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Reload this Page Wish List. What would like in this game??
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Captain Bunny is Offline
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Default 02-01-2002, 02:16 AM

I know this has probably been done a million times, but theres no harm in a re-run.

1. leaning abilities in SP
2. ability to lay down, also to roll while down.
3. Combat knife or bayonette, second fire button on a rifle could do a stabbing motion.
4. Dedicated Mohaa server, much like delta force.
5. Ability to take dead peoples weapons in SP.
6. more realistic AI, it has some of the best AI ive seen, but sometimes they shoot too good.
7. more powerful weapons. dropping a nade at your feet should kill you outright, as should the bazooka thing.
8. gun crews. the demo mission those 6 shot cannons fire things and reload when there is noone manning them. whats that all about?

thats about it. im sure there is some more things... add away.


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Default 02-01-2002, 02:22 AM

http://www.mohmatch.com/view.php?id=57
From This site:

2015 is an excellent Dev Team and we as a community understand that and appreciate your hard work.

There are serious problems that are interfering with people's enjoyment of the game - especially when compared to the basic features in other existing online games (i.e. RTCW and Tribes 2):

1. Manon's sounds are all messed, she sounds like a he now when she falls or dies.

3. We need an Anti-Teamkilling Kick System (either auto-kick or complaint based).

4. We need an Anti-Text and Voice (chat) Spam System (see RTCW's latest patch).

5. We need a menu driven voting system - including the ability to have team based votes so it only requires the majority of a team (not the entire server list of players) to kick a bad player.

6. The game crashes for a lot of people playing with XP and some other OS'es - often with repeating sounds.

7. The game has major issues with snipers and rockets.

It hurts the Omaha map and a person can kill you with a rocket up close and survive - the game becomes a sniper/rocket fest.

Some solutions to the sniper/rocket issue:

There needs to be a way to limit the amount of weapons (of all types) - server variable setting.

Sniper scope sway (such in RTCW) - as it is now a person can run/walk and snipe - this would make it more difficult to snipe while running and make the game less of a sniper fest - especially the Omaha map.

Variable sniper zoom with magnification restrictions as a server variable - this way it requires time to zoom via the sniper rifle and the server can limit how far to prevent a sniper fest.

When a player hits another with a rocket, up close, he needs to die - this would prevent the rocket from being used as a standard up-close spam weapon.

8. This is more of a question than a suggestion or correction related to 3D sound in MOH:AA:

This is pure speculation until I find the truth.

The thing is with moh:aa there are no '3d sound drivers'. I am wondering if they simply did it with the sound itself so the designer recorded sounds to give off those sound cues (ricochets from such and such location) gun shots from behind are a different sound file than in front.

If that's the case it does have 3D but not in the typical implementation.

In otherwords the Head-Related Transfer Functions (HRTFs) are recorded in the actual sound files and certain files are played depending on where you are - and their sound levels adjusted accordingly - as opposed to playing a generic sound file and depending on the sound card driver to translate the HRTFs (through Sensaura, EAX, DSD3D) in order to provide 3D positioning.

It would explain why 4 speaker mode wouldn't work because it wouldn't properly translate via all 4 speakers, but 2 speaker would sort of work, and headphones would definetly work.

I'll see if there are different wav files for different sounds (front and back) .. if so it means that's how it was done (which explains why the majority of the game is tons of wav files), but if not, I'm just hearing things. =)

Or the game's sound engine is adjusting HRTFs independently of the sound card drivers - which is more likely.

9. When a person grabs a turret it looks like it's floating in mid-air, above the hands.

10. We need a menu option to turn V-Sync On or Off.

11. Need a menu option to disable the introduction movie - while still retaining the EA logo screen.

12. Demo recording and playback is not available in the menus (does it exist?).

13. The game has major clipping issues:

Often a person is seen half way in an object and guns are sticking out of walls - destroying any sort of stealthy gameplay.

I understand most of the clipping issues appear to occur with guns sticking through walls.

Is it possible to extend the 'player box' so this doesn't happen?

The other possibilities is adding an animation to push back the weapon when it hits a wall.

But it seems extending the 'collision box' (not sure of the terminology) would help alleviate much of the clipping problems.

14. Dropped weapons and weapons changing (main weapon to grenade to pistol, etc) bug:

Many people are having problems on servers where a weapon will drop or change randomly for no reason.

This could be a netcode bug or a hack - I've heard that some people have a hack that can do this - an investigation is needed.

It seems to occur more often after "patch 1.1". Please don't reverse this patch, it improves the netcode a lot - it may just need tweaking - if it is a netcode issue.

15. We need a linux dedicated server - this will give us the potential of getting more powerful servers - such as business or school servers.

I think that this is some very good ideas. I also think that this game should have smoke grenades....if possible that they do not lag the living hell outta people....CS has smoke grenades and they do not lag me so should this game.

I think they should just work more on the MP problems as that is where people are going to get excited about this.

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Default 02-01-2002, 02:23 AM

1: knife in edge of rifle for close combat slashing
2: More object based maps (soon to come tho)
3: Leaning to SP also
4: Interaction in DM maps, more exploding walls etc.
5: More European sevrers

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Default 02-01-2002, 02:36 AM

I would like it to work on my pc
  
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Captain Bunny is Offline
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Default 02-01-2002, 02:37 AM

lol fuel thats the best answer ive seen.

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Default 02-01-2002, 02:39 AM

This thread is a good read also.
http://www.alliedassault.net/forum/s...&threadid=2686

Looooong read though.

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"Bro we hunt rabbits, deer and sometimes if we are really bored we will just empty about 1000 round belts into the woods .. My friends are sick like that." - Joey
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Default 02-01-2002, 02:52 AM

My top 2 (both SP):

1) going prone and being able to crawl while prone (ala Day of Defeat)

2) The AI is just too crazy compared to friendly AI. I mean they run while strafing and hit you with an MP40 from 200 Yards while doing it. Either jack up the friendly AI or decrease the enemy AI.

Bonus wish: Leaning in SP.

Cheers!

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Default 02-01-2002, 03:34 AM

PLLLLLEASE I'd looooove if bodies wouldn't disapear. Like in rogue Spear, dead bodies would stay, and you could see where battles had taken place(In a certain building or hallway, for example) instead of wandering into another ambush. And it made it more realsitc
  
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Default 02-01-2002, 04:30 AM

I'll leave the actual "in game" wishs to those who already voiced opinions on that. Some good ideas there.

I would like a better game browser. Something more along the lines of Unreal Tournament's browser. One that shows the players on a server. A tab for Favorites. Tabs for different game modes. And right click options on the list such as refreshing a single server, add to favs, etc..

Also, as it stands now, it sucks when you try to join a game, it turns out the server is full, then when you hit back, it goes all the way back to the main menu. Then you got 3 or more clicks to get back to the browser & gotta wait for the whole list to refresh again.

My 2¢..
  
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