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Three NEW SH Maps: SoS2, TA, & TW2
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Slyk is Offline
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Default Three NEW SH Maps: SoS2, TA, & TW2 - 11-12-2003, 02:40 PM

Ok guys, after many months, I'm finally going to announce the release of my final three MOHAA/SH maps. And updated files for "Gun Assault" and "SoS1". And before I go further: I have got to give all the credit and thanks possible to the guys at AFTER-HOURZ.COM for their countless hours of beta testing, suggestions, and support over the last 7 months. They've made all of this possible. They run a real class act and will continue to support Spearhead into the future in addition to 3 dedicated CoD servers. I strongly suggest that you check them out at: http://www.after-hourz.com and visit their forums as well.

Thanks guys..you're too numerous to name, but Painkiller, Bystander, Obi, and Poopy are four very valuable members who gave me a home for my maps and all the critical input any mapper could ever want.

"Streets of Stalingrad-2" Sequel to SoS1
http://www.paonline.com/marconia/sos2.pk3

"Town Assault" Sequel to Gun Assault
http://www.paonline.com/marconia/townassault.pk3

"Tractor Works2" A new updated and redesigned version of the original.
http://www.paonline.com/marconia/tw2.pk3

UPDATED:
"Gun Assault" The 'classic' dynamic spawner map....fixes one texture tear and adds a few more cover items; adds health and ammo supply to allied spawn base.
http://www.paonline.com/marconia/mp_gunassault_tow.pk3

"Streets of Stalingrad-1" A prelude map to the new SoS2 fixes 1 off-map issue and adds some more background; fixes 2 bad windows.
http://www.paonline.com/marconia/mp_sos1_tow.pk3


All three NEW maps continue with my 'dynamic spawner' scripting where TDM and TOW modes come together in a hybrid TDM game. Each team can advance their spawns by working together to gain 'ground' and force the other team back. Each map allows for a *bonus* switch at the opponents base that will unlock/make available portable MGs and/or mortars.

Try them out and let me know what you think. NOTE: TW2 may experience lag issues on servers with 16 or more players. I have spent three months trying to fix this problem to no result. Please take note of that. I realize it is not optimal to release a map in that condition, but it plays very well with fewer than 16 and depending on your server and client connections, may be fine at 16+. OVERWRITE any previous files.

Loading screens:

[img]http://www.paonline.com/marconia/sos2load.jpg[/img]

[img]http://www.paonline.com/marconia/tw2load.jpg[/img]

[img]http://www.paonline.com/marconia/taload.jpg[/img]
  
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Tystnad is Offline
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Default 11-12-2003, 02:44 PM

Lookin really good m8.. happy:



  
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Default 11-12-2003, 03:23 PM

streets of stalingrad looks amazing
  
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Default 12-17-2003, 10:53 AM

Thanks for the initial feedback guys. Been away for too long. Anyway, always interested to know how the maps have played for you and where they are in rotations. Any feedback welcome. I've moved on to CoD and have map coming there soon. Learned a lot doing MOHAA maps and had a hell of a good time.
  
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Default 12-17-2003, 03:06 PM

Quote:
Originally Posted by DJHeadUp
streets of stalingrad looks amazing
I agree. That is awesome.
  
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