Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues. |
|
|
Senior Member
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
|

06-21-2001, 05:32 AM
Here are some technical questions 2015.
- I’m just wondering, what this Quake III
engine really is?
- Is it similar to open GL?
- Why did you choose Quake?
- Would you have been able to achieve the
same result with another engine?
- Can you explain shortly the pros and cons
about it?
|
|
|
 |
|
|
Member
Posts: 56
Join Date: Jan 2002
Location: Netherlands
|

06-21-2001, 05:45 AM
I would say go and Play Quake 3 but 2015 have modified the hell out of the engine so there isn't much point.
|
|
|
 |
|
|
Senior Member
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
|

06-21-2001, 06:20 AM
I know the game, but I want to know what the differences are between all those engines and what they can do and what they can’t. It’s more on a technical basic like how many polygons can the engines display at once. And are there any limits on the texture file size. I know the graphic cards have a lot to do with all this stuff, but I believe that the render engine does as well.
I am sorry to say that I can’t get that information by playing the game, but I am not sure that 2015 will tell me either.
Anyway, there are so many clever people out there. Do anybody have an idea?
|
|
|
 |
|
|
Senior Member
Posts: 1,710
Join Date: Jan 2002
Location: nYc
|

06-21-2001, 07:40 AM
i heard that the people working on RtCW switched from the Q3 engine to the Q3TA engine , is this true ?
|
|
|
 |
|
|
Senior Member
Posts: 157
Join Date: Jan 2002
Location: Aalgaard / Norway
|

06-21-2001, 07:50 AM
What’s the difference Polaris?
|
|
|
 |
|
|
Senior Member
Posts: 1,710
Join Date: Jan 2002
Location: nYc
|

06-21-2001, 07:53 AM
your guess is as good as mine Ragnar
|
|
|
 |
|
|
Senior Member
Posts: 1,710
Join Date: Jan 2002
Location: nYc
|

06-21-2001, 08:07 AM
i think it was that they couldnt produce large scale outside environments with the Q3 engine , so they switched to the other one . but if 2015 can produce large outside environments with Q3 for MoH , then i cant really see what the difference is . correct me if im wrong here , cause this aint my field
------------------
"The warheads will all rust in peace"
|
|
|
 |
|
|
Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
|

06-21-2001, 08:44 AM
double post
[This message has been edited by Recycled Spooge (edited June 21, 2001).]
|
|
|
 |
 |
|
|
Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
|

06-21-2001, 08:48 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Coriolis:
The "Q3TA engine" is just 1.27 version of Q3, as near as I can tell. They use the same executable, after all.
An "engine" is basically a set of tools for making a game more quickly. A "graphics engine" is an already optimized way to store and render your 3D assets. A "sound engine" is the same for sound. A "game engine" typically includes a sound engine, a graphics engine, input control, development tools, etc. It almost always has a networking engine built into it as well, though one might imagine a single-player game engine.
The quake3 engine had a couple big advantages for us; performance and familiarity. Our coding staff and level designers were familiar with quake technology. When we started development, no other licensable engine could boast the rendering speed or quality of quake3.
We could have achieved the same results with another engine, or even starting from scratch, but it most definitely would've taken more time.<HR></BLOCKQUOTE> Hey Coriolis, I've decided to include your job interview in one of my school projects, so thanks to replying to my questions!
[This message has been edited by Recycled Spooge (edited June 21, 2001).]
|
|
|
 |
|
|
Senior Member
Posts: 271
Join Date: Jan 2002
Location: Los Angeles, California
|

06-21-2001, 09:00 AM
Coriolis...looks like you're a celeb.
|
|
|
 |
|
|
Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
|

06-21-2001, 09:06 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Gen. Rommel:
Coriolis...looks like you're a celeb.<HR></BLOCKQUOTE> He will not be forgotten in my home economics class. Don't worry, I wont let you down. I'm an A student for the most part.
|
|
|
 |
|
|
Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
|

06-21-2001, 09:10 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Recycled Spooge:
He will not be forgotten in my home economics class. Don't worry, I wont let you down. I'm an A student for the most part.
<HR></BLOCKQUOTE> Wait! I mean consumer education, not home economics! hehe
[This message has been edited by Recycled Spooge (edited June 21, 2001).]
|
|
|
 |
|
|
Senior Member
Posts: 1,160
Join Date: Jan 2002
Location: Canada
|

06-21-2001, 09:16 AM
I was wondering if he was teaching you to bake cakes or something...
|
|
|
 |
|
|
Senior Member
Posts: 4,202
Join Date: Jan 2002
Location: Queensland, Australia
|

06-21-2001, 09:17 AM
hahaha home economics, thats like cooking and sewing clothes and stuff in Australia, is it the same over there ??
|
|
|
 |
|
|
Senior Member
Posts: 4,430
Join Date: Jan 2002
Location: Hitler's Magic Barn
|

06-21-2001, 09:18 AM
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by BallisticWookie:
hahaha home economics, thats like cooking and sewing clothes and stuff in Australia, is it the same over there ??<HR></BLOCKQUOTE> Yep.
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|