MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
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2nd Lieutenant
Posts: 3,358
Join Date: Jul 2003
Location: Good ol' England!
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05-07-2004, 11:06 AM
going on intrestedviewer's mg idea of it jamming - maybe have the feature of other weapons jamming.
I play americas army alot and jamming weapons add alot of realism into the game... although it only happens very rarely.
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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05-07-2004, 03:19 PM
All good ideas guys, will pass this along.
But....... don't you think it would be better if these where modded in by the community? As long as EA gives/makes the ability to do these types of mods via there new game engine? Or shall I say let EA make the game easier and better to mod.
Just a thought.
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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05-07-2004, 05:14 PM
Yes, plaese do ask them to make the game mod friendly. Except the weapon switing, make sure that is fixed in the game.
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Junior Member
Posts: 28
Join Date: Jan 2003
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05-09-2004, 06:41 PM
really i thought community input ruined spearhead
^^ just my 2 cents
rudedog ... you can tell them this if you like
but if MOH:PA doesnt ship with punkbuster
im not getting it
another suggestion would be a quick from the game server download
like UT2003
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-12-2004, 02:47 AM
Quote:
Originally Posted by Zoner
Quote:
Originally Posted by snipes
I also think they should include thing like this (which I got from a mod for COD):
-When a player gets shot in the legs or feet, he should trip, and go to prone.
-When a player gets shot in the arms or hands, he should drop his gun.
I would love to see EA put that in, as well as the inclusion of the player bleeding when he gets shot...
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Those two things were modded into CoD. They sound like really great ideas on paper, but in practice they really took away from gameplay. If you're out for uber-realism at the expense of fun, then it's a good idea.
Our merry band of CoD-ders didn't care for it at all.
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Ok, scratch that idea then.
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Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
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05-12-2004, 08:09 AM
Well, it's not that it's a bad idea per se, it's just that the guys I play with in the AllAboutNothing.net community didn't care for it.
I can see the value of such mods if you're going after extreme realism (or as much realism as CoD will allow).
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Senior Member
Posts: 242
Join Date: May 2003
Location: 667, Neighbor of the Beast
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05-12-2004, 10:30 PM
i hate that damn ever expanding and contracting crosshair in cod, keep it static like in original moh...
and i hate iron sights, but i'm sure that's gonna be in there no matter what.
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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05-13-2004, 05:28 PM
Iron sites are neato! The ones that are in Brothers in Arms look real. They blur and i dunno give it more realism then just having your sreen magicaly zoom for no reason.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-13-2004, 05:55 PM
Quote:
Originally Posted by MinorThreat
i hate that damn ever expanding and contracting crosshair in cod, keep it static like in original moh...
and i hate iron sights, but i'm sure that's gonna be in there no matter what.
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Why hate iron sites?
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-13-2004, 11:17 PM
Oh yeah, just found out the release date of Pacific Assault...
They are aiming for a September 1st, 2004 release eek: .
I don't know about you but thats along ways away...days go by slowly for me.
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Senior Member
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
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05-13-2004, 11:59 PM
a packed along mapping program like Battlecraft Vietnam for BF:V. Something easier to use then radient. I tried radient and gave up after a month or 2 but with BCV i'm well on my way making maps.
the 2 man MG42 idea sounds like it would be fun, maybe cross that over to the bazooka? A player picked a zooka and has 1 maybe 2 rockets but he can get more rockets for the 2nd player (not an insane amount), the 2nd player can also speed up the reloading of the zooka slightly.
Take those 2 ideas and combine them in a "support class". A player that can carry more ammo for the more deadly heavy weapons ( MG42 and zooka) and inturn make the heavy weapons funtion better rather than some lone n00b owning with them. Want to use the meat grinders... hook up with a support player, also makes for some great team work play.
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Senior Member
Posts: 148
Join Date: Jul 2002
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05-18-2004, 01:03 AM
All i have ever wanted from a gaming company is this.
Make the game. We ALL know it will not be perfect for everyone out of the box, simply because not everybody like what the other person liks, so on and so forth. Next, LISTEN TO THE COMMUNITY. I know mostly from reading the past 2 years (im more of a reader than a poster) that this can get VERY frustrating, and time consuming, especially with all the flames that go around in forums. Now that the game is released, and the community is literally screaming, we want this, or we dont want this, spend some time, keep us updated, unlike what happened with CoD with pretty much no word about whats goin on with patches, and make a good patch with this thought in mind. Not everyone likes the same thing. So, when you add something, or want to take something away, how about leaving it up to the server admins. Something that can be set in a server config or something.
