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MoH Maps, Mods & Skins Discuss custom maps, skins and mods here.

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Havoc_covaH is Offline
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Default 09-25-2002, 04:06 PM

Whoa, was it just me, or was AA.com down for 2 or 3 weeks??
Legend, is there any way you can get your cable provider to give you a cable router or something to connect both your computers to the net without costing money? How old is your computer and what is the operating system (windows 95, 98, 2000, XP, NT, etc.)? How big is your RAM?
omahadiagram[1]
After looking at those screens, it's quite obvious to me that Oddball started a while before I did, lol. Yeah, I'm in Moscow, where you're lucky to have a connection like I do (depending on your social class). Sometimes I go to the US for certain reasons.
Oddball, you can make the cliff itself climbable, then when you make your rope, perhaps it will look like the player is climbing the rope. Might not be a good idea to make your rope without poles running horizontally down it, similar to a ladder. This is because when the player climbs the rope, it doesn't look right. Yes, I know the ropes were shot from rockets, but you can make those ones unable to climb and just have the ladders and the second type of ladder I mentioned, climbable (hope I'm making sense). I can't believe I didn't think of that idea myself.
Add some sandbags where your cliff is. And add some MG42s and dead germans.
Hehe, I saved my time on bunkers by downloading some prefabs. I think my map is too small. I stretched my cliff further down, and now I have to deal with wide open leaks.
  
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Damn
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Default Damn - 09-26-2002, 04:55 PM

Damn Oddball, you rock. I can't wait to play it, if I ever can. I haven't been on in about 2-3 weeks, because I just, for some reason, couldn't reach this site. It might have been that they were doing some maintenence (spelling?) here, but I'm not sure. Any of you guys had this problem?
  
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UPDATE
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Default UPDATE - 09-27-2002, 10:53 PM

FOR HEAVENS SAKE !!!!!!!!!!!!!Grrrrrrr taken about 20 attempts to get this post up, AA is still buggy since the repair.

Yeah a real problem, been experimenting for ages with meshes, brushes and all sorts. I hope to get ScorpioMidget to help out eventually but the main event really happen once up top anyhow.

Had some delays as I checked the original assault maps and noticed a trench infront of the fire control bunker, which I then moved.... now its a nightmare trying to rework the LOD terrain to the new bunker position.
Its really cost me more time than it was worth several weeks

Yeah AA has been down for a couple of weeks.

If you guys want to help heres what I need to get moving:

1. Scripting the Objectives

2. Personel bunker

3. Ammo bunker ( i hope to make this explodable along with 88 shells too so if camper sit the objectives they are in for a nasty....double edged though when allies get there)

4. May try to incorporate Scorpios map linking and extend the map into 3 medium sized ones in the future rather than 1 big compromise version

5. Need good rope system
ps already have MGs and stuff top of cliff

6. Damaged French Farm...not started anyone interested

7. Objective area nearly finished similar to Brecourt Manor assault in BOB ;-)
running along trenches firing is great fun

8. Optimizing map for fps eg Leafgroups area-portals detailing etc

9. Customized skybox only Terragen crashes my system completely grrrrrrr

10. Ocean texture still need sort properly half resolved

BTW if you want a much better look to your game great weps and greman skins bith MP and SP I recommend Jojimbo's SP mod bloody excellent!!!!!!!
and 1944weaponskins2.0.pk3 nice realistic skins

Just to show you whats been happening here are two slide shows, as you can see I have a BOT version running, the screen shots are not the latest edit and textures have been fixed. I will release both MP and SPDM versions eventually.
PS I have a single player DM bot map that was my first map made about 3/4 months ago on my site

single Player map:
[url:a185e]http://www.oddball.woof.dsl.pipex.com/MOHAA/index.htm[/url:a185e]
  
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Older Map version Slide show
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Default Older Map version Slide show - 09-27-2002, 11:12 PM

[img]http://www.oddball.woof.dsl.pipex.com/images/PointeDuHoc.gif[/img]
  
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Further on slide show
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Default Further on slide show - 09-27-2002, 11:12 PM

