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Location: Hitler's Magic Barn
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06-18-2001, 10:09 AM
2015, in multiplayer mode, when we are playing "team deathmatch" or "capture the flag", there should not be frag counts per player. Why you ask? Because whenever there are frag counts in the game, nobody plays for the team but to get the most "frags"(kills) and to glorify themselves. It wouldn't make sence to have some crazy soldier run at the enemy on a suicide run just to get 5 kills. Not having frag counts would help the players focus more on teamwork, and strategy, rather than jumping around like psycho and throwing granades all over the place. Just my thoughts.
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Senior Member
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06-18-2001, 10:47 AM
in rogue spear we could only carry 3 to 6 frags , and if im playing team survival and a dude on my team decided to go ahead and try to kill the whole opposing team as a suicide stunt , then i'd tell him good job buddy .
its those friendly frags that really bother me 
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Senior Member
Posts: 271
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Location: Los Angeles, California
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06-18-2001, 10:50 AM
I like the no frag count idea. I always have a low frag count in teamplay games...why? No it's not because I suck. It's because I like playing defense rather than offense. So, I'm usually providing cover fire or guarding the base...I maybe will get 20 frags while others will get over a hundred...eh.
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Senior Member
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Join Date: Jan 2002
Location: Hitler's Magic Barn
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06-18-2001, 10:55 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Polaris:
in rogue spear we could only carry 3 to 6 frags , and if im playing team survival and a dude on my team decided to go ahead and try to kill the whole opposing team as a suicide stunt , then i'd tell him good job buddy .
its those friendly frags that really bother me <HR></BLOCKQUOTE> Ahemm.. "frags" are "kills" in game terms, but thanks for your support.
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Senior Member
Posts: 4,202
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Location: Queensland, Australia
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06-19-2001, 02:46 AM
Good idea spooge, I hate nothing more than seeing all my team mates splitting up and going their own way in CS or whatever and getting wiped out because their taking on groups by themselves. Teamwork should be the greatest focus of this game in multiplayer and not being a teamplayer should be penalized, although I have no idea how, but it should be. Points should be awarded to the team, not the player, for specific objectives being met and carried out.
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Senior Member
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
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06-19-2001, 03:29 AM
Here's a tip for all of you concerned with friendly fire ---> there's a new mod for half-life called GLOBAL WARFARE that deals with FF in an interesting fashion : instead of killing the teammate, it kills YOU.
It removes your hitpoints.. I think that's a nice way of dealing with team killers...
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Senior Member
Posts: 116
Join Date: Jan 2002
Location: California
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06-19-2001, 03:34 AM
[QOUTE]instead of killing the teammate, it kills YOU.[/QOUTE]
This idea and modification is a total waste in a fierce battle in any FPS Multiplayer game! If any of you are "skilled" players in TFC, you should know that it is a bitch to hit your own player and then die because you were trying to save his ass with your sniper rifle and the enemy moves next to him with a sudden jerk and you fire and hit him. This goes with all classes and guns. This idea is lame *No Pun Intended*. Just take off FF and the game will be fine. Trying to save a teammate should not be such a gamble. This is a very frequent thing.
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Senior Member
Posts: 5,158
Join Date: Jan 2002
Location: Gatineau, Qc, Canada
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06-19-2001, 04:18 AM
We'll never have a realistic MP experience..
FF ON
-----
TKers will have a "blast" <g>
No TKers = realistic experience
FF OFF
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Realism ? <lol>
The only other alternative : after TKing 5 times (in a certain amount of time) you are banned from the server..
I say <In a certain amount of time> because accidents DO happen... but not that often 
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Senior Member
Posts: 4,202
Join Date: Jan 2002
Location: Queensland, Australia
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06-19-2001, 05:58 AM
yeah thats an awesome game, not bad at all. And that feature is very cool.
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Senior Member
Posts: 4,202
Join Date: Jan 2002
Location: Queensland, Australia
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06-19-2001, 09:47 AM
Or if theirs a TK, like in CS you can forgive the guy who did you in and it's all forgotten. Having FF off would be lame, it would totally destroy the game, Counter strike sucks with FF off, and so would this.
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Senior Member
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06-19-2001, 10:17 AM
thats what tfc is like
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Senior Member
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Location: nYc
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06-19-2001, 11:07 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Ahemm.. "frags" are "kills" in game terms, but thanks for your support<HR></BLOCKQUOTE>
oh . im terribly sorry , but thanks for correcting me , anyways, WE dont use that term for "kills" in rogue spear .
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Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
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06-19-2001, 11:10 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Polaris:
[quote:beaae]Ahemm.. "frags" are "kills" in game terms, but thanks for your support<HR></BLOCKQUOTE>
oh . im terribly sorry , but thanks for correcting me , anyways, WE dont use that term for "kills" in rogue spear . [/quote:beaae] Yeah, that term is used in Quake, Unreal Tournament and Counterstrike.
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Senior Member
Posts: 271
Join Date: Jan 2002
Location: Los Angeles, California
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06-19-2001, 11:14 AM
Also used in SoF, Star Trek Away Team...I don't like the term frag for a WWII games...how about KIAs? Huh?
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Senior Member
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Join Date: Jan 2002
Location: Hitler's Magic Barn
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06-19-2001, 11:15 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gen. Rommel:
Also used in SoF, Star Trek Away Team...I don't like the term frag for a WWII games...how about KIAs? Huh? <HR></BLOCKQUOTE> Sounds good to me.
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