Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
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Colonel
Posts: 8,177
Join Date: Dec 2002
Location: Ontario, New York
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07-03-2007, 12:05 AM
downloading at 800k
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Sergeant 1st Class
Posts: 1,693
Join Date: Feb 2003
Location: Touchdown City- Morgantown, West Virginia
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07-03-2007, 12:59 AM
Well I finally got to play it and I am fairly impressed. The game looks great and offers a different style of gameplay compared to CS. Alot of teamwork is needed. It is similar to America's Army in the respect at the attempt at realism. And just like AA it is very difficult to tell apart enemies from teammates. I was tked several times in the short while I was playing it. There are a few bugs that need to be worked out but for a free game I am definitely impressed.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-03-2007, 01:25 AM
OK here are some very early impressions:
-The weapons feel very tight. You can move fairly fast while in iron sight mode, which is good IMO. You can also bring up iron sights fast, so you actually do develop a habit of iron sighting as you strafe around a corner
-The sounds in this game are awesome. Gunshots in the distance sound far away, as do grenades. Firefight close up sounds loud and satisfying.
-The environments during large firefights are very well done. A LOT of dirt gets kicked up from bullets, and at many times it reminds me of the movie Black Hawk Down.
-The 3rd person animations are a little weak, but they will be fixing that. The death animations, on the other hand, are some of the best I've ever seen.
-The bullet penetration is awesome. There's one particular map with a 2 story wooden frame building. I was an insurgent with an RPK, and saw 6 Marines run in the 2nd floor of the building. I knew they would be near the windows, so I emptied an entire drum on the building. Watching the particles and dust fly off and cover the building was awesome. Even more awesome: I killed all 6 Marines in that building. VERY satisfying.
-The structure of the game is confusing. There's no map to look at, so you have no idea where the cap zones are. That is, until your squad commander gives you an order to attack a cap zone. This feature seems frustrating, but I think it was done on purpose to promote team play. You really have to rely on your commander to know what's been capped, and what caps the enemy may be controlling. It forces you to stay in a tight squad for the most part, because if you don't, you probably will not cap at all. I like that.
-There's no death messages, except to let you know if any of your teammates die. You don't ever have a confirmation when you kill an enemy, so it makes advancing a little suspenseful as you never really know if that bullet penetrated through that sandbag or not. That's a cool feature.
Overall, this game definitely reminds me of America's Army. However, it's a much faster, more hectic version of America's Army. It promotes more team cooperation than AA, and you don't have to empty an entire mag to kill somebody in this game like you do with AA. I'd say this game is a good mix of DoD:S (the cap-cased play), America's Army (approach to realism), and MOHAA CKR-style (bullets go where you want them to; usually 1 shot kills). I think it's certainly a nice fusion of game styles. It's not a great game, but it's a good game, and certainly the best game I've seen for a first release mod that's still a Beta. The issues with the game are already recognized by the mods (like the goofy animations) and they're already working on making the gameplay tighter. I'd recommend trying it out.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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07-03-2007, 08:31 AM
Ive not been able to play the mod but from what ive seen some people are calling it red orchestra in a new setting. eek:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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07-03-2007, 08:36 AM
We expect detailed analysis and pics/vids of said game once you lot get it running cool:
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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07-03-2007, 08:37 AM
Quote:
Originally Posted by geRV
Ive not been able to play the mod but from what ive seen some people are calling it red orchestra in a new setting. eek:
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That a good thing? I've not played R.O....
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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07-03-2007, 08:40 AM
[quote="mr.miyagi":d901e]
Quote:
Originally Posted by geRV
Ive not been able to play the mod but from what ive seen some people are calling it red orchestra in a new setting. eek:
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That a good thing? I've not played R.O....[/quote:d901e]
Dunno, i always found RO kinda clunky with its controls and the pace was really slow. This is meant to be faster in speed but still some people are saying the gameplays kinda similar. I won't know till later this week. cry:
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-03-2007, 10:10 AM
I just played another game. It seems this game works best with a max of 24 people. People still don't know what they're doing, as they'll run right through a cap zone and not even realize it (idk how you couldn't, since you get a huge bar across your screen). The game is actually quite satisfying if you can manage to get a squad of guys who are working well together, using each weapon the way it's meant to be used. You can actually feel like working as a team could work; there's just not enough people who are knowledgeable on the game yet.
I really, REALLY like the sounds in this game. I play games with this guy who is a huge audiophile, and even he said these sounds are fantastic. For what may be the first time I've ever experienced in a game, the weapon sounds actually sound as they do if you watch real life videos of battles in the Middle East. The crack of the weapons was done perfectly, and the sound of each weapon changes for many factors: whether you're indoors/outdoors, distance, and so forth. IMO, it takes the sound concept of DOD:S but actually makes it sound right.
As for my gripes, the biggest complaint I have is the sprinting. You can't strafe while sprinting, and although that doesn't bother me so much, what does bother me is your mouse sensitivity is reduced dramatically while sprinting. That means if you want to turn at all while sprinting, you're going to have to frantically move your mouse repeatedly across your mouse pad. I guess they were going for the feel that you're wearing equipment, but it just sucks complete balls.
