Offtopic Any topics not related to the games we cover. Doesn't mean this is a Spam-fest. Profanity is allowed, enter at your own risk. |
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-04-2007, 10:33 PM
Yeah its the only game I've played where the weapon sounds actually sound like their real world counterparts. And yeah, BHD definitely comes to mind. As a matter of fact, I watched BHD with my Dad for the 4th.
As for the ACOG, I've seen a lot of pics of the USMC using iron sights on the M16, but you're a Marine yourself so I won't argue. They may mostly use ACOG now, but according to militaryphotos.net, there were a lot of USMC guys using iron sights back in 2003.
After the patch comes out and it fixes the fram rate issues and all the glitches and bugs, some of us should play a few games together. rock:
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Major General
Posts: 14,130
Join Date: Jan 2002
Location: Fredericksburg, Virginia, USA
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07-04-2007, 10:35 PM
Yeah 03...lol this is Modern infantry combat my man.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-04-2007, 10:51 PM
Actually it's most likely based early on in the war, hence Saddam's statue is still present. Of course that would bring some inconsistencies in the presence of the USMC MARPAT that is present in the game...
I don't care either way, as long as they improve the look of the M16's iron sights. They look a little funky, and it's the only blemish I've found with the weapon models. I like ACOG, but I doubt the devs would put it in. That would give the USMC mostly aimpoints or scopes, with the only two weapons without being the shotgun and the SAW, whereas the Insurgents would only have their sniper with a scope. It would be realistic indeed, as I'm not really interested in total weapon balance, and even if they did put that in they could still give the Insurgents some advantages in their weapons. They could give more damage to the AK-47 and the RPK, considering they use a larger round than the M16/M4, but considering it seems the M16/M4 already is a 1 shot kill in the chest or head, I'm not sure how you could do that.
I like the fact that it's a 1 shot kill in the chest/head in this game. Sure, not everybody will automatically die from 1 bullet to the chest, but it will sure as Hell make you drop to the ground and render you useless, so I don't have a problem with it. I've actually taken 2 shots before without dying.
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General of the Army
Posts: 18,844
Join Date: Nov 2002
Location: AA.com North Building, Offtopic Floor, Apartment 1337
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07-08-2007, 08:45 AM
Beta patch 1.1 released at 7am this morning..
95mb
lets see what it does
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-08-2007, 10:36 AM
I played a little bit. Seems to have taken care of a lot of the FPS issues. I still get pretty bad FPS on one particular map when looking down the longest road in the map, but instead of 10 FPS like it was it's now about 19. PLaces where I got 20 I now get 35-40. It'll do.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-08-2007, 11:03 AM
I just tested out sprinting with the M203 selected and you can sprint with it.
Gerv, it seems you frequently complain about how MP games just dissolve into a retard deathmatch game where people just run around like morons. You can't do that here. The idea is you're supposed to stay together as a squad, using all the different weapons in your squad as they're supposed to be used. You should always have a sniper, SAW/RPK, and a rifleman together, and alternate point man positions as needed.
As for having no clue where you got shot from, there seems to be an issue, and a pretty severe issue at that, where people can see your player model and yet you can't see around a corner. I've noticed before getting shot when I'm behind a wall, so that's obviously a big deal. See this thread for reference.
[url:89d8c]http://forums.insmod.net/index.php?showtopic=6072[/url:89d8c]
But going back to your first point, what's bad about dying in one shot? You run across a street with no cover fire from a SAW/RPK, what do you expect? I'd much prefer getting a kill in one shot than having to fill the guy with lead 4-6 times to kill him. Newsflash, if you get hit in the chest with a rifle round, you're ineffective, even if you don't die right away. Since video games can't simulate being ineffective on the battlefield, you simply die. I believe further down the road they will implement a wounded system where sometimes if hit in the chest you fall to the ground, and it's up to the Corpsman to medic you and get you back on your feet.
In real warfare, getting hit in many places with one round will kill you. If you're hit in the thigh, if it severs your femoral artery, you will die from blood loss (almost 100% chance unless immediately treated in a hospital). If you get hit in the arm and it severs your brachial artery, you have a 70% chance of death. At least this game is gracious enough to allow you to get hit 2-4 times in a limb and stay alive. BTW, your femoral artery is pretty large, and it's not hard to hit it if you're hit in the leg.
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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07-08-2007, 11:56 AM
If my post hadn't mysteriously vanished it woud be nice. eek:
Regarding the grenade launcher, if you are reloading it and are trying to sprint you can't and end up just waddling along. Considering you can run around with the grenade launcher selected it was suprising that reloading it slowed you to a crawl. Obviously reloading a grenade into it while moving fast would be akward..not impossible.
Staying together as a squad also has its issues, i was with 6 other guys behing a barricade and one by one we got picked off with no clue where the shots were coming from. Is there some bug where muzzle flashes at range are invisible or something? Seeing a muzzle flash would obviously be helpful but right now the games amazingly frustrating as you seem to get killed constantly by "invisible assassins".
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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1st Lieutenant
Posts: 4,318
Join Date: Jun 2002
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07-08-2007, 12:08 PM
Yeah, it is frustrating, I'll give you that, and really the problem is this game seems to be geared much towards competitive play than pub play. As for muzzle flashes, you don't see muzzle flashes unless you're playing on a night map (not currently available) or you're in a dark spot. Muzzle flashes do not occur in daylight in real life.
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1st Lieutenant
Posts: 4,201
Join Date: Jan 2003
Location: Narf.
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07-08-2007, 01:49 PM
This game is balls to the wall. The only glitches that I've encountered are the server crashes, being stuck in place, and not being able to fire or switch weapons. Definitely worth the problems. beer:
Quote:
Originally Posted by Arch
sillybeans!
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1st Lieutenant
Posts: 4,501
Join Date: Jan 2002
Location: 69 Offtopic Lane, Forum Road, Internet City.co.uk
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07-20-2007, 06:09 PM
Nice mod altho the dieing behind cover has made me a little peeved to say the least. I'm such at the moment, I die so much but that'll change over time and after various fixes are made.
Great mod regardless
That man is the richest whose pleasures are the cheapest - Henri David Thoreau
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