MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-06-2002, 06:06 AM
Here's a quick addition to the above list - again, for argument's sake (or to give somebody ideas):
Grenade kill: 5 points
2nd Grenade kill (with same grenade): 15 points
3rd and over: 20 points
Grenade suicide: -10 points
Grenade team kill: -50 points
Teamkill: -75 points
(Reasoning? Many think grenade kills are cheap, for whatever reason. Regardless of your opinion there, grenades are more tactical in nature and not purely for combat, hence fewer points. *However*, if you can rack up multiple kills with the same grenade, you're doing something right! And if you kill yourself with your own grenade, you're an idiot and ought to be penalized!)
(And on less of a penalty for grenade team kills than the standard? Well, it's easier to mistakenly take out a teammate with a grenade; one can stumble into it unexpectedly, etc. Much harder to do so with a standard gun. More likely to be on purpose with the latter.)
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-06-2002, 06:07 AM
Here's a quick addition to the above list - again, for argument's sake (or to give somebody ideas):
Grenade kill: 5 points
2nd Grenade kill (with same grenade): 15 points
3rd and over: 20 points
Grenade suicide: -10 points
Grenade team kill: -50 points
Teamkill: -75 points
(Reasoning? Many think grenade kills are cheap, for whatever reason. Regardless of your opinion there, grenades are more tactical in nature and not purely for combat, hence fewer points. *However*, if you can rack up multiple kills with the same grenade, you're doing something right! And if you kill yourself with your own grenade, you're an idiot and ought to be penalized!)
(And on less of a penalty for grenade team kills than the standard? Well, it's easier to mistakenly take out a teammate with a grenade; one can stumble into it unexpectedly, etc. Much harder to do so with a standard gun. More likely to be on purpose with the latter.)
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Senior Member
Posts: 199
Join Date: Jan 2002
Location: Lewisville, Tx
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02-06-2002, 11:49 AM
I always play team based. Thats the kind of thing I am looking for...a admin that can limit what is on any given team.
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Senior Member
Posts: 148
Join Date: Jan 2002
Location: Stockholm, Sweden
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02-07-2002, 01:37 AM
the only weapon that suck in MOHAA is the shotgun, rockets/snipers are not that hard to avoid.....just get some skillz
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-07-2002, 02:44 AM
Will the rocket prejudice replace sniper prejudice? Eh. Same story, different day.
Rockets are useful for several purposes, and if utilized by a smart player can add to anyteam. (No team needs more than one rocket player, however, and rocketfests in MoH are inappropriate, IMO)
First, rockets are great for flushing out snipers. If you know the general vincinity of a sniper, or what room he is hiding in, a rocket or two into the upper windows of a building can work wonders. If your team is pinned down by a sniper, send off a bazooka shot at the sniper's location. Viola!
Second, and even better, when confronted with an enemy team that roams in packs on boards with some open space, a shot from a bazooka will disrupt that tactic quickly. Launch one into their midst, taking one or two out, and then let your squad roll in to clean up the rest.
Just as the shotgun is ideal at close range, rockets work well at a distance. On several boards, their use can add flexibility to any team. On other boards, of course, they have no place.
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Senior Member
Posts: 199
Join Date: Jan 2002
Location: Lewisville, Tx
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02-07-2002, 03:20 AM
Ok DDT none of us here have any skillznillz besides you...Bow down to the DDT. HAHAHAHAHA
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Junior Member
Posts: 16
Join Date: Jan 2002
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02-07-2002, 03:41 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by krazyklown:
Why take away any of them? Just limit the usage. I would hate to play only with rifle and smg. That would be so stupid. Rockets, etc... were part of war - learn to deal with it. People who complain about snipers, rockets, shotguns, dont KNOW HOW TO PLAY!!! <HR></BLOCKQUOTE>
You obviously don't play alot with newbies
I used to like to play SOF for example but all those newbies just ran around with the rocketlauncher ( indoors !! ) and the only thing that happened was that every time they saw something they just fired a rocket blowing themselfs and the others up.
That's no way of playing and it actually destroyed the game.
I'd hate to see that happen to Mohaa as well sso yes, the remove rocket mod is very usefull.
Don't know about shotguns though.
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Junior Member
Posts: 17
Join Date: Jan 2002
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02-07-2002, 04:04 AM
i cant see the problem.. snipers are annoying.. YES - i generally use shotty or machine gun or smg - just whatever takes my fancy...
i personally prefer the shottie cos im a born rusher - always will be...
snipers are easy enough to kill - just figure out where they are... bazooka blokes are usually the most easy ppl to kill and shotties are lame at anything other than point blank range - and i have also hit ppl many times in the heas and not seen them die - in that time they can turn and pop u in the head with a tommy while u reload...
i like all the aspects of the game...
also how the hell do u limit snipers? how do u decide who gets it and who doesnt?
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nade!!!
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Senior Member
Posts: 199
Join Date: Jan 2002
Location: Lewisville, Tx
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02-07-2002, 06:12 AM
Well server admin could decides who gets it....or it goes on a rotating pattern. Anyone who doenst want to follow the rulse or just get kicked.
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Senior Member
Posts: 216
Join Date: Jan 2002
Location: Trenton, NJ
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02-07-2002, 06:46 AM
Rockets add variety. I guess you people hate that. Sorry. I never had a problem with rockets, in fact people who use rockets tend to have a lower kill score. You just need to know how to handle them...it's called skill!
It's just too funny how peole are starting petitions to have rockets taken out, banned... What next? Grenades? Why not, they cause too much damage. There is no damage in war. What was I thinking? Variety is no good. Just play with rifles and pistols, that would be cool!
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Senior Member
Posts: 147
Join Date: Jan 2002
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02-09-2002, 03:15 AM
lol@krazyklown
Shoegaze: I like your points ideas. How about points for jumping on a nade to save your team mates? Would require a mod with a 'jump on nade' ability. I.e. you press button within 6 feet and you're on it. It could calculate how many buddies you saved and give you points for each. If you don't save any, you just died for nothing!
For smarties who think shotgun is so easy, try it on the destroyed village map. You will get sniped, rifled, and machine-gunned to death over and over. It depends on the map. When are people going to get a clue or lose their attitudes?
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Guest
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02-09-2002, 03:20 AM
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Snake2222:
The reason you take shotguns away is that the people that will only use rocket/snipe will also only use shotgun....if you take away the others.<HR></BLOCKQUOTE>
then you whip out the rifle, smg, and mg, and mow those poor sobs down before they get into range
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Senior Member
Posts: 149
Join Date: Jan 2002
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02-09-2002, 07:57 AM
Jonesy, I think that'd be an interesting idea, though I am unsure of how feasible implementing that would be. Maybe in a near total conversion mod that would be possible. The game can run a quick check on how many players are in range when the grenade blows ... but since you are on top of it you get points for each save. Interesting.
I don't know the inner workings of modifying the game, so I don't know how easily a point system could be implemented. I'd like to see it, however, especially for the objective maps.
And while mentioning the objective maps, I trust I am not the only one who thinks the ones that shipped with the game are lacking?
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Member
Posts: 67
Join Date: Jan 2002
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02-09-2002, 11:16 AM
why take them away, MoH would suxorz
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