Another problem is the fact that your bullets actually hit lower than your iron sights. That means if you're crutched behind cover, chances are you're probably going to hit whatever is in front of you, even though your iron sights are well clearing the obstacle.
Fortunately, most of these problems have already been addressed by the devs. They actually said they're already working on new art and animations, because the current ones are over a year old, and they knew this going in, but knew it was time to release the mod anyway. It seems they're being very pro-active in knowing what doesn't work so well. There could be a patch by the end of the week.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-03-2007, 10:27 AM
Another thing I really like, especially when compared to Red Orchestra, is the grenades. In RO you can throw grenades 500 meters halfway across a map. In most games, and ESPECIALLY in matches, the winning team will be the one who can launch their grenades the fastest. It eliminates the element of cover and suppression, because if you stay in one spot, you will be killed soon, at least as long as you're playing against me. Insurgency's grenades don't do this. The grenades feel heavy like they should, but you can still throw them far enough to feel effective. You would think this would result in tremendous camping, and at the moment it does (because the players don't know any better), but the bullet penetration will eventually force players to move. Again most players don't realize there is bullet penetration, but I've killed countless people who were hiding behind sandbags, wooden planks, power posts, tin sheeted plates, and even dry walls. This is perfectly fine with me at the moment, since my kill/death ratio looks good, but eventually people will figure it out and stop camping so much.
Really the only thing holding the gameplay back right now is the lack of any real good games. Either both teams have no clue what they're doing, or one team actually knows what they're doing and the other team doesn't and they end cap every round within 3 minutes.
You can also move around while you've got your MG bipod out while prone. You can't fire while you're moving, as your guy picks up the rifle, but being able to still maintain some mobility is awesome, and that's the biggest reason why I've never liked using MGs in Red Orchestra or other games up to this point. So far the RPK is my favorite weapon. It's a BEAST.
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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07-03-2007, 11:41 AM
Sounds sweet, post pics plz
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-03-2007, 12:43 PM
Screenshots are large.
[url:535cb]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0000.jpg[/url:535cb]
[url:535cb]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0001.jpg[/url:535cb]
[url:535cb]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0007.jpg[/url:535cb]
[url:535cb]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0009.jpg[/url:535cb]
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Sergeant
Posts: 1,308
Join Date: Jun 2002
Location: Charlotte NC, US
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07-03-2007, 03:06 PM
[quote="Chronic Diarrhea":887b8]Screenshots are large.
[url:887b8]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0000.jpg[/url:887b8]
[url:887b8]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0001.jpg[/url:887b8]
[url:887b8]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0007.jpg[/url:887b8]
[url:887b8]http://i143.photobucket.com/albums/r147/TJH_UA/ins_almaden0009.jpg[/url:887b8][/quote:887b8]
There a rank system in game?
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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07-03-2007, 03:18 PM
Looks very nice indeed.
My problem is that I have HL2 but the email address i registered with was stolen a year ago, so I can never re-activate it.
Even rejoined steam but it won't let me use it again, so now I have the game box, the DVD, etc......but I can't use it. Fucked up.
I don't want to have to buy HL2 again... cry:
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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1st Lieutenant
Posts: 4,860
Join Date: Aug 2003
Location: The Greater Philidelphia Area
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07-03-2007, 03:19 PM
^ same thing happened to me man
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-03-2007, 04:24 PM
Quote:
Originally Posted by Paintballr
There a rank system in game?
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Yes, but as of right now I don't think it means anything. The developers have plans to introduce a global stat tracking system, and possibly with rewards. As it stands right now, the ranking system only ranks you up during the game you're currently playing, and doesn't keep track of your rank. You rank up very fast in the game though. I can go from Pvt. to Lt. within 30 minutes of playing or so (Recruit to Revolutionary rank for the Insurgents).
Ranking up doesn't give you anything, and doesn't give you access to better weapons like BF2. Really the only reason for it right now is to let you know who is "good", or at least who knows what the Hell they're doing (that number is small right now). I tend to follow other Lieutenants when I join a server, and I leave the Privates to themselves.
I think someboday said this game is Full Spectrum Warrior in FPS style. Actually, that's not too far off from some of the experiences I've had, but you have to find a team who knows what's going to to really get that feel. I know one thing from finally playing on a good team who has a clue about military tactics, and that is each weapon really feels like it serves the same role as those weapons would in real life.
For example, we were in a cap zone on top of a building. Right ahead of this building lies a wide road with buses and roadblocks and a smaller alleyway to the side. The Insurgents were pushing hard as Hell to cap back what we had just stolen from them. We had 5 guys on our roof. I was the commander, so I told the SAW gunner to deploy his bipod and cover the alleyway. Just placing that one guy in the right position with the right weapon completely shut down that alleyway, and allowed the rest of us to try to push forward into the next cap zone. They kept trying to flank through the alley, but our SAW gunner was just wiping them out, whereas an M-16 or M4 probably couldn't hold down a position like that.
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