[img]http://www.oddball.woof.dsl.pipex.com/images/NewPointeDuHoc.gif[/img]
  
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NEW SCREENS!
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Default NEW SCREENS! - 09-30-2002, 10:34 PM

GOOD NEWS!
I've fixed comiling problems and I got some screenies for all!
At first I had a problem with lighting but I fixed the script stuff.
I've also put in some fog, but that unfortunately messes up some textures in the map.
I can't figure out why the ocean waves on the right side of the map are so huge.
[img]PDH4[/img]
[img]PDH5[/img]
[img]PDH6[/img]
[img]PDH7[/img]
[img]PDH8[/img]
[img]PDH9[/img]
[img]PDH10[/img]
[img]PDH11[/img]
[img]PDH12[/img]
Hope you guys can see em'. Let me know if you can't.
Btw, I have added an operational cannon that you can shoot on the map bigzooka: .
I also added a fan, but the switch that turns it on isn't working.
  
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Default 09-30-2002, 10:36 PM

your URLs look like this
http://pdh4/

r3mix
  
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Default 09-30-2002, 11:03 PM

jeez, I never seem to get it right...
  
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Screen Shot
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Default Screen Shot - 10-03-2002, 04:46 PM

biggrin: So are you gonna get us a screen shot Havoc? I can't wait to see one. eatthis:
  
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Default 10-05-2002, 04:51 AM

is saw some screens how do you make those camo-net hanging in a bow?
  
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alot of patience LOL
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Default alot of patience LOL - 10-05-2002, 11:05 PM

Just take practice using mesh vertices, like the LOD vertices.
Alot of trial and error.
Make a mesh from a brush, I usually use 5x5, then press v when mesh selected and plug away.

My maps is being delayed by a major pain in the ass Radiant, has screwed my last few versions and I have to keep restarting. The more you edit a map the more errors seem to creep in from all the saving. Weird stuff starts happening brushes move slightly, LOD verticies start spiking.
GGGGGGRRRRRRRRRR feel like I am editing the same thing over and over groundhog style. I even had to take the whole map apart and rebuilt it from them because of some weird no-existsnt doors that appeared from nowhere.
Can't say I have made much headway. I need to do some more rebuilding fixing stuff that was fine before, like textures that have suddenly gone nasty.
  
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Default 10-06-2002, 12:11 AM

Guys...

You're doing great! This looks like it's gonna be one of the best user-made maps ever! Take your time to get it right. Even thought I'm not a mapper (never was, never will be..) I'd like to point out just one thing: The bunker on the edge of the cliff (oddballs post the 8th of september) looks a bit like it's "floating" on the rocks there. Like a flat object placed on a bumpy terrain, if you know what I mean?

Anyways... I'd love to take part in this awsome project. You should have a website for this project, which is what I'm offering to do. Launch it as the map is released. Let me know if you're interested.

-bender
  
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Default reply to last post - 10-07-2002, 02:40 AM

Currently its a one man project, me, another guy Havoc is doing his own map version.
This was us swapping ideas and info but no cooperation in building.
Your point about the Fire Contol Bunker position on cliffs, actually its been moved back to insert a trench in front of it.
Its also an aerial spectator shot that makes it look so 'stuck out' on a pre alpha build. From a players view it doesn't look so obvious.
Also its fairly close to its historical postion given the limitations of building with this engine and the restraints on map size and playablity.
I will try an post a shot of the actual bunker as seen to day, its now a Rangers memorial and fairly intact.
  
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Default 10-07-2002, 02:55 AM

So how far off is this map being completed and ready for Beta Testing?
  
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good question
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Default good question - 10-08-2002, 09:33 AM

can't really answer an exact date, I want to get the map as realistic as possible with a playable fps and fairly novel layout for a custom map.
Also I want to avoid the Omaha effect with spawn campers, cliff jumpers etc so planning has to be good. I could have been close to releasing a beta soon but I have decide to do a major overhaul of the map to clean it up and improve it in several ways.
I hope to make it so that players have many options which require realistic action and not so much of a rush and spray.
I want player to need to cooperate and give the teams equal chances.
  
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