MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 Compare Geforce 3 to Geforce 4 and Radeon 9700 |
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Senior Member
Posts: 113
Join Date: May 2002
Location: On my Hayabusa beating '98 Cobra's
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Compare Geforce 3 to Geforce 4 and Radeon 9700 -
10-17-2002, 08:38 AM
I have a Geforce 3 Ti200 64Mb. How much better is the G4 4600 or the Radeon 9700Pro? Thanks
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Junior Member
Posts: 28
Join Date: Oct 2002
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10-17-2002, 09:12 AM
Heres what the GF4 series has too offer. Ill get back to you on the radeon 9700
Ferocious Graphics Power
Now Available with AGP 8X
NVIDIA introduces the GeForce4 Ti–delivering the most radically immersive graphic environments ever seen on a desktop PC.
Groundbreaking features including the advanced nfiniteFX™ II engine, superior Accuview Antialiasing™ techniques and flexible nView™ multi-display technology, deliver screaming performance and fierce processing power–for truly unmatched ferocious graphics power.
GeForce4 Ti 4600 Vertices per Second:
Fill Rate:
Operations per Second:
Memory Bandwidth:
Maximum Memory:
GeForce4 Ti 4400 Vertices per Second:
Fill Rate:
Operations per Second:
Memory Bandwidth:
Maximum Memory:
GeForce4 Ti 4200 Vertices per Second:
w/ AGP 8X Fill Rate:
Operations per Second:
Memory Bandwidth:
Maximum Memory:
GeForce4 Ti 4200 Vertices per Second:
Fill Rate:
Operations per Second:
Memory Bandwidth:
Maximum Memory:
136 Million
4.8 Billion AA Samples/Sec.
1.23 Trillion
10.4GB/Sec.
128MB
125 Million
4.4 Billion AA Samples/Sec.
1.12 Trillion
8.8GB/Sec.
128MB
113 Million
4 Billion AA Samples/Sec.
1.03 Trillion
8GB/Sec.
128MB
113 Million
4 Billion AA Samples/Sec.
1.03 Trillion
up to 8GB/Sec.
128MB
*NVIDIA supported specifications. Performance numbers are based on
a specified clock speed.
nfiniteFX II Engine
The NVIDIA nfiniteFX II Engine incorporates dual programmable Vertex Shaders, faster Pixel Shaders and 3D textures. The nfiniteFX II Engine gives developers the freedom to program a virtually infinite number of custom special effects to create true-to-life characters and environments.
AGP 8X
Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.
Accuview Antialiasing (AA)
The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.
nView Display Technology
The nView hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience. nView allows end-users to select any combination of multiple displays, including digital flat panels, analog CRTs, and TVs, and to modify the display properties using an intuitive software interface.
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Junior Member
Posts: 28
Join Date: Oct 2002
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10-17-2002, 09:15 AM
Heres the ATI radeon
Id go with the Radeon meat!
System Requirements
Intel® Pentium® 4/III/II/Celeron™, AMD® K6/Duron™/Athlon®/Athlon XP® or compatible with AGP 2X (3.3v), 4X (1.5V), 8X (0.8v) or Universal AGP 3.0 bus configuration (2X/4X/8X).
