FadeSound with: 0.000000
Game Loaded
------ Server Initialization Complete ------ 0.19 seconds
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Recovered 25 Health
Got 64 Smg Rounds
Got 64 Smg Rounds
Recovered 50 Health
Saving to quick...
Game Saved
Done.
An objective has been completed!
An objective has been added!
Skeletor CacheAnimSkel: : File extension unknown. Attempting to open as skc file
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
FS_ReadFile with empty name

  
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  (#33)
anthonyl is Offline
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Default 02-06-2002, 04:37 AM

I have the exact same problem. The game runs for about 5 minutes then locks up with looping sound. This on a fresh install of 98SE and Hercules Gametheater XP sound card. All with the very latest drivers / 4 in 1's installed DX etc etc
  
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  (#34)
Mr.Krinkle is Offline
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Default 02-06-2002, 10:31 AM

I heard from another site to fix this problem what you need to do is change the ffx86.dll file to ffx86.bak in the MOHAA main directory. I've heard this fix works for demos and I've also heard it works for the full version. I haven't tried this yet but I am experiencing the same problems. System crashing and rebooting me every 2-5 minutes of online or sp play. I haven't tried the soundcard fix either yet but I've spent a good 15-20 hours trying to troubleshoot this problem.
My specs:
Gigabyte GA7DXR motherboard
AMD Athlon 1.2ghz processor
512mb DDR RAM
Asus GeForce2 V7100 MX400 (32mb)
Soundblaster Live Value

I'll try this once I get home but if someone else is at home trying to fix right now and has lost almost all hope as I have, try renaming that file.

Good luck.
  
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  (#35)
Arclight is Offline
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Default 02-06-2002, 11:10 AM

The looping problem has been well established at the NVidia Newsgroup. No solution--yet.



------------------
  
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Old
  (#36)
LT.CRZZED is Offline
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Default 02-22-2002, 02:29 AM

Try to re-install

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Old
  (#37)
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Default 02-22-2002, 09:54 AM

Hi Gamers!

I'm a UK PC Engineer who bought MOHAA 2 days ago and, you guessed it, after only a few minutes play, the game locks up with the last sound repeating like a stuck record! Sound familiar?

I have a SB Audigy and solved MY problems by adding the following command line option to the MOHAA shortcut:-

-wavonly

This instructs the Quake3 game engine to disable DirectSound & use windows WAV file output only. I can't hear any difference in sound quality, but my copy of MOHAA now plays like a dream, even at 1280x1024 on my GeForce3 with every detail level turned up full! ;-)

It may impact game performance on lower spec systems, but as long as MOHAA is not crashing, who's complaining? Just compensate by using low quality sound or turning your video detail levels down...

Hope this helps,

HateBall
(Programmers NEED debuggers because they ARE buggers)


PS. For those of you interested...

My System Spec:-
- ASUS A7A266 Motherboard (ALi Magik1 chipset)
- AMD Athlon 1.4 GHz
- 256 Mb PC2100 DDR RAM
- 10 Gb UDMA100 Hard Disk (C
- 40 Gb UDMA100 Hard Disk (D
- Toshiba 16/48 DVD-ROM
- Teac 12x10x32 CD-Writer
- ELSA Gladiac 920 (GeForce3)
- SB Audigy Player (OEM)
- 2 x 100mm Case Coolers
- Twin fan drive cooler (on 40 Gb drive)

OS/Drivers:-
- Windows 98 SE with IE 6.0
- ALi Magik1 v1.06 chipset drivers
- DirectX 8.1
- NVidia DetonatorXP v21.83 video drivers
- Latest SB Audigy drivers

Optimizations:-
- Cacheman v5.1 (Brilliant! Download it NOW!)
- NVMax v3.00.72b (GeForce series tweaker)

  
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Old
  (#38)
capa is Offline
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Default 02-23-2002, 06:22 AM

How do you add the -wavonly to the shortcut? Sorry for being thick...

C
  
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