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Possible to check client settings?
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maggot.se is Offline
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Default Possible to check client settings? - 09-02-2002, 06:36 PM

I know how to check one clients skins, but is possible to:

1. Check all clients skins by means of one (1) console command?
2. Check (all?) clients graphical settings?
  
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Default 09-05-2002, 04:01 AM

how did you achieve checking client settings, was it from the server to check client settings? or did it check the local settings on the server?
  
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Default 09-05-2002, 08:54 AM

As I said in my previous posting, I do not manage to obtain "full client's info settings", except for their skins, snaps, rate and something else which I don't remember for the moment. For that you can use this command:

clientinfo "nick"

This command calls the client info of the client specified, via the server (via rcon).
  
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Default 09-05-2002, 05:01 PM

yeah i thought of a similar thing along the lines of dumpuser, but had a problem trying to get it to list all players.

Need to also check for force models but cant find a way to send a local cvar to the server.

Has anyone found a way of doing this? Dogmeat? CK? anyone?
  
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Default 09-06-2002, 07:39 PM

Ok, I have started a thread at EA Games official Mohaa site regarding the possability to check clients cvars settings. If you think this is an important issue then post your thoughts at:

http://boards.ea.com/messages?14@123.lKTjaFdMuKn^1@.ef7fc74


Come on ppl, make yourself heard at their site, perhaps they'll listen if they see that much ppl cares about that possability!
  
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Default 09-09-2002, 03:54 AM

I agree, we need to find a way to confirm that people in clans, not bothered about anyone else, are using custom skins and using them to force so they can see others. That's the main reason why I am interested in finding out.

I was looking and you can set a variable to be equal to what ever cg_forcemodel is, but to upload it, it needs to be run on the client machine.

There must be a way to check it.

A program can be written to check cvars, whether it's picmip or forcemodel, along the lines of punkbuster, but this requires the client to run the program.

Are there any q2/q3/cs people out there that have come across this?
  
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Default 09-10-2002, 08:56 PM

hmmm, been reading up on q2 stuff, and if you do a dumpuser it checks cvars that have been set using setu, which is fine. So if you do setu cg_forcemodel 1 in console, it seems to display when you do a dumpuser.

if only we could get a way of setting the setu cg_forcemodel to be whatever the local cvar is. Maybe that's the answer to a new punkbuster, a script that just sets the setu cvar to be whatever it is.

Maybe combine this with Dogmeats script? or something to find out if they are using forcemodel

or maybe im just waffling? oOo:
  
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Default 09-10-2002, 09:10 PM

Very interesting results you have came up with. Yes, that could be a solution. Trouble is that I don't know that much of such programs. Perhaps if EA puts in a conversion of client "set" & "sets" into "setu's" would do the trick, but that requires also that it locks "setu's" so they can't be renamed to "set" or "sets" cvars ... Well, I'm lacking alot when it comes to these things .. :(
  
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Default 09-11-2002, 02:43 AM

dont worry that's why we have forums, to banter things about.

It needs to be done one of 2 ways,
1) all scripts are based on server and that talks with clients, etc.
2) Scripts are on clients machine

1 is preferable as we dont really want clients to be able to change anything, and it means that they have to download it which is not really a problem for most people but why not just turn it off and do setu in console so that it looks as though you are not forcing when you are. This is also applicable to things like picmp, etc. where in matches you are only allowed to change certain things.

I see it happening like this
1) Server runs script file and sets a local cvar on local machine : setu forcemodel = cg_forcemodel
2) a server admin/ dumpuser program which I know someone working on to check clientinto or dumpuser and check for skins and forcemodels and all the other settings that you want to check for.

I will look at executing a script on the server to set a client cvar, I'm not sure if this can be done at all.

Hope this helps, seems like no-one else wants to have any input.
  
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Default 09-11-2002, 04:45 AM

hmmm, bit more on now, so far we have this:

setu anticheat_forcemodel $cg_forcemodel

sets the variable anticheat_forcemodel to be whatever their cg_forcemodel is, like doing alias command but had to so a setu so that it can be shown in clientinfo / dumpuser.
  
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Default No joy - 09-11-2002, 05:13 PM

I tried your line but without success, it only returned whatever put after "setu anticheat_forcemodel", in this case "$cg_forcemodel". Now I fully understand how you're thinking, so I think that you are in the right track :) Also, I have made some research about your results at swedish quake3 sites but not got anything which could solve this yet - I will keep on the researching!
  
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Default 09-16-2002, 10:24 AM

Well, I thought I had find something of help, but no luck...

In theory, you should be able to add:

setu forcemodel vstr cg_forcemodel

into the .scr file of every map on your server, "a la" Dogmeat fixes. Thus, as the .scr file is executed on the local computer it should show the cg_forcemodel value on a dumpuser command.

Unfortunately, since the vstr doesn't work correctly in mohaa, my efforts were in vain hake:

Regards,
  
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Default 09-16-2002, 02:26 PM

Thanks for your reply. I guess that we will have to wait and see what "goodies" that will come included with the exp. pack :) I hope that there will be some cheat-detecting functions enabled ...
  
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Default 09-28-2002, 10:40 PM

Hey guys. looking for some help with rcon commands.

I have compiled a list of working MOH rcon commands. If you can add any more I might have missed or If you spot any I might have screwed up please give a reply in the thread below.

http://www.alliedassault.com/phpBB2/vie ... p?t=145922

Thanks


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