Quote:
Originally Posted by crunch
HA! Then your triangles are getting smaller.....very nice Balr, very nice.
But, if I can dream it, I can do it. cool: (Mostly)
I enjoy working with LOD....and have gotten pretty good at balancing it for FPS considerations also...but I also believe I want to try your method.
We shall see what the future brings.
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Yes, the triangles are smaller. Like I said, it all depends on how much framerate I have to work with. Big, open maps with lots of foliage usually mean bigger triangles, but I cheated and made everything below the water line caulk, because you can't see through the water. So, what's left is only 1400 brushes (since they are triangles, 1400 faces). Leaves me lots of face count left to build foliage.
Wait until you see the remake of the VietNam Jungle. It has 4700 triangle brushes, and the framerate (with just the terrain) is 180 fps minimum. Just the terrain in the Swamp tested at 130 fps.