I got a skin for the springfield that was made by a skinner that use to mod for moh but left o unreal t , it was a few attempts at making the rag effect for the rifle , email lamaddog2001@yahoo.com and i will send anybody thats wants a copy .
the german sniper from SPR had one too, this is the best pic i could find of the rifle itself (actually, it theres straw in there too, but same idea)
[img]http://www.dodstudios.net/uploads/uploads/ss-german-sniper-04-large.jpg[/img]
im sure every MoH fan has the SPR movie, so interested modders can reffer to that.
yeah wtf is with EA's lack of support, they said the reason for this had to do with legal procedures?? "Careful you don't step in the bullshit" ~Jackson, SPR
was the idea of the ragging and stuffing with staw to limit the sound made by the rifle (ie a makeshift silenser) by baffeling the sound link in modern siliencers?
[quote="-=[BAD]=-Thorshammer":709ff]was the idea of the ragging and stuffing with staw to limit the sound made by the rifle (ie a makeshift silenser) by baffeling the sound link in modern siliencers?[/quote:709ff]
nope, it was used for more of a camo affect. It would basically cover up all of the "shiny metal" or dirty metal and sometimes, the wood would make it stand out more. It's sort of like a guilly (sp?) for your rifle.
yeah not only does gary coleman have an amazing avatar and sig pic, but hes right. I used to conceal its texture among natural environments, eg bushes or grassy fields, or in the SPR case, the burlap sandbags he had defending himself in that tower...
[quote="Simo Häyhä":ec879]the rags need to be modeled and put onto the gun..no sdk = no modeling[/quote:ec879]
actually, milkshape can model things. scorpio made a plugin, so i think you can replace the .skd files, but the rreloads of certain weapons are screwed up.