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  (#16)
-Waffenampt- is Offline
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Default 07-06-2001, 01:06 AM

Polaris: It's quite simple, just on the screen have the sholder stock and rearward part of the receiver pointing somewhat strait, like it was over your shoulder. If I as a person took the Mg-42 and shoulder slung it, I would see just that, and If it was my Left side, I would see the belt on ammunition leading into the weapons feed tray, and on the right the Bolt cocking handle and Etc.

Think about it, If you've ever carryied a long Two by Four over your shoulder, you dont need a 3rd person view to see it in your own hands.
  
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Default 07-06-2001, 02:21 AM

yea , but its not like first person games simulate your complete field of vision . some peripheral vision is cut off . what i meant was 'how could it be possible to show your weapon being carried over your shoulder in a FPS without it somewhat cutting off your peripheral vision on the side of the weapon . since the angle of vision in FPS is limited , i would think that carrying a weapon over the shoulder would not be seen on the screen in order for it not to obstruct your view . an exaggreated example would be when you are carrying a bazooka in a FPS , most of the view on the side of the bazooka is cutoff . i would rather have my gun in the Ready at all times , or have the gun not show up on the screen when it is over the shoulder . but anyway , i dont think that the levels in this game will be that wide open where there will be alot of areas where no enemies can be found , where you would feel like putting your gun away , which is really what that feature would represent in this game . putting a handgun away , i think would be the same thing . and plus how often do we put our guns away in these kinds of games anyway . except for the undercover missions .
  
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Default 07-06-2001, 02:39 AM

A 2.5 Inch Bazzoka or 8.8cm Panzerschreck, Would obstruct your overall view while aiming it. When carrying either of them naturally, the barrel would be lowered for ease of carrying, and to be able to see a little more clearly.

When carrying a MG-42, the backend is facing more or less at a downward angle, so, I can easly invision that not really at all blocking your view. It would be there, just like in reality.
  
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Default 07-06-2001, 02:49 AM

Oh Yes, And walking a normal street Block with a MG-42 at the ready, would kill your arms. Are we supposed to be running around like John Rambo himself.
  
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Default 07-06-2001, 03:11 AM

you totally missed my point Waffen .
  
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Default 07-06-2001, 03:22 AM

and i bet you were just dying to bring Johnny into this conversation , werent you
  
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Default 07-06-2001, 03:36 AM

look at that guy , imagine you were looking through that dude's eyes , would'nt he have trouble seeing to his right if the backend of the weapon was shown , wouldnt it be better not to show the backend at all ?



and as you press the ready button you see the animation of your right hand pulling it down and your left hand grabing the barrel . then you would be ready to rock-n-roll Rambo-style .

and plz , i know thats not an MG-42 , i'm just using it as an example

[This message has been edited by Polaris (edited July 06, 2001).]
  
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Default 07-07-2001, 12:51 AM

Polaris: I Am making Critical remarks and Suggestions, on how It could be a "Little more Realistic."

If you've ever seen the movie "The Keep" It is a horror film. A Typical horror film. BUT that didnt stop the Directors to get the very best Uniforms and equipment for the movie! The Gebirgsjagers where kitted out as if it was completly period and just dead on (Except one error, the SS men where still wearing the SS-VT Black uniforms, but I can see why the director did that).

If a stupied, stupied movie like "The Keep" something totally off it's genre can field the most authentic german soldiers in any movie ever, Why cant a "Action First person shooter" follow suit with these little details.

I know this game is not going to be perfect, but I looks very fun and interesting. I know I'm going to buy it.
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[This message has been edited by -Waffenampt- (edited July 07, 2001).]
  
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Default 07-07-2001, 01:00 AM

Jawol!!! the first things that I look at when I am going to buy a WWII game are the german uniforms and gear. If the developers couldn't give up the hour to get research on the real thing then they don't deserve my cash.

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Default 07-07-2001, 01:05 AM

Polaris: That's not the shoulder position I am talking about. With the hand on the trigger grouping and the weapon laying bottom up like that, That's very uncomfortable.