64MB of system memory
Installation software requires CD-ROM drive
DVD playback requires DVD drive
Graphics Technology
RADEON™ 9000 PRO graphics technology operating at 275MHz
Memory Configuration
64MB or 128MB of DDR memory operating at 550 MHz
Operating Systems Support
Windows® XP
Windows® 2000
Windows® Me
Windows® 98/98SE
Monitor Support
CRT monitor: 15-pin VGA connector
TV and VCR
64MB version: composite or s-video connector
128MB version: composite connector
DVI-I (flat panel display) connector
Display Support
Register compatible with VGA
Supports VESA PnP compatible displays
BIOS compatible with VESA for super VGA
DDC1/2b/2b+ monitor support
VESA Display Power
Management Support
Separate horizontal and vertical synchronization at TTL levels
Features
CHARISMA ENGINE™ II
Four parallel rendering pipelines process up to 1.1 billion pixels per second
High performance 2nd generation hardware transform & lighting engine
43 million triangles per second peak throughput
Advanced vertex shader support for the latest programmable effects
SMARTSHADER™ technology
Full support for DirectX ® 8.1 programmable pixel and vertex shaders in hardware
1.4 pixel shaders support up to 22 instructions and up to 6 textures per rendering pass
1.1 vertex shaders support vertex programs up to 128 instructions
Complete feature set also supported in OpenGL ® via extensions
Programmable shaders provide enhanced 3D effects in over 100 existing and upcoming game titles
SMOOTHVISION™
Image quality enhancement features for Direct3D™ and OpenGL ® applications
Programmable full-scene anti-aliasing supports 2 to 6 samples with user selectable performance and quality modes
Advanced anisotropic filtering supports 2 to 16 samples for high quality texture rendering with minimal performance impact
HYPERZ™ II
Lossless Z-Buffer Compression and Fast Z-Buffer Clear reduce memory bandwidth by up to 25%
VIDEO FEATURES
FULLSTREAM™ Hardware accelerated de-blocking of Internet video streams
VIDEO IMMERSION™ II delivers industry-leading DVD playback
Integrated MPEG-2 decode including iDCT and motion compensation for top quality DVD with lowest CPU usage
Unique Adaptive per-pixel de-interlacing feature combines the best elements of the "bob" and "add-field" (weave) techniques
YUV to RGB color space conversion
Back-end scaler delivers top quality playback
4-tap horizontal and vertical filtering
Upscaling and downscaling
Filtered display of images up to 1920 pixels wide
Hardware mirroring for flipping video images in video conferencing systems
Supports 8-bit alpha blending and video keying for effective overlay of video and graphics
DISPLAY FEATURES
Dual integrated display controllers to drive two displays simultaneously with independent resolutions and refresh rates
HYDRAVISION™ software provides complete control over multi-display configurations with a user-friendly interface
400MHz Dual integrated DACs with 10-bit per channel palette
Integrated DVI-compliant 165MHz TMDS transmitter
Integrated TV-Out support up to 1024x768 resolution
GENERAL FEATURES
Comprehensive 2X and 4X AGP support. Compatible with AGP 8X universal motherboards.
Fully compliant with PC 2002 requirements
Optimized for Pentium ® 4 SSE2 and AMD Athlon™ 3Dnow! processor instructions
Highly optimized 128-bit 2D engine with support for new Windows ® XP GDI extensions
Warranty
3-year limited warranty
Mode Tables
2D DISPLAY MODES
Resolutions, colors and maximum refresh rates (Hz) in 256, 65K or 16.7M colors
Monitor Resolution Hz
640x480
200
800x600 200 <<<<<<<<<<<<<<<<<<<<<<<<< ed: ed: ed: ed: ed: ed:
1024x768 200
1152x864 200
1280x1024 160
1600x1200 120
1920x1080* 16:9 120
1920x1200 100
1920x1440 90
2048x1536 85
*16:9 aspect ratio monitors are supported on 1920x1080 and 848x480 on Windows® XP, Windows® 2000 and Winpows® ME. The complete list of resolutions depends on the driver version and operating system. NOTE: that resolutions are limited by the performance of the attatched monitor.
MAXIMUM 3D RESOLUTIONS
65K colors
2048x1536
16.7M colors
2048x1536
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Senior Member
Posts: 2,828
Join Date: May 2002
Location: Buzzin around the dung pile...
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10-17-2002, 10:16 AM
Here is a link showing how much better the GF4ti series is compared to the GF3.
http://www.tomshardware.com/graphic/02q ... ts-01.html
And here is a link showing how the 9700pro makes the GF4ti 4600 look like a ametuer.
http://www.tomshardware.com/graphic/02q ... 00-07.html
The links are in the middle of the comparisions, but where the bench marking begins, and I really like graphs. I dont really know what to make of triangles and pixxels and shading numbers and such. Good ol' frames per second and benchmark scores make more sense to me.
