 Totally New THUNDER Map (THUNDER II) |
|
|
Senior Member
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
|
Totally New THUNDER Map (THUNDER II) -
09-05-2002, 04:02 PM
Well guys, and gals.
I have been walking around the house for the past month.
Wondering.. whats next.....
I have started a few map creations, but terminating them from lack of intrest.
So.. I have been thinking. How about a totally new version of THUNDER.
Good idea? Bad idea?
These are the things that would stay in the map
1. Night time theme.
2. Fog
3. Lightning
4. Destroyed buildings
5. Each side has a Mansion for main base
6. each side seperated by a field or trench
Some added features will be
1. Falling Rain
Now.. If I could get some feed back about:
What was it you liked about THUNDER?
What didnt you like?
Please any feed back will help everyones benifit
Negitive replies will be strongly accepted. So dont hold back anything.
|
|
|
 |
|
|
Junior Member
Posts: 3
Join Date: Aug 2002
|

09-05-2002, 04:11 PM
It's a very laggy map for me and I have a nice comp.. try taking out the explosions and such or something  (btw I still do love thunder)
|
|
|
 |
|
|
Member
Posts: 47
Join Date: Aug 2002
|

09-05-2002, 07:50 PM
it's a very nice map but you have to play it with a lot of people because it's so big, i like deathmatch maps with ten or fewer people and i don't get any lag from your map
by the way thx for the help before
|
|
|
 |
|
|
Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
|

09-05-2002, 07:57 PM
Well I must say, I have enjoyed all your "Thunder" maps. I think they are the longest running maps on the aa.com game server.
What I would like to see, is a river with one or two rather large bridges. I love bridge maps.
it would be nice if you could gain access to the top of the bridge like the Germans did in " a bridge to far" Makes for some nice sniper spots.
maybe one big trestle bridge and a small pontoon bridge as another way of crossing.
Hey just my 2cents. Then again I have faith in your mapping skills. Look forward to what every you come up with.
|
|
|
 |
|
|
Member
Posts: 66
Join Date: Aug 2002
Location: wisconsin
|

09-05-2002, 07:59 PM
where can i download it? the one already out eek:
|
|
|
 |
|
|
Senior Member
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
|

09-05-2002, 09:09 PM
As far as for explosions. At this point there will not be, but as the map comes together, explosions might be added. I understand the fps issue with explosions and how they are hard on some slower comps.
Size of the map. THUNDER was designed to be a large map, and will continue to be one. Thanks for the reply
Now as for a bridge. It is a possiablity. If I can come up with a design layout of how the bridge can be differant then other bridge maps.
I have some ideas floating. could very well happen.
you can download the origianl version here:
http://www.alliedassault.com/pafiledb/p ... le&id=1017
|
|
|
 |
|
|
Senior Member
Posts: 280
Join Date: Mar 2002
|

09-05-2002, 09:10 PM
Can you fix the Spawns???
Pain when you about to complete OBJ and you kill an Axis and he respawns about 5 feet away ,kinda hard to complete the OBJ with them like that.
We removed it from our server cos of that.
Make it no respawn or place them further from the OBJ.
kdja
|
|
|
 |
 |
|
|
Senior Member
Posts: 150
Join Date: Jun 2002
|

09-05-2002, 09:17 PM
Hm... another great map Creation.. Great Idea.
Thunder I, was a nice map, although i've really only played the origonal one, before all the middle bulidings. But the idea i would Have is this.
More random Spwan points. as I remember a lot of the spwan points, were behind the "Home Bases" or those bulidings, now this was not a problem, not as much as The one in normandy, anyway... I am sort of out of gas on the spwan point situation, but just keep that in mind.
Now, my idea would be.. its alittle to late, but I always wanted maps with a story line, like a follow up to that map depending on the out come of the map before, But this at the moment is sort of out of the question.
What would be nice is a simular theme, with possibly a few bridges, and a stream.
If it is a city i wouldn't mind a "Small" and rather dark sewers.
and Not riverside sewers either, but simular concept....
Now this is where i'll stop cause i am basicly making up a totaly new map design.
So run free, and make another great map!
Oh, a Obj and a TDM version (like the original Thunder) was not a bad idea.
ok.. well I guess i got more, possibly talk/colaberate with "scorpiomidget" and his Vehical/tank idea,
I would never mind an assualt with both sides possesing a tank or Flaks, and Jeeps, Overtaking a City, with exploading bulidings*. Man, i have tons of ideas, to bad I can't figure out the mapping "Thing"
Well Good luck, I am sure anything you do will be a big hit.
------------------------------------------------
* Although The old tank map really slowed my computer down, and i generally have High FPS, no madder the map. So an conservetive attidude is always a plus.
|
|
|
 |
|
|
Senior Member
Posts: 275
Join Date: Mar 2002
Location: Belgium
|

