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Curving Buildings....?!
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_-=WB=-_Cobra is Offline
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Default Curving Buildings....?! - 09-22-2004, 11:05 PM

I don't know if it is possible...but the building for my map...Toronto City hall..witch portrays Raccoon City's City Hall, hass two large towers that are curved...how do I do it?
  
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Default 09-22-2004, 11:52 PM

try making a big brush, going to brush and changing he sides from 4 to a higher number and then hollow it out

i dunno but that's how i make my overhead highway signs.
  
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Default 09-22-2004, 11:54 PM

holy crap, this section (mms) has so many damned stickies!


  
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Default 09-23-2004, 12:42 AM

i think we need a sticky just to name all the stickies .
  
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Default 09-23-2004, 12:42 AM

yea
  
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Default 09-23-2004, 02:21 AM

Use bevels under Curve up top Primatives> Bevel with a large block selected. Use ctrl + i to invert the texture and the Vertical and Horizontal scaling below to change the texture scale. Making a bevel or using meshes at all is hard. I say goto a website that has tutorials and check there on how to manipulate it correctly using v. Patch mesh is the way to go for curved anything. And you can cap it off with a brush. But yeah a tutorial lol


  
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Default 09-23-2004, 10:45 AM

Thanks man.
  
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Default 09-23-2004, 09:12 PM

This is my pain in the neck right now...
[img]http://www.bluffton.edu/~sullivanm/revell/wholevert.jpg[/img]

I need to somehow map this building.
  
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Default 09-23-2004, 09:46 PM

lol, gl biggrin:
  
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Default 09-23-2004, 10:53 PM

Yeah..ur telling me....
  
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Default 09-24-2004, 11:32 AM

[quote="_-=WB=-_Cobra":4653e]This is my pain in the neck right now...
[img]http://www.bluffton.edu/~sullivanm/revell/wholevert.jpg[/img]

I need to somehow map this building.[/quote:4653e]

That building is phat. But i would def NOT use bevel for that. Id use multiple brushes. You have to have a good working knowledge of texturing angled polys on brushes to be able to make that and have it look right. Id say sculpt it with brushes and do the ufo looking mf thing in the middle with a cap from primitives.


  
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Default 09-24-2004, 01:46 PM

on the curved building; if you're just looking to have the building as a "backdrop" or a "prop" give my idea of a big brush, curve it and then hollow it out. i finally took a look at the image of the UCC building you had posted and i think it falls right into what i'm talking about. i took about five minutes to do a mock up using the technique i mentioned and though it's not much, i think it looks like the structured towers. i'm sure if you took some time you could really texturize it (all i did was take one brush , made it a 13 sided cylnder (sp), removed two of the sides to make it two parts, moved a couple of the sides so the brushes didn't bleed into each other and texture it.

[img]http://img.photobucket.com/albums/v297/shovelton/Misc/umb3.jpg[/img]

[img]http://img.photobucket.com/albums/v297/shovelton/Misc/umb2.jpg[/img]

of course i naturally heed to Cobra, being he's been given the king by most of the mohaa community and i have always looked up to him.
  
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Default 09-24-2004, 09:45 PM

It will be a back drop except maybe an elevtar access to the top. The thing is, it's right in the middle of the city....but that's nice work.
  
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Default 09-24-2004, 09:50 PM

like i stated, WB; that's just a simple application of the technique. if you wanted to take the time, you could stretch and enlarge each section to make the buildings "thicker" (in the image they're only at the 64 grid)
  
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