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Senior Member
Posts: 113
Join Date: May 2002
Location: On my Hayabusa beating '98 Cobra's
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10-17-2002, 03:43 PM
Thanks dudes!! That Radeon looks awesome. My card looks crappy compared to those.
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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10-17-2002, 06:03 PM
If I had to choose I would go with the GF4. I just upgraded ( well not really ) to a ATI9700 pro and do not see much improvement in a real game ( moh and bf42).
You get much better drivers support from Nvidia, IMO
They are both good cards. was going to post my review on the 9700 over the 4600 but got side tracked with a new project.
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Junior Member
Posts: 28
Join Date: Oct 2002
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10-17-2002, 09:14 PM
GF4=$$$$$$$$$$$$$$$ ATI radeon is cheaper. But like rude said youll improve on performance on the GF4. Right now im stuck deciding between the GF4 and the radeon.
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Member
Posts: 94
Join Date: Aug 2002
Location: edmonton, alberta
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10-18-2002, 01:15 AM
radion has always had huge problems with their drivers and their driver support. That's the main reason I've always stayed with nvidia. If you can wait, nvidia is supposed to be dropping their new line of graphics cards around christmas time. They won't be called gforce anymore. But they should be to the radion 9700 as the radion 9700 is to the geforce 4 ti4600.
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Senior Member
Posts: 155
Join Date: Oct 2002
Location: BullDawg Country, GA
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10-18-2002, 06:53 AM
PNY G4 TI 4600 is my card of choice. Sure do like mine biggrin:
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Member
Posts: 77
Join Date: Sep 2002
Location: Brighton, Michigan, USA
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10-18-2002, 06:59 AM
DAD-
What OS do you have?
I have that same card in my closet because it would not work with XP. I tried all kinds of things for three days and finally gave up. I bought the ATI R9700 Pro and it installed beautifully and has worked flawlessly since.
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 Bane |
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Senior Member
Posts: 155
Join Date: Oct 2002
Location: BullDawg Country, GA
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Bane -
10-18-2002, 07:06 AM
98SE, AMD XP1800, 512mb of 2700 DDR, Asus A7333 MB. I am sure you dl the latest drivers. There is supposed to be a new set of drivers coming out this month, maybe that will help. Did you contact the manufacturer about your problems? What brand of card?
I know some folks running XP and the 4600 card with no problems
Do you want to sell your card? eek:
PS. Sure do enjoy teaming with ya fire2:
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Member
Posts: 77
Join Date: Sep 2002
Location: Brighton, Michigan, USA
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10-18-2002, 07:18 AM
98SE was the OS I had before XP. The card was great then. It didn't have any "Made for Windows" logos on it and, sure enough, XP wasn't having it.
So, Meat Grinder, both cards are excellent right now IMO. The 9700 Pro did give me better MadOnion scores, though. Plus DirectX 9.0 support for future apps...
Same to you DAD. I'm always ready for a good scrimmage! swordfight:
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General of the Army
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
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10-18-2002, 07:33 AM
radeon 9700 > everything else.
Anyone who says any different = oOo:
Rude-dog theres definately something wrong with your setup. Explain how websites are seeing 250%+ performance increases and all you're getting is a paltry 10 fps more?
Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
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Senior Member
Posts: 2,828
Join Date: May 2002
Location: Buzzin around the dung pile...
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10-18-2002, 07:37 AM
Bane - do you want to sell that card? Cheap?
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Senior Member
Posts: 375
Join Date: Aug 2002
Location: No Mans Land
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10-18-2002, 07:40 AM
i say Gainward GF4 Ti600 thats the one i have at the moment, might not make much difference to my geforce 3 gts pro apart from smoother corners, but when VietCong comes out thet scenery will look awesome.
What sort of results are you lot scoring on Benchmark? i get 1164 a nifty figure cool:
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