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Polaris is Offline
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Posts: 1,710
Join Date: Jan 2002
Location: nYc
   
Default 06-24-2001, 04:56 AM

here are some quotes from 2015 , just so can understand where they are coming from with this game

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>*snip*Sure, we can make the game realistic to the point that 90% of the time when the door to the higgins boat door drops open you die, and you just restart until you happen to get in that %10 that makes it to shore. Then at that point we'll make it so that you have a %75 chance (at least) that a stray bullet will hit you and you're now immobilized. Would this be fun? I personally don't think so.
The game is going to be as realistic as we can make it given the limitations we have to work within. You shoot a guy, he'll behave properly for where he's shot. You'll get damage feedback for when you hit the guy, and it will look and feel right. The guns will behave as close to the actual guns as we can make them. The sounds will be as accurate as we can make them. The physics will be as good as we can make them within our technological limitations. If you play a game, and you get fully immersed and feel as if you are there, and it emmulates reality to the point where you are not removed from the game by something blantantly out of place*snip*<HR></BLOCKQUOTE> -elmagoo from 2015

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>*snip*In short, we have *NEVER* claimed to be making a completely realistic game. We are making a highly realistic game, and a highly fun game. Of course, fun is subjective*snip*<HR></BLOCKQUOTE>
-Coriolis from 2015

  
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