09-06-2002, 01:54 AM
I agree with Kdja. Thunder is one of the greatest maps ever, I have seen all the maps and really think that Thunder is the best (should have won the mapping contest but I guess you didn't participate). The only thing sad about it is indeed the respawn, allways rushing...spawning...rushing...spawning (you just don't care about whether you die or not).
Fix that and your map will be the first in my top-10 list.
Here 's a fantastic map idea: a map with a river and controlable Higgings boats would really rock, like BF42 (see signature). So you can load in people and try making it to the other side (with some fog added to cover the boats and maybe a Flak to bigzooka: at em).
It would be my pleasure to help you building it but I guess you rather map alone. Great job though
|
|
|
 |
|
|
Senior Member
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
|

09-06-2002, 02:32 AM
Thanks for the replies.
Yea. I would have to agree. The location of the OBJ wasnt best it could have been.
Some servers have edited the .scr file and removed respawn.
As for the editing contest.
I believe your speaking of the European map editors contest.
Those winners have been selected and posted.
No, I did not submit to that contest.
I did submit to EA's level editors contest for the expansion pack.
The winners have yet to be posted.
|
|
|
 |
 |
|
|
Senior Member
Posts: 280
Join Date: Mar 2002
|

09-06-2002, 05:32 AM
We removed Thunder OBJ from our server as i was to lazy to ask permission to change the spawns ....hehehehe
We left DM on good map has a nice play to it even in 1 v1 or 10 v 10 (a hard balance to get)
Tho on thinking about it maybe its the Spawns are fine but the OBj could be moved.
Like:
A Tank in the centre (would need to add roads)
Where Axis have to move the tank to their base and Aliies have to destroy or both have to destroy.
Be an interesting twist to see who is brave enough to go into the centre.
From reading numerous WW2 books its a common scenario where getting to "no mans land" was an objective for both sides.
The level would need some redesigning to make it possible to complete OBJ (maybe a tunnel from left to right with access on either side that leads to the tank in the centre)
And minimal cover on both sides in the final few feet as you near the tank.
Am i evil or am i just mad ;p
I just like to see new twists added to maps where an OBJ is a tactical decision instead of a rush n attack scenario.
Kdja
|
|
|
 |
|
|
Member
Posts: 35
Join Date: Jul 2002
Location: St. Louis
|

09-06-2002, 05:43 AM
I play at Crow King mostly - when he had 55 slots open he was running thunder, and that with CKR is incredible. One thing though - it needs underground access. Maybe a couple of crawlspaces from house to house. Also, I felt as if the OBJ was a little too "gridish" in the middle - it was too cramped and straight - lined. Just some input. Thanks!
|
|
|
 |
|
|
Member
Posts: 85
Join Date: Apr 2002
|

09-06-2002, 07:44 AM
IF you can try to make the next version a little less linear, and try adding a push/acceleration/ctf style objective to it instead of the usual "blow me up" routine, it would be real "cool". Personally, im very disappointed how many good mappers make really good looking maps but the maps end up being too linear. Spawning was a big problem in Thunder, like was mentioned above, more spread out and random.
Thats my two cents and a nickel.
quickshot:
|
|
|
 |
|
|
Senior Member
Posts: 200
Join Date: Apr 2002
Location: Orlando, Florida & Augsburg, Germany
|

09-06-2002, 09:03 AM
RUNGSI lets work on that joint project that we talked about before. Working on the same map all the time gets boring real quick!
|
|
|
 |
|
|
Senior Member
Posts: 454
Join Date: Jan 2002
Location: Charlotte NC USA
|

09-06-2002, 09:21 AM
Ok mark. Get up with me tonight on msn.
Yes, CTF or flag match is a very strong issue at this point.
I would like to see more maps like that too.
I don't see any reason why there can not be a CTF or flag match version in the next release.
Thanks for the feedback.
|
|
|
 |
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Powered by vBulletin® Version 3.8.12 by ScriptzBin Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com

© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.
|