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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Sn!peR is Offline
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Default 02-02-2002, 03:16 AM

Plain and simple, If the axis has more men than allies, usually axis will win..its like 85%-95%. Axis does have that strategic advantage being so so close to the guns when respawning.

Another thing is, not everyone who plays allies gets the fact that snipers on the beach do nothing. Maybe there should be maybe at the most 2 snipers to take out the biggun's and other snipers taking out the guys on the beach. But when everybody does it, HAHA! Its so pointless.

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Default 02-09-2002, 02:15 AM

This isnt about snipers. Im not surprised to see people thinking this map is unbalanced. . even without snipers a m1 or a bAR in realismmod(CPR) can take out any mg42 gunner with ease. Big problem only one choke point. But i would like to change the tone of the thread ( since im the creator i think i can do that )to who can implement a better beach map who has the skills to mod it. Have they put outthe map making tools yet? please someone put more routes to the guns.and better spawn points

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Default 02-09-2002, 02:50 AM

All you have to do to make it balanced is shorten the timers. I assume this would be an extremely easy mod.

What is the point of such a long time delay? So you can get far away before it blows? You have to stay and guard it anyway.

It IS annoying to work all the way up to the top, only to be killed and start at the boat again. The point of the game is fun, so it would be good to change that. RTCW does it well with captured spawn points.

If the anti-sniper mod is fair, then there should also be an anti-mg42 mod.

I have seen a very lame argument that Omaha Beach is balanced: It is balanced because if the Allies are really good, have a lot of practice, and use good teamwork, then they can win. That's the definition of HARD!

Omaha Beach is the hardest map because it requires the most teamwork. And you don't see much of that. It requires teamwork because the Germans have advantages, e.g. close spawn points, mg-42s, etc. What advantages to the Allies have? Sand to throw in the Germans' eyes?
  
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Default 02-09-2002, 03:27 AM

with all things/people being equal(in skill and teamwork):

axis will win on omaha. this is fact.

now there are gameplay changes that can be applied to not just omaha but every level that would help promote teamwork and balance out games a little more.

Team Fortress 2, RTCW and DOD all have them, its reinforcement respawn delay, so your squad repawns in waves not by themselves, THUS almost forcing teamplay(unless they are complete morons). now for omaha, axis would have a longer respawn delay then allies.
its as simple as that, and omaha would be balanced. of course the actual values would have to be decided based on a beta test by a bunch of players, if you really wanted it balanced.

little gameplay nudges like this will make gameplay way better, even with games that contain kiddie wannabe rambos. they will at least start by your side.

then theres the arsenal limitations(sniper,rocket) that would benefit gameplay more then people know. but that has been overposted heh.
  
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Default 02-09-2002, 06:29 AM

I am gonna have to go with unbalanced as HELL on this one!!

I have played this map a lot and the Allies have only won once in my experience. I have been involved with games where we (Axis) were outnumbered two to one and still were able to win. And I shouldn't even count as a full player cuz I ain't that good at this game!

And yeah, the Axis rack up some kills on this one.
  
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Default 02-09-2002, 07:29 AM

I have had plenty of time to play this map and I have to now agree where I did not before that it is way out of balance. The sniper situation is bad from both sides. I hate playing allied on this map because of respawning. Get to the top, die, have to start at the boat again, get sniped, start at the boat again, get spawn killed, start in the boat again. Sometimes you will get to spawn behind the wall. I do like the way Wolf did it with the flag points.

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Default 02-09-2002, 11:42 AM

If there were no respawns on Omaha someone like me would just snipe all the Germans when they start up top.
Likewise if there are no good snipers on the allies the axis will simply snipe or MG-42 all the allies before the wire is breached.
So either way Omaha is better with respawns.

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Default 02-09-2002, 11:48 AM

I agree with m0neY_EQ & all the reasons given in this thread 100%.

Here's a few screens to back it up. Yes I know this won't "prove" anything, but it is just how I've seen it happen *numerous* times I've played this map. And I've played it *alot* because obj match is all I ususally play.

Axis win outnumbered 01

Axis win outnumbered 02

Axis win outnumbered 03

To be fair, I do have some with the Allies winning but it is *usually* when Axis are outnumbered and or playing like crap. I'm not saying that it's impossible for Allies to win otherwise but it doesn't happen often.

Axis lose outnumbered 01

Axis lose outnumbered 02

You wanna talk about "team" effort. Ok. When you say Allies can win with a team effort, you are obviously not taking into account that in a public server game the Axis have just as much chance of playing like a team. Of course this will vary but it basically nullifies that argument.

Even in a clan match, again, the Axis are gonna be playing like a team too right?

And I totally agree with the comments made about the SR for the Allies vs. the Axis mg42. You take away the SR from the allies, they essentially have no way to defend against the ferocious fire from the mg42. Ok, I've see a couple of crack shot ppl that home in using binoculars & are able to then snipe with the rifle but that's not gonna happen very often. I couldn't hardly do that when I tried it.

I don't know what the exact answers are to make the map more balanced, but I do hope someone comes up with some good ideas & makes a mod. Until then, I'll still play the map when it comes up in rotation, but I don't really care for it. Starting way back in the boat most of the time especially is real frustrating.

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Default 02-10-2002, 04:28 AM

NO, your point does NOT nullify my argument about teamwork. So what if the Axis doesn't have much teamwork either? The Axis does not need to use as much teamwork because they have the advantage. Get it?

I am really getting sick of playing Allies on Omaha and respawning at the boat after running all the way to the top only to die before killing anyone. I think I will switch to Axis for that map. Eventually, we made need bots to play the Allied side.
  
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Default 02-10-2002, 04:38 AM

should be able to capture some spawn points in the bunkers
  
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Default 02-10-2002, 04:57 AM

all fair points, but it just makes it more rewarding when the allies make to the top....

It's the same with any map on any game, the best teamplay wins the game...
  
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