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Eye of the Needle BETA testing
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RUNGSI is Offline
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Default Eye of the Needle BETA testing - 10-06-2002, 12:19 PM

Ok
Map is ready for testing
Anyone who has signed up should have recieved and e-mail with a link
The link is temporary till I get a better 1
Amount of downloading might be limited so if its down just try again or we will find another way of getting you pk3.
Hopefully my alternative host will show up soon

If anyone would like to help test it
email me
portervj@yahoo.com

the beta will be released publiclly once first beta testing is complete.
  
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Default 10-07-2002, 04:36 PM

We have been working hard on the beta.
May thanks to Akaidruid for helping out and running a server.
Some errors have been found and will be corrected.
So far this is what has been found:
1. Map pic in Score menu script directory is incorrect.
2. Scripting for Title has additional (")
3. Player standing on MG42 when turning. (upper left trench)
4. Complaints of DeathMatch spawns only on AXIS side of the map.

These problem will be addressed and corrected.

If you.. Yes you! would like to help test the map
You can now get the (1.0)BETA version off my site.
So scurry on over and pick it up.. take a look. see what you think should stay and what needs to be changed.
  
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Default 10-07-2002, 07:06 PM

Cool Rungsi, I liked a lot Thunder, hope this map look's as nice too
  
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Default 10-08-2002, 02:37 AM

hmm....i sent you an e-mail a few days ago, but I think I've been looked over :)

I'll try again :)
  
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Default 10-08-2002, 02:39 AM

Nevermind...I found the link....thanks for the oppotunity
  
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Default 10-08-2002, 04:13 PM

Hum.. I must not have recieved your email or you didnt receive mine. I sent out to everyone the minute I had it ready..
Sorry about that

I have recieved emails from people not recieving the first release e-mail with the private link.
Thanks to Yahoo.com
First time i used there file hosting..
With the results. Will be the last.
Again, I am very sorry.

just a question. whats your email address.
I have all i recieved still in history.
plus I will add you to my main address book.
  
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:R-cK: bender is Offline
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Default 10-08-2002, 05:39 PM

I just had a look at your map.

It looks really, really good, but I'd like to say a few things...that's what beta testing is all about, isn't it?

It could be a bit more foggy, or snipers will be a pure bugger on this map, especially on the objective version, where you have to wait the 5 minutes when you die.

Please don't make it a multispawn objective map - they're horrible. Most people play objective because they like the more tactical part of it, which disappears on so many great user-made maps, because you're able to respawn.

The barbed wire isn't solid.

The smoke on the tank on the bridge, and the smoke (or whatever it is) under the bridge is blowing in different directions.

The island thing is a good idea, but it doesn't look very good. What about adding a shore or something (like on omaha), and put the ocean level much further up? Would make it so much more realistic.

I kept looking around for those airplanes - nice soundeffect!
Awsome architecture - all of it - absolutely love it!
I like the lighthouse, and how you've blocked off the top part of it, would be a pain in the ass to run all the way up there to kill some n00b at 999

All over I think it's a beautiful map!

Oh..just one more thing; What about putting allies on defence on the objective version for once? Protecting some anti-aircraft guns or something? There's way too many maps where axis are meant to win, like The Hunt and V2 Rocket Facility, pluss heaps of user-made maps.
  
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Default 10-08-2002, 09:35 PM

well if I increase the fog any the buildings in the background tent to bleed in and out. making the horizon look stupid.
There is another type of fog I have yet to test out. see how that goes.
Im thinking of making little darker. That will keep long range snipers away.
from people i have played with so far. No one has really used the sniper rifle.
I guess they like rushing the bridge more then camping.

its hard for me to increase the sea level from the depth of the bridge structure, but I am currently trying new side designs to give it a better look.

barbwire has not been scripted yet. I have it, got lasy and never completed. next beta will have working barbwire.

The OBJ version will be allies attacking Axis.
I dont want to spoil the objectives yet.
But i will say this.. its differant.
And yes. respawn will be turned off.
  
