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My Anti Spawn Killing Script
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BlazinMohaa is Offline
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Default My Anti Spawn Killing Script - 09-19-2003, 08:06 PM

I took the original idea from a MAM script file, but made the mod my self.... What it does is gives ever player God mode for 2 seconds when they spawn....
Enjoy

Link removed because it worked fine for a while then it glitches and gives everyone God mode... will re-post when fixed
  
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Default 09-20-2003, 08:05 PM

You are kidding right. MoH already has this you just wasted your time, in your Mainta folder, go to whatever your server is (Obj, FFA..) and you'll see it. To set it with rcon just type sv_invulnerabletime ##(the # of seconds you want). Your just wasting your time man, try doing something useful like me. I have gotten the map Anzio from BT to load in a SP server even after I was told it can not be done.
  
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Default 09-20-2003, 08:09 PM

STFU please... you dont know me... you dont know what mods i have or have not made... this was just an attempt at something helpfull for others. And do you think that sv_invulnerabletime works in AA ? cause i never heard about it b4

And OH wow a map loading on Spearhead from Break through.... how exactally is that more helpful than someone trying to stop spawnkilling?
  
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Default 09-21-2003, 12:00 AM

Its more helpfull than making a program that the game already has.
  
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Default 09-21-2003, 12:01 AM

MOH:AA does not have it... MOH:SH does... so i'm still out of a spawn killing script for MOHAA
  
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Default 09-21-2003, 12:18 AM

Just try using it in rcon man.
  
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Dragonwraith is Offline
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Default 09-21-2003, 01:26 AM

not in AA you oOo:
  
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Default 09-21-2003, 02:31 AM

who gives a shit its just spawn killing
  
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Default 09-21-2003, 12:37 PM

and you wonder why people don't like you rolleyes:
  
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Default 09-21-2003, 01:17 PM

this has got to be the funniest thread ive seen in a while

i appreciate this mod, i fuckin lost my SH cd man, i think i left it at home or something, so i play a lot of MOHAA, and the spawnkillers are insane...i go off on em of course, but it goes on all the time

if mohaa doesnt have a spawnkilling stopping script, than thanks blazinmohaa for the script, and thanks [bandit] for keepin the shit in check and makin me laugh my ass of with that comeback:
[quote="[Bandit]Coolant42|E|":56c94]Its more helpfull than making a program that the game already has.[/quote:56c94]

hahahahahahahahahaaa good times
  
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Default 09-21-2003, 01:29 PM

I hate spawn killing. Stopping it for AA would prove to be a great thing.
  
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Default 09-21-2003, 02:53 PM

not slamming you or anything, but what is the diff between your mod and the CI one? just curious
  
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Default 09-21-2003, 02:56 PM

As far as i know, CI can only detect when a player spawns... i never saw anywhere that it did anything besides send a message saying "Attack!!" or something like to that to the player once he spawns... so i just edited it. But if CI does have Spawn Killing prevention, that would be awesome... And i'm testing another version of my mod right now... as soon as the server fills up and spawn killers start killing i'll know if it works
  
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Default 09-21-2003, 02:57 PM

MAM 2.0 has antispawn kill, we run it so that when every player spawns they are in "god mode" for 5 seconds. Your right CI dosen't have a anti spawnkill
  
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Default 09-21-2003, 03:01 PM

i'm looking through my MAM files now... cant find it.. do you know where you set it up from? which file? thanks
** Found it... it was in Buzz Goodies which i didnt have installed.Thanks **
  
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