MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault |
 Discuss MOHTeam here |
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Site Owner
Posts: 5,843
Join Date: Jan 2002
Location: Florida, USA
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Discuss MOHTeam here -
05-03-2004, 05:47 PM
Please discuss how you feel about EA creating the MOHTeam? Remember we are not allowed to discuss anything game related at this time.
However, next week I assume ( my personal opinion) that EA will be releasing a lot of info from E3.
Remember this is a general discussion of the game to be released. Your expectations should be that the game is anywhere between 20% - 90 % done and some things are just not possible. But remember that the MOHTeam has been passing along what we feel the community has been asking for, sense the beginning of the year, based on community forums like this one and our personal experience with MOH.
This should be a place to show your support or post your grievances, in a respectable way. I will be editing any foul language or personal attacks.
Remember they have already come a long way by creating this team and they know they have a long way to go to impress everyone from the AA guys all the way through BT.
Please be civil and respect other posters comments, thanks
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2nd Lieutenant
Posts: 3,358
Join Date: Jul 2003
Location: Good ol' England!
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05-04-2004, 04:05 AM
Its great news that EA have decided to fully support the game.
I think PB should definately be integrated. some of the other anticheats already made are just not good enough. If it is integrated it should be integrated in the release of the game - not a patch.
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Senior Member
Posts: 1,609
Join Date: Mar 2003
Location: I'm a MASShole
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05-04-2004, 05:02 PM
can't agree anymore, PB released with BF:V was an awesome addition. Lets hope they do it for MOH:PA
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Senior Member
Posts: 2,509
Join Date: Jan 2002
Location: Woodstock, GA
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05-05-2004, 03:04 PM
I think it is a good idea, as long as they hold true to their words. They invited me to join the Team. I hope some good things come from this. Time will tell.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-05-2004, 09:58 PM
I'm glad to hear this...EA has been blindly developing games for too long; It's about time they got in touch with the community. I'm pretty sure we won't be dissapointed when Pacific Assault hits the shelves.
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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05-05-2004, 11:04 PM
Hows about a "prone" button, if not in single player then multi.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-05-2004, 11:17 PM
Quote:
Originally Posted by intrestedviewer
Hows about a "prone" button, if not in single player then multi.
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Yep theres prone...and you can also roll while youre prone, which is pretty cool.
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Senior Member
Posts: 760
Join Date: Jun 2002
Location: NC, USA
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05-06-2004, 11:17 AM
Yep...screenshots showing both have already been released.
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Command Sergeant Major
Posts: 2,607
Join Date: Apr 2002
Location: MAINE
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05-06-2004, 12:32 PM
they need to roll out an anti-cheat with retail release and not in a patch etc...support it right out of the door...keep the script kiddies guessing and it may be sucessful...but after SH(which was amusing) and BT which was absolute crap....im sceptical. I think the team idea is a bone to the community and there are some really involved heavy hitters on that list...a bit skewed to realism me thinks but a good list none the less...
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Senior Member
Posts: 760
Join Date: Jun 2002
Location: NC, USA
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05-06-2004, 04:27 PM
Quote:
Originally Posted by wintersforge
they need to roll out an anti-cheat with retail release and not in a patch etc...support it right out of the door...keep the script kiddies guessing and it may be sucessful...but after SH(which was amusing) and BT which was absolute crap....im sceptical. I think the team idea is a bone to the community and there are some really involved heavy hitters on that list...a bit skewed to realism me thinks but a good list none the less...
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I cant release any details but I think you will be happy 
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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05-06-2004, 05:00 PM
Ok, how about faster weapon switching. The weapon scrolling in MOHAA is way too slow for multiplayer. It needs to be faster for fast pase action. Oh and more weapons with the ability to bash like in CoD? Thats always handy biggrin: And another thing with the weapon switching and bashing, make it so u can interrupt the animation, like in MOHAA if your relaoding and someone pops out it wont let you interrupt the reload to switch weapons, you have to wait and then it switches. Get rid of that.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-06-2004, 06:42 PM
I think they should definetly stick with being able to carry the wounded, in both SP and MP...It'll add major realism to the game as well as a really cool aspect to the game. Here's what one guy had to say about it...and I definetly agree with him:
[quote:8adb0]CARRYING THE WOUNDED:
Ive heard certain rumers that your are toying with the idea of carrying wounded teammates out of battle and into safety in the MP and SP modes.
THIS IS ONE OF THE COOLEST DEVELOPEMENTS OF THIS GAME.
If you at EA are planning on scrapping this idea, stop to think about this.
Two people who have never met, talked, or much less heard of each other happen to be playing a multiplayer game of the newly-released MOH:PA. One of them attempts to make a mad dash for a trench somewhere on Guadalcanal, and gets a bullet right through the shoulder.
The second player calls for the soldiers already in the trench to lay down suppresion fire. Next, Joe Nobody leaps out of the trench, dashes across the field to the wounded player, props him onto his shoulder, and races back to the trench.
The wounded player is sitting in front of his PC, and thinks "My god, if I were really on Guadalcanal, and really wounded, that stranger would have saved my life!"
Something just happened that has never happened in a multiplayer game before; the player actually CARED for another player, and saved his life.
This type of thing never appears in any other game out there. I love Day of Defeat, in fact, I was just playing it a minute ago, but if I'm waiting for a sniper spot, an the player in the spot gets killed, I wouldn't care; I'd just hop into my new spot. Even the Famous Call of Duty, while definitely providing gripping fast-paced multi-player, couldn't reach this new level of immersion. [/quote:8adb0]
Seriously, MOHTeam, don't let EA put this down
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1st Lieutenant
Posts: 4,657
Join Date: Jan 2002
Location: California, USA
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05-06-2004, 06:57 PM
I also came up with that idea one night just dreaming of many things, only i think it should be a cross from RtCW. When u get shot you go to limbo, er (wait to respawn) and while you are waiting your character is still alive and can be saved my a medic, but the carying the player to safety by a teammate would be essential. Other mates can carry you to a secured location where a medic class player might be, the medic could then patch you up and you can respawn before the next wave. I also thought of mobile MG42s and how (if available) should have a 2nd person to help you. You know how 1 guy shoots the other feeds the ammo. It should be like you go prone, set your bipod down, and open fire, only the gun would jam every now and then. To prevent jams you could make a second player lie down next to you and press the use key to help feed the ammo to prevent a jam. I doubt that any of those ideas can be used though due to the games current state and radical nature of the ideas.
Also maybe something easier to have, throwing back of grenades maybe? biggrin: Thats so much fun in DoD.
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Command Sergeant Major
Posts: 2,082
Join Date: May 2003
Location: Calgary, AB
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05-06-2004, 07:54 PM
I also think they should include thing like this (which I got from a mod for COD):
-When a player gets shot in the legs or feet, he should trip, and go to prone.
-When a player gets shot in the arms or hands, he should drop his gun.
I would love to see EA put that in, as well as the inclusion of the player bleeding when he gets shot...
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Administrator
Posts: 17,739
Join Date: Apr 2002
Location: Camp Crystal Lake
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05-07-2004, 08:38 AM
Quote:
Originally Posted by snipes
I also think they should include thing like this (which I got from a mod for COD):
-When a player gets shot in the legs or feet, he should trip, and go to prone.
-When a player gets shot in the arms or hands, he should drop his gun.
I would love to see EA put that in, as well as the inclusion of the player bleeding when he gets shot...
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Those two things were modded into CoD. They sound like really great ideas on paper, but in practice they really took away from gameplay. If you're out for uber-realism at the expense of fun, then it's a good idea.
Our merry band of CoD-ders didn't care for it at all.
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