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help with "transparent textures"
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tomxtr is Offline
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Default help with "transparent textures" - 02-23-2004, 10:57 PM

While creating or rather attempting to create certain skins, I have come across some textures that appear to be transparent to some extent. Can some one explain this to me. Is this simply an overlay used on some other texture? For example, the german frogman. How do you edit these when you can't see what is what. Any help would be appreciated.

Oh, and the regular cast of Noob bashers can have their way with this one. I know it's coming.
  
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Balr14 is Offline
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Default 02-24-2004, 12:21 AM

I'm not familiar with that skin, but transparent textures are created by adding an alpha channel mask and saving the texture as a 32 bit tga. They also require a shader definition. If the texture in question is a jpg, it can't be transparent and i wouldn't know what it's used for.
  
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Sgt KIA is Offline
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Default Re: help with "transparent textures" - 02-24-2004, 09:53 AM

Quote:
Originally Posted by tomxtr
While creating or rather attempting to create certain skins, I have come across some textures that appear to be transparent to some extent. Can some one explain this to me. Is this simply an overlay used on some other texture? For example, the german frogman. How do you edit these when you can't see what is what. Any help would be appreciated.

Oh, and the regular cast of Noob bashers can have their way with this one. I know it's coming.
Balr is right. You can create transparent skins but its finally set in the shader. Look eg for window shadertypes.

EA left frogman out but there were enough pieces that i was albe to rebuild him. More info [url=http://www.modtheater.com/forum/showthread.php?t=11828:537c0]here[/url:537c0]. If you are interested in Frogman, Pm me.
  
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