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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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Default 09-05-2002, 02:12 PM

I think what Ydiss is trying to say - at least from my perspective, is that the TEXTURE of a skin (which is all it is) wont affect the FPS since the base polygon's dont change.

Now there are some textures that of course would take longer to load than others, but I haven't seen any skins that do this.

If someone can create a skin that lowers FPS - let us all know see we can download it (or I can come September 20th - god 2 weeks)
  
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Default 09-05-2002, 02:55 PM

hehe, Thinking of force models, I got a funny story, sort of.

My old man plays this game a lot, and he has to play with force models -- the ugly side of them, But well its funny, cause his eye site is rahter poor, and it barely helps him any.

But i told him about DogMeats Mod, and he was rather happy, not too sure why though. He is the type with the logic, others do it, why shouldn't i?

but anyway, i thought it was an intersting story, oh how they could come in handy.

On a side note, he doesn't use them as much anymore.
  
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Default 09-05-2002, 04:49 PM

[quote="MR. SPECIAL ED":8eb37]I think what Ydiss is trying to say - at least from my perspective, is that the TEXTURE of a skin (which is all it is) wont affect the FPS since the base polygon's dont change.

[/quote:8eb37]
Kind of, Ed. The texture quality and model quality will effect FPS, though. What I am trying to get at is that having one texture on one model and a different texture on another model won't drastically alter rendering times because, at the end of the day, your pc has to render both models no matter what they look like.

Seeing as all models are loaded into the game when the map loads I just can't see how having every player look the same will speed anything up.

People seem to get better performance from using force models so that's good, but it makes no difference to me and I can see clearly why it doesn't.

In my opinion my computer isn't going to say "Hmm, this model is the same as the last one, best not bother rendering it then".

It does, of course, as each model is performing its own animations and is in its own position, so it still takes just as long to perform each task as it would if they all looked different.

It won't go "This model is different to the last, best take longer to render it". It just renders it. It doesn't have to load anything, all the data it needs will be loaded into RAM (Memory).

I don't mean to patronise but that's about as simple as I can put it.

After this discussion I'd be interested to find out if I am right. Pity it's not so easy to get hold of 2015 staff these days. After all, if they told me I was blatently wrong I'd gladly hold my hands up.

However, I'd have to then ask them why it helps everyone but me mwah:
  
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Default 09-06-2002, 08:33 AM

Hey how bout this?

The FPS dosen't change with the models because they're all the same, wether you force em or not.

Now wasn't that easy? heh

Hnestly though, I don't see a change with it on or off.
  
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Default 09-06-2002, 08:57 AM

I see what you are saying ydiss, but consider this...would it equate to the same logic as a jpeg. It still has to render the same amount of pixels (or whatever) but the instructions would be smaller. Very simply and crudely the instructions would be for force models - "put skin a here, here and here" vs "put skin a here, put skin b here, put skin c here, etc"?

Just killing the cat...
  
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Default 09-06-2002, 01:56 PM

umm those intructions should make zero difference...

i don't notice a difference on my pc on or off

and when i thought about it myself a long time ago i came to the same conclusions as ydiss and mr. special ed forcing models should not have a significant effect on fps...
  
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Default 09-06-2002, 02:08 PM

What you guys say makes sense. I will have to test it when I get a chance. If it actually does make a difference, it should matter more on a busy server and should make little or no difference on a 3 or 4 person game. My fps are low enough that a half dozen fps would be significant. I will try to remember to let you know what I find.
  
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Default 09-06-2002, 04:57 PM

geez, I'm a noobie....I don't even know where to check my fps rate...

oOo:
  
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Default 09-06-2002, 04:59 PM

But do you think not forcing would contibute to lag when I get in a big fire-fight??
  
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Default 09-06-2002, 06:43 PM

there might be lag in a big firefight but no it shouldn't be affected by forcing models on or off..

lag in a big firefight can be caused by either your computer, by the server, or by both... hard to tell... if it is caused by your computer turning down your settings like maybe resolution would help... if it is caused by the server then setting the max players lower should help...
  
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