MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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Junior Member
Posts: 6
Join Date: Jan 2002
Location: Albany, NY, USA
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02-07-2002, 09:01 AM
Why am I having such a hard time killing anything with the sub-machine gun? It seems I can have a guy lined up in my sites for 3 seconds, get what I think are at least 5 good shots in and I'm the one getting cut in half. I'm whining here, I know, but am I the only one who only finds success through the sniper rifle?
-Luckey

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Senior Member
Posts: 266
Join Date: Jan 2002
Location: Canada
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02-07-2002, 09:03 AM
nah i find the same thing,
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Senior Member
Posts: 266
Join Date: Jan 2002
Location: Canada
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02-07-2002, 09:04 AM
but anothetr thing i learned... dont hold down the fire button, use short bursts(three rounds)when they are far away, but when they are 10 ft. in front, hold down and let her rip!
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Senior Member
Posts: 259
Join Date: Jan 2002
Location: Morro Bay, Ca USA
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02-07-2002, 09:07 AM
Use short bursts and aim for the head.
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Guest
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02-07-2002, 09:13 AM
strafe, strafe, strafe, circle, strafe (all the while firing) thats pretty much how it works
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Senior Member
Posts: 151
Join Date: Jan 2002
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02-07-2002, 09:24 AM
Or you could play on a server that's using a realism mod.
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Senior Member
Posts: 542
Join Date: Jan 2002
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02-07-2002, 09:53 AM
.....and you call yourself luckey.
There are a few things that affect how many hits you get on someone. First and foremost, you should be playing on serevers running realism mods (ie. "[C*R]", where the * can be any number of letters). The reason I say this is that the SMGs are ridiculously low powered in the shipping game.
Second, shoot guys in the head when you can. Though this is not as obvious as it was in RtCW, it seems to work well. I've noticed some damage reducers for helmets in the single player scripts, but I don't know if these apply to MP.
Third, each gun has it's own bullet spread. Get to know yours by starting up MOHAA, creating your own 1 player MP game and shooting patterns in a few walls. You'll get the idea.
Fourth, your bullets spread even more from moving and it takes a half sec for you to recover the weapon when you stop shooting. Short bursts work well if you're going for accuracy at distance. If you're using an SMG, don't even bother much at distance (but sometimes you can get lucky).
When you open up and let her rip, after a few rounds your shots become totally random within a given area. This is only recommended at very short distances.
The best way to get a guy? Shoot him from behind! In the noggin!
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"If your philosophy does not produce corn, I don't want to hear about it." - Red Bear
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Senior Member
Posts: 147
Join Date: Jan 2002
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02-07-2002, 10:20 AM
Crow King is right.
I was getting very frustrated with the underpowered sub/machine guns in MoH. So I like realism mod.
One thing you can do is resist the kick. That helps.
But at issue here is that after a few rounds, it doesn't matter how good your aim is, because the program MAKES the bullets miss. I.e. it starts spraying all over in a wide range. Even at POINT BLANK range you can miss if you hold the trigger down. There is nothing you can do about it as it's programmed for that.
The best thing to do is hold it for about 3 shots at close- to mid-range, and 1 shot at long range. Then wait a second for the gun to come back down from the kick, and squeeze again. Using this technique, I have killed enemies at pretty long range, like opposite side of rocket courtyard. For really long range though, like boats to pillboxes on Omaha, forget about SMG. MGs, however, have sniper-like accuracy at long range. They are basically automatic snipers without scopes. Again, at long range, any shot after the first round will be way off, so wait for the kick to come down.
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Senior Member
Posts: 166
Join Date: Jan 2002
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02-08-2002, 05:46 AM
Aim high and keep that prick in front of you. Two or three to the head, and you are finished with the smg. Rifle takes one (close up) to the upper torso or higher. Bar is one also.
(these are at close range.)
Strafe and circle and try to jump. Don't look at your feet.
