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Dedicated server problem!
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killerbee is Offline
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Default Dedicated server problem! - 12-29-2002, 04:58 PM

I could not find a help forum, and I hope this is the right spot for this.

I have been trying to run a dedicated server for about three days and I am having a major problem. The server runs fine, but users get disconnected after about two minutes for no reason at all, whether I am running auto kick or not.

The connection is cable, and the server is a compaq proliant with a 350mhz and 128 ram and an ata 133 120 meg harddrive (don't tellme it is to slow because the same thing happend on my 2 gig machine)
The funny thing is when I start a server from the game in multiplayer section it runs fine----WTF?

I am attaching my exe file and my server config file for you to look at. Let me know if you need anything else.

KillerBEE

EXE: "C:\Program Files\EA GAMES\MOHAA\MOHAA_server.exe" +set dedicated 1 +set ui_console 1 +set g_gametype 1 +set sv_maxclients 9 +map dm/mohdm2 +exec server.cfg


Serverr.cfg file


sv_hostname "Super Jedi Mod KillFEST"
//Sets the NAME of your server, what people will see in the browser



fraglimit 50
//Sets the limit of Frags that will end the match
//( 0 = no fraglimit)
timelimit 30
//Sets the amount of time (in minutes) for map changes
//(0 = no timelimit)
sv_maplist "dm/mohdm6 dm/mohdm2 dm/mohdm4"
//This is the list of maps that will be cycled for the server

sv_allowDownload 0
//Toggles allowing client downloads from server, like custom maps
//(0-off 1-on)
sv_maxRate 10000
//Max data transmit rate by clients on the server.
//(setting depends on network)
sv_maxPing 350
//Keeps anyone with a higher ping than this value from connecting
//to the server
sv_fps 20
//Server FPS, this should increase performance (20 is the default) sv_floodProtect 1
//Flood protection from server crashing text messages
set flood_waitdelay 10
//not too sure on this, possibly time before flooder is allowed
//to type again (default)

set flood_persecond 4
//messages per second to be considered a flood ?? (default)
set flood_msgs 4
// ?? (default)
sv_pure 0
//Pak checker, does not allow clients to use PAK files the server //doesn’t have (0=off 1=on)
sv_gamespy 1
//Allows your server to show up in the Gamespy browser, and the
//In-game browser (v1.1)

set g_inactiveKick 10000
//Time (in seconds) that a client will be kicked for inactivity
set g_inactiveSpectate 10000
//Time (in seconds) that a client will be moved to spectator for
//inactivity
set g_teamdamage 0
//Sets friendly fire 0=off 1=on


net_noipx 1
//Disallows IPX connections, TCP only (network protocol)
net_port 27960
//Sets the port # for the game to run off of (12203 is the default)

rconPassword ****
//Sets your RCON password to allow you Remote Administration

//Finally, put a blank line at end of the config
  
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Bazooka_Joe is Offline
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Default 12-29-2002, 06:42 PM

Make a new .CFG to test out, and put this in it.

[code:cbb47]
sv_hostname "test server no slots passworded"
set g_gametype 5
set rconpassword "password"

set g_healthdrop 1
set g_realismmode 1
set sv_runspeed 250
set sv_dmspeedmult 1.000000
set g_teamdamage 1
set g_healrate 10

set sv_maxclients 16
timelimit 10
fraglimit 100
maprotationtime 3
set sv_team_spawn_interval 3
roundlimit 0
set g_inactivespectate 60
set g_inactivekick 900

set ui_dedicated 1
set sv_gamespy 1
set sv_pure 0
set g_allowvote 1
set sv_floodprotect 1
set g_forceteamspectate 1
set dmflags 0
set sv_invulnerabletime 3
set g_teamkillwarn 3
set g_teamkillkick 5
set g_teamswitchdelay 15
set g_allowjointime 30

set sv_privateclients 16
set sv_privatepassword "rudedog"
set sv_keywords ""
set net_port 12203

set sv_minping 0
set sv_maxping 0
set sv_maxrate 0

map "obj/MP_Druckkammern_TOW"

sv_maplist "obj/MP_Druckkammern_TOW obj/MP_Flughafen_TOW obj/MP_Ardennes_TOW obj/MP_Berlin_TOW"[/code:cbb47]

If that works, just change whatever properties you want to change (maps, timelimits, passwords, etc)
  
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killerbee is Offline
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Default 12-29-2002, 07:35 PM

Thanks for the help. I will tes that out is a few minutes. CanI delete the password so that anyone can access it? I also see alot of stuff that I did not have in mine.


Killer bee
  
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Default 12-29-2002, 07:53 PM

The rconpasword is protected for a good reason...You don't want random people accessing rcon.
  
