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				Um question.. - 
            
          
		
		
				
		
				12-23-2004, 03:44 AM
			
			
			
		  
		
	
                
            	
		
		
		Hello. I just started learning how to mod a skin.. umm can anyone tell me if I did these right? 
 
R3DN3CK.tik File: 
TIKI 
setup 
{ 
	path models/human/allied_ranger_soldier	// Set path to set skelmodel from 
	skelmodel assaultvest.skd			// Set body model 
 
	surface ranger_pants shader Redpantsboots 
	surface ranger_top shader Red_AV 
	surface armband shader Redjacket 
	surface ranger_top_c shader Red_AVa 
 
//	$include models/human/heads/us_young_heads.tik 
	path models/human/heads 
	skelmodel head4.skd 
	surface head shader RedFace 
 
	path models/human/hands			 
	skelmodel hand.skd		 
	surface hand shader handsnew 
 
	path models/gear			 
	skelmodel garandbelt.skd		 
	surface garandbelt shader RedRifleBelt 
 
	path models/gear 
	skelmodel knife_backpack.skd 
	surface knife shader USequip 
 
	path models/gear 
	skelmodel canteen.skd 
	surface canteen shader usequip 
 
	path models/equipment/USGear/helmets 
	skelmodel us_helmet.skd 
	surface us_helmet shader us-helmet_private 
} 
 
 
// 
// define what folder to get specific sound from for the player model 
// 
$define pulloutdir sound/weapons/pullout 
 
 
init 
{ 
	client 
	{ 
		// Cache sounds here 
	} 
	server 
	{ 
		voicetype ranger // set the voicetype to use for multiplayer instant messaging 
	} 
} 
 
 
// 
// include the base player model definition 
// 
$include models/player/base/include.txt 
 
// need to indicate the end of the tiki file because we have a tiki command at the end 
//end 
 
 
RedNeck.shader 
Red_AV 
{ 
	qer_editorimage textures/models/human/Red_AV.tga 
	{ 
		map textures/models/human/Red_AV.tga 
		rgbGen lightingSpherical 
	} 
} 
 
Red_AVa 
{ 
	qer_editorimage textures/models/human/Red_AVa.tga 
	{ 
		map textures/models/human/Red_AVa.tga 
		rgbGen lightingSpherical 
	} 
} 
 
Redpantsboots 
{ 
	qer_editorimage textures/models/human/Redpantsboots.tga 
	{ 
		map textures/models/human/Redpantsboots.tga 
		rgbGen lightingSpherical 
	} 
} 
 
Redjacket 
{ 
	qer_editorimage textures/models/human/Redjacket.tga 
	{ 
		map textures/models/human/Redjacket.tga 
		rgbGen lightingSpherical 
	} 
} 
 
RedFace 
{ 
	qer_editorimage textures/models/human/RedFace.tga 
	//cull none	// Prevents gaps around inside of mouth from being visible. 
	{ 
		map textures/models/human/RedFace.tga 
		rgbGen lightingSpherical 
	} 
} 
 
RedRifleBelt 
{ 
	qer_editorimage textures/models/gear/RedRifleBelt.tga 
	{ 
		map textures/models/gear/RedRifleBelt.tga 
		rgbGen lightingSpherical 
	} 
} 
 
USequip 
{ 
	qer_editorimage textures/models/gear/USequip.tga 
	{ 
		map textures/models/gear/USequip.tga 
		rgbGen lightingSpherical 
	} 
} 
 
USequip 
{ 
	qer_editorimage textures/models/gear/USequip.tga 
	{ 
		map textures/models/gear/USequip.tga 
		rgbGen lightingSpherical 
	} 
} 
 
 
okay, i know yas may want to see what actual files i ahve as what soo ill post them right here.. 
 
models - humans 
Red_AV = Ranger_assaultvest.tga 
Red_AVa = Ranger_assaultvesta.tga 
Redpantsboots = Ranger_pantsboots.tga 
Redjacket = Ranger_jacket.tga 
RedFace = rangerface.tga 
 
gears 
RedRifleBelt = Riflebelt.tga 
USequip = USequip.tga 
canteen.skd 
knife_backpack.skd 
garandbelt.skd 
garandbelt.skc 
 
I believe thats all i used, sorry if i didnt see ne that i did have in tehre hahaha, was working on it for well from 7pm - 430am lol... i had some major free time lol.. well if ne1 can check over taht and lemme know if i did nething wrong please lemme know.. this is the first skin i worked on after that tutorial in the forums.. Also how did i do??? 
 
 
 
And I have it save as user-[]EG[]WarMadII-allied_R3DN3CK.pk3 <-- correct way to save it right??? 
		
	
		
		
		
		
		
	
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