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Reload this Page Animating Sniper Scopes?
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§niperWolf is Offline
Junior Member
 
Posts: 5
Join Date: Jun 2004
   
Default 07-05-2004, 02:48 PM

Grim,

This is what I have in the pk3 file, 2 folder...

1 like this... textures/hud/zoomoverlay.tga, zoomoverlay1.tga, zoomoverlay2.tga, zoomoverlay3.tga

And 1 like this.... scripts/scope.shader, new_hud.shader

And this is what I have as the scope shader.. Is it right???

textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
animMap 25 textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga
textures/hud/zoomoverlay3.tga
}
}

And it doesn't seem to work.. am I doing everythng right?? PLEASE HELP ME!!!

§niperWolf
  
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