Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Lounge > Tech Questions & Problems
Reload this Page Details Details
Tech Questions & Problems Ask our resident experts about any military shooter game server administration and other technical issues.

Reply
 
Thread Tools Display Modes
Old
  (#1)
Rafterman is Offline
Junior Member
 
Posts: 20
Join Date: Jan 2002
Location: Scranton PA 18509
   
Default 07-06-2001, 02:18 AM

Heres what i'm wondering, when your battling against Troops and Vehicles are they going to look dusty, cut, worn out (used basically) or are they going to look like this is their first day of the war? Also when your fighting multiples vehicles that are the same (2 panzer, 2 cycles) are they going to have different numbers and insignias on them?) Not that its makes a difference in the gameplay, just saying it would be a very interesting effect.
Also about AI, how fast are reactions and movements? like when your sniping a group or your in a group thats being sniped at, what are the characters going to do? are they going to dive for cover or duck behind a wall really quick? just a thought...
HALFTRACK COVER!!!
btw, if your readin this, check out my other post, it has some good questions on there to, (its entitled questions to the developers but everyone else is totally welcome to read to, i'd personally like to know what you think of my suggestions) Thanks all.
  
Reply With Quote
Old
  (#2)
Cpt.Kickass is Offline
Senior Member
 
Posts: 909
Join Date: Jan 2002
Location: Hotlanta
   
Default 07-06-2001, 04:36 AM

i wouldnt ask me

------------------
  
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.