Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH Maps, Mods & Skins
Reload this Page Trench Soldier
MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

Reply
 
Thread Tools Display Modes
Trench Soldier
Old
  (#1)
Guest
 
Posts: n/a
   
Default Trench Soldier - 10-31-2003, 08:29 PM

heres a trench Allied soldier that i made in a few minutes in PSP7...pls be kind angel:

[img]http://img.villagephotos.com/p/2003-10/430134/TrenchSoldier.jpg[/img]
  
Reply With Quote
Old
  (#2)
anoXia is Offline
Senior Member
 
Posts: 647
Join Date: Jan 2003
Location: A little place in Mexico called Texas
  Send a message via MSN to anoXia  
Default 10-31-2003, 08:32 PM

looks kinda fuzzy maybe buff up the picture
  
Reply With Quote
Old
  (#3)
Falco* is Offline
Senior Member
 
Posts: 490
Join Date: Sep 2003
Location: Wendy's
  Send a message via MSN to Falco*  
Default 10-31-2003, 09:21 PM

looks like a loaf of bread

considering that was only a couple minutes, its good. tho
  
Reply With Quote
Old
  (#4)
Guest
 
Posts: n/a
   
Default 10-31-2003, 09:59 PM

ya i thought about that, but i d/l a pic of a real russian soldier, and it was the same color

Anyways, ya i need a few more things to spice it up, like adding the utility belt (LOL) worn by the Airborne, but thats just a thought
  
Reply With Quote
Old
  (#5)
Merlin122 is Offline
1st Lieutenant
 
Posts: 4,860
Join Date: Aug 2003
Location: The Greater Philidelphia Area
  Send a message via AIM to Merlin122 Send a message via MSN to Merlin122 Send a message via Yahoo to Merlin122  
Default 10-31-2003, 10:19 PM

give him a helmet or a hat. like maybe a british helmet to give him a WW1 feel
  
Reply With Quote
Old
  (#6)
Guest
 
Posts: n/a
   
Default 10-31-2003, 10:44 PM

hrm when i add this code to attach backpack in the TIK it is messed up, like it is 3 feet to the side of him

scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
lod_bias -0.4
path models/equipment/germangear // Set path relative to game directory
skelmodel heer_riflebelt.skd // Set base model for skeletal animation
surface riflebelt shader riflebelt

scale 0.52 // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
lod_bias -0.4
path models/equipment/germangear // Set path relative to game directory
skelmodel heer_shovel.skd // Set base model for skeletal animation
surface shovel shader german_gear
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.