
10-04-2002, 08:04 AM
Divaid, it wasn't too hard to make friendly AI follow your, all I did was add an Allied Soldier, give him a name of Friendly instead of enemy, and give him and Key/Value of #fnum/*, star being any number you like and then in the script you can change all the friendlys properties by using
level.friendly*
You will also need to put path nodes in depending on which friendtype you use. You will need to give these nodes a targetname of friendlynode and a #set number of 1-600.
I have put together a little demo map of AI patrolling, Friendly AI, Cardgames and Vehicle Paths. Let me know your email address and i'll send it you.
Iceman
Maker of NaziFort and soon to be released SP map
|