Um question.. -
12-23-2004, 03:44 AM
Hello. I just started learning how to mod a skin.. umm can anyone tell me if I did these right?
R3DN3CK.tik File:
TIKI
setup
{
path models/human/allied_ranger_soldier // Set path to set skelmodel from
skelmodel assaultvest.skd // Set body model
surface ranger_pants shader Redpantsboots
surface ranger_top shader Red_AV
surface armband shader Redjacket
surface ranger_top_c shader Red_AVa
// $include models/human/heads/us_young_heads.tik
path models/human/heads
skelmodel head4.skd
surface head shader RedFace
path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
path models/gear
skelmodel garandbelt.skd
surface garandbelt shader RedRifleBelt
path models/gear
skelmodel knife_backpack.skd
surface knife shader USequip
path models/gear
skelmodel canteen.skd
surface canteen shader usequip
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader us-helmet_private
}
//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout
init
{
client
{
// Cache sounds here
}
server
{
voicetype ranger // set the voicetype to use for multiplayer instant messaging
}
}
//
// include the base player model definition
//
$include models/player/base/include.txt
// need to indicate the end of the tiki file because we have a tiki command at the end
//end
RedNeck.shader
Red_AV
{
qer_editorimage textures/models/human/Red_AV.tga
{
map textures/models/human/Red_AV.tga
rgbGen lightingSpherical
}
}
Red_AVa
{
qer_editorimage textures/models/human/Red_AVa.tga
{
map textures/models/human/Red_AVa.tga
rgbGen lightingSpherical
}
}
Redpantsboots
{
qer_editorimage textures/models/human/Redpantsboots.tga
{
map textures/models/human/Redpantsboots.tga
rgbGen lightingSpherical
}
}
Redjacket
{
qer_editorimage textures/models/human/Redjacket.tga
{
map textures/models/human/Redjacket.tga
rgbGen lightingSpherical
}
}
RedFace
{
qer_editorimage textures/models/human/RedFace.tga
//cull none // Prevents gaps around inside of mouth from being visible.
{
map textures/models/human/RedFace.tga
rgbGen lightingSpherical
}
}
RedRifleBelt
{
qer_editorimage textures/models/gear/RedRifleBelt.tga
{
map textures/models/gear/RedRifleBelt.tga
rgbGen lightingSpherical
}
}
USequip
{
qer_editorimage textures/models/gear/USequip.tga
{
map textures/models/gear/USequip.tga
rgbGen lightingSpherical
}
}
USequip
{
qer_editorimage textures/models/gear/USequip.tga
{
map textures/models/gear/USequip.tga
rgbGen lightingSpherical
}
}
okay, i know yas may want to see what actual files i ahve as what soo ill post them right here..
models - humans
Red_AV = Ranger_assaultvest.tga
Red_AVa = Ranger_assaultvesta.tga
Redpantsboots = Ranger_pantsboots.tga
Redjacket = Ranger_jacket.tga
RedFace = rangerface.tga
gears
RedRifleBelt = Riflebelt.tga
USequip = USequip.tga
canteen.skd
knife_backpack.skd
garandbelt.skd
garandbelt.skc
I believe thats all i used, sorry if i didnt see ne that i did have in tehre hahaha, was working on it for well from 7pm - 430am lol... i had some major free time lol.. well if ne1 can check over taht and lemme know if i did nething wrong please lemme know.. this is the first skin i worked on after that tutorial in the forums.. Also how did i do???
And I have it save as user-[]EG[]WarMadII-allied_R3DN3CK.pk3 <-- correct way to save it right???
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