As for it being unrealistic to get shot in the foot and die: When you get shot in the foot or hand and it takes you out of the match it is not really suppose to mean you died. It means you were injured enough that you were no longer an effective threat.
In real combat training and situations they typically use language like "the target was neutralized" etc. They don't care if the target is dead, they just want the target down and staying down so it won't cause anymore trouble. The goal is not to kill the enemy it is to remove the enemy's ability to make war or pose a threat. It that means killing him, fine. If it means wounding him or rendering him incapacitated enough that he can no longer shoot or observe or advance, fine.
And just like with aircraft, an ace got credit for a "kill" regardless of whether they enemy pilot or crew survived or not. All that mattered was destroying the aircraft.
That is one reason casualites traditionally include both wounded and killed in action. All that really matters from a tactical or strategic perspective is rendering as many of the enemy unable to make war as possible. If that means shooting off four of his toes, or shooting off his head, it leads to the same desired result.
So if you get sniped in the foot and it disables you enough that you are down and stay down, well then, that is a "kill" in eyes of the game.
[This message has been edited by Die Fledermause (edited February 08, 2002).]
Just getting some of the arcade game play out is good enough for me. I understand there is just so much you can do with a video game.
I don't use frags very much anyway,there are plenty of others that do which is alright if you like to play that way.
Yes,holding down the fire key will very the distance of the throw,not alot but some and if you hit the right button,you can just toss them a very short ways and throw them low if someone is hiding under the bed.<BG>
Don't get me wrong,I like shooters and the run and gun type of play, but for me MoH turns me on being more on the true to life side.
There is enough room for both styles of play.
I respect that, so why can't others instead of raisein hell when one of us oddballs bring it up?
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Shoot Low Boys
They're Ridin Ponies
I've already figured out a way to solve the sniper wobble problem, but unfortunately, it requires a client side mod. How many folks are going to be willing to download it? It can't be set up to autodownload from the server when you join (which would have really worked well since it is tiny in size).
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"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear
In the quest for more realism....we have also started the server with FF on now.
So, come on by and enjoy the game....we will not tolerate TKing retards.
------------------ "Listen up you stinking maggots. It seems you just don't get it. Well, I've been appointed to inform ya', your days are numbered. You would cry, you would scream if you knew half the things I've seen. Please please just do as I say. Repent and leave your evil ways." - Clutch VISIT GF CLAN SITE EDITED FOR COWARDS
Wow! I must say I am impressed to see people apologizing for a change. That takes a big person. My compliments to you!
I really don't know how far a grenade can be thrown. My only complaint is that I don't think that if I threw a grenade at a wall 30 feet away, that it would bounce all the way back to me and kill me. That happens alot near the allied side of the bridge in Remagen.
My comment was aimed at the original game since I have yet to try CKR mod. I am ALL FOR realism mods, especially making automatic rifles more realistically powered. However, I would rather have FUN than complete realism.
You can't make it realistic anyway. For example, in real life I would be able to throw a grenade with more accuracy so it wouldn't hit the bottom of a bridge and come back. You really can't tell exactly what the path of the nade will be in the game. Not to mention the effect of holding the button longer for more distance. Not at all like throwing harder in real life. What can you do, make a grenade mouse that you throw in real life to control the game? Hmmm... KA-CHING! $$$
[This message has been edited by jonesy-the-cat (edited February 08, 2002).]
Yeah! Didn't you see Saving Private Ryan? That guy with the BAR was still in action after being shot. LOL!
One time I was killed by being machine gunned in the hand, which was the only part of me visible to the enemy. I think I also sniped someone in the hand one time, actually I think it was their gun, but whatever, I got a kill.
My thought on the hand-kill was like Der Fledermause above, you are out of the game even if not actually dead. However hitting the gun should just render the gun unusable. You could chuck it and pick up another.