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Miscguy is Offline
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Default 09-05-2002, 02:23 PM

[quote="{UB}Raptor":04c19]As far as I'm aware, (and as far as my reference material goes), it's the extent of the effective killing range, the range at which the weapon is at it's most deadly.[/quote:04c19]

I wouldnt say its at its "most deadly" at the maximum effective, point or area target, range. It is where the weapon projectile is acctually beginning to lose the majority of its punch and begins to be "inefective". Granted if it hits at 700m by some miricle it will hurt but is less likly to kill you. Since it will penetrate and tumble less than a bullet hitting at a closer range.

Let me put it this way. Every bullet has a "life span" where it is effective at stopping a target. at 550yds the STG round has lived 3/5 of its life. IE is 2/5 as effective at stopping a target. If you can even get the thing to hit. It will continue to lose stopping power as the range increases affected by wind and weather. Most of the ranges found in Mohaa a round would still hit pretty darn hard. but the accuracy is my main objection.

The maximum range is pointless for purposes of killing. Its how far the round will travel in 0 wind un-obstructed, and will make final contact. Grated it will have near zero effective force if by an act of god it tagged an unlucky target. Probably just leave a bruise.

I would have liked to give Geralds "realism" mod a try he added alot of recoil and tweaked the weapons to make them better. But people are dead set in the CKR and other "realism" mods that i dont think 1 server host it. Which is a shame. From the sound of it he had the best one going. Probably to realistic and the STG users didnt like actually having to work to aim there weapon.
  
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