Quote:
Originally Posted by G3mInI
the last question you have can be a bit more complicated....
where are you trying to increase the fps ? in the buildings area or in the 1/4 outside area ?
depending on where, you can use manual vis to help out outside areas. I am going to provide g3mini compound map for download as this should help out some mappers out there. In it I use a variety of techniques, including manual vis. Check back in these forums soon for when I upload it to my personal webspace for download.
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what im trying to do is get away from the problem maps like das boot have where the open areas are almost unplayable due to the amount of map getting rendered.
so lets say my map is 2 x 4 in area... 2 of those blocks are wide open areas. what i dont want to have is players run round a corner into these and have FPS drop to zip.
the way im planning this is that these should be an alternate route for players but if the FPS is shit they wont be and you get chokepoints in other areas.
all i sorta know about at the moment is farplane so that in these areas you wont see the far side brushes/textures when you enter.
i remember reading about increasing block size for open maps but as i said only about quarter is like this and its 2 separate areas with the rest as buildings so im not sure if thats good for the rest of the map.
anyway ill have a look at what you do and probably scout out some quake tutorials for thi manual vis when i get to that stage. at the moment just considering whether i should change my blueprint if it cant be helped.
r3mix