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Default 12-30-2002, 01:51 AM

Quote:
Originally Posted by killerbee
Thanks for the help. I will tes that out is a few minutes. CanI delete the password so that anyone can access it? I also see alot of stuff that I did not have in mine.


Killer bee
Yes, any changes you want to make, go ahead. If you don't want a password on the server, leave out the "set sv_privateclients" & "set sv_privatepassword" lines, just delete them. Leave the set rconpassword line for a password to use for your server.
  
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Default 12-30-2002, 03:30 PM

Joe, that server cfg wont work, that one is for MohSH and he is trying to run MohAA.

KillerBee--change the line, set net_port 27960 to:
set net_port 12203 and it should work fine.

Add your rconpassword xxxxxx too for adminning your server.
  
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Default 12-30-2002, 07:07 PM

Quote:
Originally Posted by SNYPE00
Joe, that server cfg wont work, that one is for MohSH and he is trying to run MohAA.
You're right, crap. Ok, do this killerbee.

Everything in red needs to be changed by you. If you need to know what something does, ask.

[code:69295]seta sv_hostname Super Jedi Mod KillFEST"
sets Admin "[color=red]ADMINS NAME[/color]"
seta g_motd "[color=red]MESSAGE OF THE DAY[/color]"
sets URL "[color=red]SERVER WEBSITE[/color]"
sets Connection "[color=red]SERVER CONNECTION TYPE[/color]"


net_noipx 1
net_port 12203


seta timelimit "30"
seta fraglimit "50"
seta flood_waitdelay "10"
seta flood_persecond "4"
seta flood_msgs "4"


set g_gametype 2
set g_teamdamage "0"
set g_inactiveSpectate "10000"
set g_inactiveKick "10000"
set g_allowjointime "5"


set rconpassword "[color=red]XXXX[/color]"
set sv_pure "0"
set sv_maxclients "[color=red]MAX PLAYERS[/color]"
seta sv_minping "0"
seta sv_maxping "350"
seta sv_gamespy "1"
seta sv_allowDownload "0"
seta sv_maxRate "10000"
seta sv_fps "20"
seta sv_floodProtect "1"


seta sv_maplist "dm/mohdm6 dm/mohdm2 dm/mohdm4"

map dm/mohdm6[/code:69295]
  
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killerbee is Offline
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Default 12-30-2002, 09:25 PM

The funy thing is that your cfg worked once I changed a few things on a laptop, but still will not work on my server.

In the set connection type, how does that get entered? I am on a standard cable connection.
  
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Default 12-30-2002, 09:37 PM

FYI, even if i change the netport to 12203 it does the same thing.
  
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Default 12-31-2002, 08:57 AM

Quote:
Originally Posted by killerbee
The funy thing is that your cfg worked once I changed a few things on a laptop, but still will not work on my server.

In the set connection type, how does that get entered? I am on a standard cable connection.
Just put "Cable".
  
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Default 12-31-2002, 08:58 AM

So it loaded the dedicated server on your laptop, but not on your PC? Do you get any error messages? What happens on the PC to make it not load?
  
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Default 12-31-2002, 01:59 PM

Question: are you sharing an IP, that is, running a dedicated server on a system on a LAN, forwarding the netport to a router and then trying to play on the server from another system using the same shared IP?
  
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killerbee is Offline
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Default 12-31-2002, 02:27 PM

The server just keeps running fine but kicks the players out. The server never crashes ever.My laptop works great and never kicks people.

Here is my thinking. I can load the game in non server mode on the laptop and I set the connection to cable and then it ran fine.

On the big server I cannot run the game because the video card will not support it. So I think that it is still set to ISDN and people are getting dropped due to packet loss. It setting the set_connection to "cable" do anything to help the server run faster?

Also when the server is running it only uses 43 megs of memory.
  
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Default 12-31-2002, 02:41 PM

Quote:
Originally Posted by killerbee
On the big server I cannot run the game because the video card will not support it. So I think that it is still set to ISDN and people are getting dropped due to packet loss. It setting the set_connection to "cable" do anything to help the server run faster?

Also when the server is running it only uses 43 megs of memory.
Setting the connection to Cable probably won't change anything. This has to do with public information, and only tells players what connection you're on.

You can try a few things: Increase your virtual memory, close any open applications, but most of all, make sure that your maxrate is correct.

[code:33941]Upload speed / (Max. Players X 8) = Maxrate[/code:33941]

Test your cable upload speed @ http://www.dslreports.com, then use that for this formula.
  
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Default 12-31-2002, 02:48 PM

Have you tried running without a maxping value, ie. maxping=0? You might want to try it and see if players are still getting dropped. And if they are, then the problem may be your connection. Best I've ever been able to do on standard cable is 6 players before ping values skyrocket.
  
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