
02-22-2002, 08:10 AM
I agree with many of your points. No game is without its strengths or weaknesses.
As for single player: I don't play it much, i liked ID softwares idea to base quake3 around multiplayer, because single player has many problems for me in every game i play, MOH included. Most games restrict you to a narrow path in SP, MOH does too. Most games make the enemy AI superhuman on hard, MOH does too. That is why i play multi where you can move wherever you want however fast you want, and can find players using cool tactics and strategies to counter yours.
SP is very scripted and has a narrow path and enemy AI will always be miles and miles away from human I, but this is what i find in almost every SP game that is why i don't play SP much.
As for computer players seeing through bushes, at least there are bushes at all, neither quake or RTCW has bushes, and the bushes work well in MOH Multiplayer.
MOH also has sneak which is very cool in multi.
As you can see i think the multi is very good, making MOH my fav. game of the moment. The best way to play for me is multiplayer on a map other than omaha with about 8 players and then try different game types like that to see what you like best. Also i play unmodded because snipes, rockets, and shotguns are already all one shot kills so I don't see the need to turn up damage on the weapons. This way i have not become bored with multi.
[This message has been edited by lysis (edited February 22, 2002).]
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