Alliedassault           
FAQ Calendar
Go Back   Alliedassault > FPS Gaming General Discussion > MoH General Discussion
Reload this Page A way to deal with snipers on Omaha
MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old
  (#8)
Guest
 
Posts: n/a
   
Default 02-28-2002, 06:20 AM

<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Rubble:
I expect the reason shotguns, bazookas and sniper rifles were added to MOHAA is because they were used in WWII. I see alot of people complaining about them, especially snipers. I am a Viet Nam era veteran and snipers were used alot back then both in WWII and Viet Nam. And it was not uncommon for a sniper to be shooting people from 1000 yards away. And they did, in fact, hide and they shot from so far away that you never heard the shot, you just saw someone die. One problem with those complaining about snipers is that if the round isn't over in 45-60 seconds they get bored and start whining. The real battles lasted sometimes for days and a sniper was the only chance of moving ahead, they would one by one pick off the enemy, who also were using snipers. This game, I expect, was designed to be realistic. Battles rarely lasted only 45 to 60 seconds, so take a chill pill guys and slow down and make your shots count. In real life, when you get shot you die, there is no such thing as respawning

<HR></BLOCKQUOTE>

Vietnam era veteran.
You speak more like 15year old kid."Chill Pill".

And I'm sure veterans dont spell vietnam...
Viet Nam
  
Reply With Quote
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.