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Sniper Rifle with rags
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Default Sniper Rifle with rags - 02-07-2003, 11:49 PM

ive looked through skins and i was suprised that i didnt find any sniper rifle skins with rags on them as seen here:

[img]http://www.thespiannet.com/actors/L/law_jude/enemyatgates2.jpg[/img]

thats the only good picture i could find, can it be done?
  
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Default 02-08-2003, 12:20 AM

the rags need to be modeled and put onto the gun..no sdk = no modeling


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Default 02-08-2003, 01:06 AM

sdk is out
  
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Default 02-08-2003, 01:40 AM

Yeah, I am surprised too, that no one SKINNED a sniper rifle like that.
  
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Default 02-08-2003, 01:50 AM

people have looks stupid though
  
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Default 02-08-2003, 04:06 AM

I think there should be a challenge set here, for someone to try and make a good one.

I would but im more of a skinner, not a very good one at that........

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Default 02-08-2003, 06:59 AM

SDK is actually an LDK (level design kit) so still no modeling from it.
  
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Default 02-08-2003, 07:10 AM

So does that mean the Enemy At The Gates TC mod still cannot be finished?
  
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Rag skins
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Default Rag skins - 02-08-2003, 09:32 AM

I got a skin for the springfield that was made by a skinner that use to mod for moh but left o unreal t , it was a few attempts at making the rag effect for the rifle , email lamaddog2001@yahoo.com and i will send anybody thats wants a copy .


Take Care Modding Community,
Fubah
  
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Default 02-08-2003, 10:56 AM

the german sniper from SPR had one too, this is the best pic i could find of the rifle itself (actually, it theres straw in there too, but same idea)
[img]http://www.dodstudios.net/uploads/uploads/ss-german-sniper-04-large.jpg[/img]
im sure every MoH fan has the SPR movie, so interested modders can reffer to that.
yeah wtf is with EA's lack of support, they said the reason for this had to do with legal procedures?? "Careful you don't step in the bullshit" ~Jackson, SPR
  
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Default 02-08-2003, 11:06 AM

was the idea of the ragging and stuffing with staw to limit the sound made by the rifle (ie a makeshift silenser) by baffeling the sound link in modern siliencers?
  
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Default 02-11-2003, 02:40 PM

Quote:
Originally Posted by newt
sdk is out
...But its for SH. You can always try Lightray 3d. Its free to use but youd need to buy it to enable exporting.

To Corrodiate: Try @ [url=http://www.modtheater.com/forum/:ba279]TMT forums[/url:ba279]. The best modelers can be found there.
  
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Default 02-11-2003, 03:56 PM

[quote="-=[BAD]=-Thorshammer":709ff]was the idea of the ragging and stuffing with staw to limit the sound made by the rifle (ie a makeshift silenser) by baffeling the sound link in modern siliencers?[/quote:709ff]
nope, it was used for more of a camo affect. It would basically cover up all of the "shiny metal" or dirty metal and sometimes, the wood would make it stand out more. It's sort of like a guilly (sp?) for your rifle.


  
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Default 02-12-2003, 11:47 AM

yeah not only does gary coleman have an amazing avatar and sig pic, but hes right. I used to conceal its texture among natural environments, eg bushes or grassy fields, or in the SPR case, the burlap sandbags he had defending himself in that tower...
  
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Default 02-12-2003, 11:56 AM

[quote="Simo Häyhä":ec879]the rags need to be modeled and put onto the gun..no sdk = no modeling[/quote:ec879]
actually, milkshape can model things. scorpio made a plugin, so i think you can replace the .skd files, but the rreloads of certain weapons are screwed up.
  
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