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Reload this Page The difference between realism mods
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
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Default 02-12-2002, 03:11 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by MrBoo:
I agree with you, in reality it is a superb weapon for it's time, but I'm saying it's unbalanced for gameplaying purposes. It would be like playing a WWII flight sim with all the Germans flying Messerschmit 262s, it would not be very fun for the allies!<HR></BLOCKQUOTE>

Been there, done that (starting with AW a long, long time ago -- tail #6302 ).

Most (all?) of the online air combat sims usually disable the Me262 except for special events or some such, their reasoning being that it unbalanced the game. I always thought that argument was bullshit as it's damned hard to fly, and the ballistics and ROF on the Mk108s are such crap that they're almost useless for fighter-vs-fighter combat. That being said, if you knew how to fly it, you were unstoppable -- but you can say the same thing about the Bf109K (my weapon of choice) and Fw190D-9 / Ta152. On the flip side, if you didn't know how to fly it and, assuming you even got it off the ground, you were dead meat for any P-51, Spit MkXIV, or Ki84 that happened along.
The StG44 is the first true "assault weapon" and it was VERY effective in Real Life (tm). In my BWM mod it is also very effective, but it's a medium-range weapon -- shotgun will kill you quicker close-in, rifle will kill you quicker further out. I toyed with the idea of giving it the same zoom I gave the Kar98 and M1, but decided against it for two reasons: I wanted to keep engagement ranges closer in (ie not encourage its use as a battlefield rifle), and I didn't want to be accused of playing favorites (because it is my favorite).



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