I meant centering the weapon over your shoulder, with the trigger grouping just a few inches past the front of your chest, and the buttstock would end 6 to 8 inches after that. The weapon would be in your "Fps" syle of vision range, but not really taking up the screen. You can still fight with ammuntion displays and health bar super meters right? This would roughly take up the same amount of screen.

And like you said, when you would press the "Readying" button, you would, if it was slung over your left shoulder, reach up with your right hand and place it around the weapons top and your hand into the firing position on the trigger group. Then reach with your right hand back and grab midway down the barrel houseing and in one move bring the weapon to your hip.

Also, for best firing preformance, you could "toss" the weapon in the direction you are facing, and jump to lay down behind it and fire the weapon off it's Bipod.

______________

Another consideration is that if there are other Friendly units in action in the same area as you, If you layied down some fire with your recently "borrowed" Mg-42 or Mp-40, would you catch Friendly fire?

(It's like why alot of Americans in Vietnam in Line units didnt use distinctive Vietcong and NVA weapons, because their bark is very different from American weapons and would simply draw Fire on the Battlefield.

There are also accounts like this but on a lesser scale involving Mp-40s used by American and Allied Forces.)

[This message has been edited by -Waffenampt- (edited July 07, 2001).]
  
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Default 07-07-2001, 02:08 AM

Everyone but Waffen: If you haven't carryed the the REAL THING (which me and waffen do regularly), quit bitching!

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Default 07-07-2001, 06:54 AM

hehe ...sure Bürgen

and yes , i agree that the "health bar super meters" would take up alot of area .

Waffen , ingame footage shows a soldier carrying a gun the way you described , i dont know what gun it is , maybe you can tell me , so maybe its possible to carry it like that .

[This message has been edited by Polaris (edited July 07, 2001).]
  
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Default 07-07-2001, 07:09 AM

What does "ein" mean?
  
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Default 07-07-2001, 07:56 AM

Waffen , honestly can you tell me if you've played any other MoH games ? cause in my opinion , i dont think this game is for you . i think you'd be better off with another type of game that deals completely with squad based fighting . solo missions arent for you , i'm assuming . you do know that these games are mainly based on solo missions right ? i think its been said before that it will be hard to make every level co-operable in multiplayer and that only 2 levels were definately able to be co-op'ed . they might have changed this by now , but this to me tells me that there's not a lot of squad fighting in this game . plus according to this statment , i think you were involved with , because it has Johnny Rambo in it ....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Question: I saw the Medal of Honor movie - I think the normandie scenery is converted excellently, really impressive! ok, but the I saw the other in-game scenes and became a little bit confused : I thought you would be interested in creating sth like an "anti-war-game" , no game in which you are Rambo who shots hundred guys in mission on his own - i got this impression from the pictures. I hope this is not possible... so what are you planning? a simple first person shooter with WWII theme, or a war simulation like "Hidden & Dangerous" <HR></BLOCKQUOTE>


<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>elmagoo: No this isn't designed to be a run-N-gun shooter. We're sticking to the original design philosophy of the PSX Medal of Honor titles, but enhanced for PC gameplay (and adding some new elements as well. Obviously a big limiting factor in console FPS's vs. PC is the controls. You have to account for clumsier controls on a console vs. the more precise control of a mouse and keyboard. That's not to say that console versions are bad mind you (I've totally enjoyed Medal of Honor PSX, as well as Goldeneye and TWINE for N64), but it is a design limitation that you have to take into conisderation when rounding out the gameplay. <HR></BLOCKQUOTE>


i just want you to realize what type of game your interested in and what type of game you should expect when this game comes out . so , no , its not going to be a johnny rambo game , and no , its not going to be a COMPLETE war simulated game , you do know that right ? the main character is an OSS agent , he is going to be undercover most of the time with specific missions to accomplish .

now that i got that out of the way , i think that , yes , friendly fire would be very nice , indeed .




[This message has been edited by Polaris (edited July 07, 2001).]
  
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  (#30)
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Default 07-07-2001, 08:43 AM

yes, umm i agree with all of that

i know shit about german... but isnt it "mein"?

mein fuhrer?

my etc etc

i could be totally wrong



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