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Default 10-08-2002, 10:05 PM

It's boneyard@clanwtf.com , I have got rid of hotmail entirely now, too much spam and more work than is needed. But the email address I used was dhcs_31@hotmail.com. Might have been a problem at my end....most likely.

No worries though, I got the map in the end and have gone through it a bit. I have only done it by myself so far, but from what I see its another well made map. Only regret is my anticipation of getting to the top of the lighthouse, only to be blocked off...lol.

Clan has a practice tomorrow, so I'll throw your map on the server and we can try it out on full scale barrage. If thats ok with you?
  
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Default 10-08-2002, 10:45 PM

yea, i recieved your email request.
and i did send off the link.
sorry you didnt recieve it..
damn yahoo.

Yes, please do test it. in fact. if you do. email me the IP and ill try to get me and mark in there too. I have yet to try it out with more then 3 players.
Im dying to see how the game play flows.
  
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Default 10-09-2002, 01:57 AM

Quote:
Originally Posted by RUNGSI
well if I increase the fog any the buildings in the background tent to bleed in and out. making the horizon look stupid.
There is another type of fog I have yet to test out. see how that goes.
Im thinking of making little darker. That will keep long range snipers away.
Well, making it darker doesn't really change anything. I've played both "desertbase" and "operation midnight radio" (or whatever it's named) and the fact that it's dark doesn't change anything for snipers. I know what you mean with buildings blending in and out of the horizon if it's too foggy, it doesn't look good. However, for the objective version, getting sniped at spawn after 5 seconds sucks! Maybe you could make sure no-one spawns in high positions, like top of the lighthouse, and any other areas of the map overlooking the other island. To block snipers sight from certain parts of the maps is another idea, put up some walls/ruins high enough to block off snipers.

Quote:
Originally Posted by RUNGSI
And yes. respawn will be turned off.
Thank God! biggrin:
  
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Default 10-09-2002, 04:50 AM

Ok rungsi i been testing your map for a few days now very nice map. I have a few dislikes about it. One being snipers id hate to see that map be turned into nothing but a sniper feest. the other is only one way across? I was thinking of a tunnel you can make under the bridge and itll come out inside the light house near the stairs? I know it sounds stupid but its just a thought. As for fps the only time i seen red was on the bridge passing the burning tank. Can you make the map bigger to hold 18 or more people? Seeing as how popular obj thunder is it would be nice to see something in the middle besides a bridge. Thats all i can think of for now. IF something else comes up ill post it here. Keep it up and would love to see future projects from you. Oh there is one more thing. THe rain. Can you include like a thunder storm like you did on obj thunder?
  
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Default 10-09-2002, 04:55 AM

...or just remove the lightning and the thunder.
If you look up at the sky, the weather seems to be fine oOo:
  
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Default 10-09-2002, 04:58 AM

The thing is when i turn weather effects on my fps drop. I turn it off then i run fine. IF the map were to be bigger i love the sounds effects of planes dropping bombs all around.
  
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Default 10-09-2002, 08:22 AM

nah, I reckon only one way across is good! Means axis have to concentrate on defending the bridge, and allies need teamwork to get over alive. The size of the map is just fine, but there's way too many possible sniper positions on the german side of the map. You should "remove" or block some of them, or give the allies more cover (ie in form of taller buildings facing the germans)..

I'll post some screenshots later showing some of the german sniper-positions you might want to get rid of.

Also, get rid of the gates (the huge doors) leading out to nothing. It looks kinda stupid. If it wasn't closed that door could only be used for one thing, suicide jumping. I realise it would be alot of work if you had to change the bridge structure (besides the bridge itself looks really good), but the islands shouldn't be that high. Make a beach below or something would give it a more realistic look.

I still think you should put the allies on defence - that would be a nice change to other maps. I don't see the problem if the map isn't based on actual events...

-bender
  
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