MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
 Scope Request. . . |
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Senior Member
Posts: 1,428
Join Date: Nov 2002
Location: Everywhere and nowhere
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Scope Request. . . -
02-03-2003, 02:23 AM
Is this posibble?
[img]http://www.dodstudios.net/uploads/uploads/rets.jpg[/img]
With exactly that line configuration?
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 Yeah |
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Senior Member
Posts: 479
Join Date: Nov 2002
Location: Virginia
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Yeah -
02-03-2003, 02:35 AM
But just for Axis. Can we make it so that the Allies scopes can use the top and bottom layers from Axis scopes?
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Senior Member
Posts: 1,428
Join Date: Nov 2002
Location: Everywhere and nowhere
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02-03-2003, 02:40 AM
Actually, I was thinking for both Axis and Allies. I also misspelled "possible". ARGH!
Whatever you wanted to do for the Allied scope would be fine with me, Carnage. biggrin:
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 Ok |
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Senior Member
Posts: 479
Join Date: Nov 2002
Location: Virginia
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Ok -
02-03-2003, 02:59 AM
Ill see what I can come up with.
I mispell stuff al da tim. I dont even worry about it anymore. I dont want to post up something just to say I know how to spell. If i did, I would be over the 1000 mark already.
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 Ok |
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Senior Member
Posts: 479
Join Date: Nov 2002
Location: Virginia
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Ok -
02-03-2003, 08:53 AM
This is what Ive done so far...just for Axis tho.
[img]http://home.attbi.com/~ybhyper/scop1.jpg[/img]
Will work on it more and the Ally scope as well.
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Senior Member
Posts: 1,428
Join Date: Nov 2002
Location: Everywhere and nowhere
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02-03-2003, 10:39 AM
Very nice, Carnage. biggrin:
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 Indeed |
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Senior Member
Posts: 302
Join Date: Jan 2003
Location: Israel
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Indeed -
02-03-2003, 02:50 PM
Well CarNage ... I think you're work is very good :-)
This scope kick ass !!!! May I know why it is only available to axis side though ?
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 Well |
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Senior Member
Posts: 479
Join Date: Nov 2002
Location: Virginia
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Well -
02-03-2003, 03:17 PM
When you make an Ally scope, you make it in a 1/4 piece. That piece is then replicated to the remaining sections. So when you make something, its gonna look the same in the rest of the sections as well.
With the Axis scope, it comes with Half of the top and Half of the bottom. The top relicates to the opposite side and the bottom does the same. So you have more freedom to create different designs.
Hope that makes a little sense.
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Guest
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02-03-2003, 03:40 PM
and what file tells moh to make scope a four piece>
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Senior Member
Posts: 616
Join Date: Feb 2003
Location: UK
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02-03-2003, 03:42 PM
i might try to make a scope
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 Alright |
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Senior Member
Posts: 479
Join Date: Nov 2002
Location: Virginia
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Alright -
02-03-2003, 03:46 PM
Ally
[img]http://home.attbi.com/~ybhyper/scop2.jpg[/img]
Well the Ally file is zoomoverlay. The Axis files are kartop and karbottom. All of those are tga files, by the way.
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Senior Member
Posts: 1,469
Join Date: Sep 2002
Location: At the bar
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02-03-2003, 04:23 PM
nice work yo. oh and I was thinking of trying to modify the hud.shader to see if I couldnt use 2 or maybe 4 tga's for the allied scope. If I can get that to work allied scopes may become a lot more sophisticated. but I'm not sure if this is even gonna work so don't go gettin excited just yet.
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Senior Member
Posts: 8,033
Join Date: Jan 2003
Location: motherland
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02-03-2003, 04:51 PM
can u post a link for the both plz
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Senior Member
Posts: 1,262
Join Date: Jan 2003
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02-03-2003, 05:29 PM
whewre can i get those scopes??
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