Example
Spearhead. I will give EA credit on this one, even though it was a little hard for server admins to understand. The communtiy was griping about the lean binders, wile the lean binders were griping about the admins. EA made it where the server admins had control of that "feature". Some servers you could lean, some you could not.
Also, whan patching, dont make huge drastic changes that totally screw with other peoples hard work.
This happened with CoD. Modders went and started modding when the game came out, and when the first patch came out, the mods had to be re-dome, or what have you. I know this will happen to some mods, but dont change the game entirely so mods have to be completely re-made.
Ive been playing, and server admining for MOH:AA since just about the beginning. In my eyes, its a GREAT game, it just lacks support. The cheaters are what killed that game. Our clan still play this game, and i literally bane 2 to 10 players a day, depending on haw long i play that day, just for hacking. Punkbuster is a must for any game to even think about surviving. The second must, which looks like EA is finally starting to realize, is customer support, and listening to the community.
I have TONS of respect for ALOT of people on that list. Right now, im putting my faith in Rude Dog. Simply because we have pretty much the same idea of EA, or at least did. If Rude Dog says that EA has earned his trust back, then i will truse him, but not EA, at least until i see what EA is going to do with my own two eyes.
After SH came out, i told myself i would never buy another game made by EA again. But with this news, if it keeps going the way it is now, i will shell out the $$ for this game.
Sorry for the long winded post, but that how i get, lol.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-18-2004, 07:07 PM
[quote="He||Bi||y":23065]really i thought community input ruined spearhead
^^ just my 2 cents [/quote:23065]
If I may ask, why do you think that?
[quote="He||Bi||y":23065]
rudedog ... you can tell them this if you like
but if MOH:PA doesnt ship with punkbuster
im not getting it[/quote:23065]
Don't worry bout that, it has been confirmed with EA that Punkbuster will be included. I'll look for a link to the press release.
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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05-18-2004, 08:30 PM
Give us something at the end of singleplayer, give us a reason to play through. The little "would you look at that" at the end of MOHAA was not acceptable. Hows about some kinda video or better yet a secret level.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-18-2004, 10:39 PM
Yeah, a proper ending would be awesome. During the game, I want a reason to cover and protect your teammates. I want to be 'involved' in the game. In Rainbow Six 3, I felt entitled to protect my teammates; I would even restart the mission if I had a teammate KIA; It was all a feeling of guilt and care I guess. I know its only a game, but getting a player involved is what makes it a great game, is it not? It keeps the player "into" the game, catching the game
Anyway, getting to know your teammates; their lives, their past, would do a great part into getting the player into the game. If EA "fu**ing shoehorned" storyline into the game (as they said), It would do just that.
I know storyline isn't all of a game...but in my opinion, it makes up over half of why I really appreciate a game over time...graphics can only keep you interested for so long.
On a gameplay note, has anybody ever seen the Storyboards of MOH: Rising Sun? (You have to find videos around levels to unlock them on the game). They played out exactly like a movie (And were basically moving cartoons). The player was put countless different circumstances (The storyboards were made by proffesionals; sadly the game seemed like it wasn't rolleyes: )
For example on one part, the player was infiltrating a Japanese digsite/headquartes, where the Japanese were searching for Yamatisha's Gold, If I remember correctly. Anyway, the player (with the help of a Japanese ally) infiltrated the camp. After making a plan with your ally, your ally calls everyone to the cafeteria. Your ally puts you into a wine barrel and slams the lid on. You get rolled into the center of one of the tables, and you hear the Japenese getting seated and talking amongst themselves. You finally get the chance to pop out, and in the center of the table you mow down all the Japanese troops at your table and around you.
I'm not very good at describing things, but that was only one example of the varied circumstances and settings the player was thrust into. It's not even funny how much the actual game differs from the original storyboards made for it (for the few that have Rising Sun, watch them).
For those who have played the game, remember the part where your ally gets viciously ripped out of your raft by an alligator, and was dragged underwater? Evem though I did not get to know the character (thanks to EA), that part really stuck with me.
What I mean by all of this is this: with the amazing graphics they have now, way more character than before, a motive to play, a striking and memorable storyline, and brilliant gameplay, EA could have a game that could set the bar at a matchless height for years.
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