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Member
Posts: 92
Join Date: Jan 2002
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02-08-2002, 05:54 AM
i dont think 3 shots is right, hold for 6 shots as after six it starts getting random, but dont aim for head aim for torso and bullet 5 and 6 should hit head
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[Cpt|Raven|69th]
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Senior Member
Posts: 333
Join Date: Jan 2002
Location: Adelaide Australia
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02-08-2002, 06:06 AM
Sounds like you shooting over his head to me, here's a trick that I use for SMG's: Aim for the legs, as the weapon kicks up from the recoil it will drag your sights up to his torso and as mentioned previously fire in bursts of 3 shots at a time. Head shots with an SMG are wildly inaccurate due to the recoil. Not one person on this forum could land 3 consecutive shots to the head with an SMG on a regular basis.
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It's our wits that make us men
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Senior Member
Posts: 168
Join Date: Jan 2002
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02-08-2002, 06:54 AM
man it all comes down to basic marksmanship principals. 2-3 round bursts, aim for the head if ya close enough, but if ya a bit further aim for the centre of seeing mass.
and if ya really close give em a mag in the face!
it all depends on the weapon and the spread of the shots, weapons that tend to spray just aim for the body, but the rifles and any weapon up close aim for the head.
and always strafe, circle, duck, and lead (even jump!)
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Senior Member
Posts: 134
Join Date: Jan 2002
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02-08-2002, 07:49 AM
Several days ago, I stumbled upon this site and posted it... I'm assuming, 2015 came across this, or similiar information and tried to implement it in this game. This obviously doesn't explain the failure to hit when your at point-blank range (outside of lag causing your image of the enemy being several milliseconds to late...
For you gun fanatics, found this neat site http://www.saf.org/LawReviews/PSharpe1.html
Some of the statements about the weapon....
Tests indicate that accuracy and penetration is very good, even at the longer ranges. A few feet from the muzzle the 230 grain bullet, tested on 3/4-inch yellow pine boards spaced one inch apart, ran 6 3/4 boards. At 100 yards it would plough through six boards; at 200 yards through 5 1/4; at 300 yards, 4 1/2; at the 400 mark through four boards, and at 500 yards it would still stumble through 3 3/4 [Page 1107] boards-sufficient to cause very unpleasant sensations in the body of a victim.
The accuracy of the sub-machine gun is decidedly interesting. File records of the Auto-Ordnance firm indicate that in a Mann rest test fired at Hartford, Conn., May 2, 1921, the mean radius using a Remington Standard 230 grain bullet at 100 yards ran 1.89 inches. At 200 yards mean radius was 4.92 inches; at 300 yards 7.63 inches at 400 yards it increased to 18.31; while at 500 yards it jumped to 20.45 inches. Accordingly, one can assume that the accuracy of the more or less spent bullets is quite uncontrolled at the longer ranges. This writer suggests that the effective range of the weapon is under 300 yards.
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Senior Member
Posts: 197
Join Date: Jan 2002
Location: My House
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02-08-2002, 09:21 AM
Here is my tip, that always works for me since i end up in first place most of the time. Yes, i got an ego but i know when i am beaten by another ppl, so dont flame me guys. I have screen shots with ratios of 9kills 1 deaths, 14 kills 0 deaths and such. Anyway, SMGs r my main weapons, use them all the time. I dont try to aim from big distances, i am more of a close combat type of guy. I get close and aim for their head, i dont do small bursts or anything like that. The way i kill them is when they cant shoot at me (while they r reloading). What i mainly do is the usual, shoot at him and he shoots at me BUT, when i see that he is going to run out of bullets soon(takes about 3-4 seconds to use a full clip), I AM THE FIRST to do the reloading. U will be taking some fire from him coz u r reloading and he still have some bullets, but if u r good enough and u know that u will survive(enough health to take 1 or 2 more bullets) then u should reload before he does. That way, when it is his turn to reload, u will already be ready with 32 more bullets for him. Thats what i do and i survive all the time. I hope this helped, by the way, i usually aim for the torso, but if i am going up/down the stairs, it is easier to aim for the head, also if they r crouching (easier to hit their head as well).
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*GEL*DeathStrike[gm]
Gods Elite Legion
www.godselitelegion.s5.com
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