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H3@d$h0t is Offline
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Default 02-14-2002, 07:22 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Shoegaze99:
And considering Day of Defeat was created by people who did not have the resources of a professional developer's house at their command, it is an impressive accomplishment.

I would like to see not just modders, but those pros doing MoH expansions packs, to take a few cues from DoD in designing new multiplayer schemes. The two games combined would be awe-inspiring, to say the least.
<HR></BLOCKQUOTE>

i understand that mohaa was a huge retail game designed by pros and had waaaaaay more funding then DoD. i didnt say that Dod was a bad game, actually its much better then some retail games ive played.


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Default 02-14-2002, 07:27 AM

This is not DOD its MOHAA. Why should one game emulate another ..that is BS. If you dont like MOHAA then play DOD and leave us MOHAA players alone. If i wanna play DOD ill play it. i DO NOT wanna have a game be like another. That defeats thepurpose. they made it that way for a reason....The same reason ghost recon is not like Rogue spear. and the same reason Operation flash point is not like Ghost recon. different games for different people.

[This message has been edited by m0neY_EQ (edited February 14, 2002).]
  
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Default 02-14-2002, 08:26 AM

I admit, I used to be a DOD 2.0 basher. But ever since I started playing DOD 2.0, I cannot get enough of it. It is very addicting; the gameplay is very realistic. Yes, the graphics are not anywhere near MOHAA, but the gameplay is addicting...very addicting. Please modders of MOHAA, give us something similar.
  
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Default 02-14-2002, 08:31 AM

In reply to MF DOOM: rockets, snipers, shotgunners can be very beneficial in MOHAA and for that matter DOD 2.0- if they incoporate it. Just limit the usage, Every platoon in WW2 had a least one Bazooka team, 2 snipers, etc. I really am sick and tired of hearing people complain about it. it's great to have a variety of weapons.

PS: I am tired of myself complaining about complainers!LOL!
  
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Default 02-14-2002, 08:46 AM

C'mon, don't even compare this to DoD. D00d I seriously think that HL & Mods play totally different than MOH does. I don't wanna even discuss, Im too tired. Night!

~ST_Bazooka_Joe
"Argh."

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Default 02-14-2002, 09:26 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by ST_Bazooka_Joe:
C'mon, don't even compare this to DoD. D00d I seriously think that HL & Mods play totally different than MOH does. I don't wanna even discuss, Im too tired. Night!

~ST_Bazooka_Joe
"Argh."

<HR></BLOCKQUOTE>dod feels very mechanical to me. moh feels very fluid.

for instance. in real life if im looking through a scope i can immedietely move in any direction i choose. i dont have to first stop looking then move.

it just doesnt feel fluid.

  
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Default 02-14-2002, 10:23 AM

i think its just the harsh halflife engine that ur not accustomed to. These games can be compared because there both set in ww2 are both fps and are both going for realism. One more so than the other. And dod2.0 is very close to hitting it on the money, and transfering those ideas and mechanics to moh would just blow everything that is gaming out of the water. And because dod is on a dated engine , seeing that kind of realsim and gameplay on a stylish engine like moh would be very enjoyable.
  
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Default 02-14-2002, 10:30 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by MF_DOOM:
i think its just the harsh halflife engine that ur not accustomed to. These games can be compared because there both set in ww2 are both fps and are both going for realism. One more so than the other. And dod2.0 is very close to hitting it on the money, and transfering those ideas and mechanics to moh would just blow everything that is gaming out of the water. And because dod is on a dated engine , seeing that kind of realsim and gameplay on a stylish engine like moh would be very enjoyable. <HR></BLOCKQUOTE>these ultra realistic shooter are imo anything but.

in real life a single bullet will not INSTANTLY kill you unless it hits your head.

yet a shot in the upper chesy(shoulder lets say) instantly kills in these games. why? its not realistic.

neither is not dying and sitting on the ground writhing in pain from a shoulder wound.

i think the best solution is the counter-strike model. head shots = dead. body shots slow you.

see it can never be realistic.

realistically i can contort my body to take cover almost anywhere. that cant be done in a video game.

i dont have lag or frame rate problems in real life.

in real life i have perfect 3dsound.

all of these make realism impossible in a game.

that why IMO the most fun game are counter strike like....or the normal moh.

the only thing moh needs is more balance in regards to the different weapons.

maybe throw in some medics,a flame thrower, and real machine guns heh

  
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Default 02-14-2002, 11:38 AM

You along with the million others who have allready posted this topic.
  
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Default 02-14-2002, 11:50 AM

dont worry, capture point type gameplay comin soon.
  
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Default 02-14-2002, 11:59 AM

Oh , I'm all about MoH. I havnt even played DOD, but I dont have half life installed. Got rid of dat chit a long time ago!
  
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Default 02-15-2002, 12:00 AM

Hey - I totally agree with you in the fact that some, SOME, body shots wont kill you - but they sure as hell will incapacitate you. How effective are you REALLY going to be with a major wound? Not very. Which is why I believe you "die" from these critical shots. Sure, it'd be sort of cool to make a mod where you're operating at limited capacity, but how realistic would that be? We're now assuming that EVERYONE has this adrenal system where they can overlook these wounds and continue fighting, albeit at a reduced capacity.

That's just NOT very realistic.

Now, if we were to implement a "random" adrenal RAGE in this game - where a player goes "AUDIE MURPHY"(? - since I really have no idea who this is, as I'm not as into WWII as some of you are), and has this amplified level of physical combativeness - well hell more power to the modders. I think that'd be an interesting mod to introduce to the community.

However - the one thing holding this game back, in terms of implementing its "realism", is the fact that its gameplay isn't designed for the mods people want - or are trying to introduce at this point. It's just not. This isnt GHOST RECON, or DOD, or OPERATION FLASHPOINT. The "realism" I feel in MOH, was designed from an ambience point of view, and not gameplay mechanics. It just wasn't.

The experience is great - but only because of the window dressing. Until that issue is resolved, we are going to get these foolish attemtps at modding this program into something it shouldn't be.

excelsior
  
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Default 02-15-2002, 12:13 AM

audie murphy was a hero. should read up on him. single handedly held off waves of germans. great story.

but he isnt the only one that did crazy shit. happened alot in ww2. im just saying that in these realism games its never even thought about.

these realism mods dont want to do the work it would take to model all the realism. so they just say screw it and take the easy way out (insta kills).

its wrong, its slow and IMO its not fun.

[This message has been edited by madrebel (edited February 15, 2002).]
  
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Default 02-15-2002, 12:20 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by madrebel:
audie murphy was a hero. should read up on him. single handedly help of waves of gremans. great story.<HR></BLOCKQUOTE>

I think you meant "held off waves of germans".
and yes he was a hero, not a bad actor either
starred in a movie(for those of you that can't read) about his experiences in WWII, can't remember the name of it though.
  
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Default 02-15-2002, 07:24 AM

I like DoD 2.0, it's a great total conversion, even more now that a fan is starting to release iron sighted weapons to replace the originals with crosshairs.
There are also bots for it (Sturmbot and Blitzbot).
My only complains are for:
1- damage system: most of the weapons are really underpowered (ie. four hits from M1-carbine or three from Thompson are required for a kill...), in MoHAA I have tweaked all the weapons to kill with one or two hits.
2- The player speed is ridicolous, the soldiers run faster than cheetas on steroids...
So I prefer MoHAA, if only someone could make bots and iron sights weapons I would be a real happy puppy.

Cheers
  
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