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MoH General Discussion General Discussion about Medal of Honor: Allied Assault, expansions and Pacific Assault

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nintyfiveSHO is Offline
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Default New server admin - 04-14-2003, 01:32 PM

I am having an issue getting my server to show up on gamespy or on the internet services in MOHAA itself. I am using a D-Link 604 router and i have it set up in the DMZ and as a virtual server. Am i missing something??
ps- sv_gamespy is set to "1"
any help would be most appriciated
  
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Default 04-14-2003, 02:09 PM

Is this a dedicated or non-dedicated server?
  
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Default 04-14-2003, 06:27 PM

the server is a dedicated server
  
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Default 04-14-2003, 08:29 PM

Post your server.CFG file here. Just make sure to change the passwords if there are any when you post it.
  
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Default 04-14-2003, 11:12 PM

sv_hostname "-=<*BBY*>=-Tinyserve"

Admin "Tiny"

// reconpass sets your RCON passoword to allow for remote admin
seta rconpassword ""

// maximum number of players allowed
sv_maxclients "10"

// gamet type 1=FFA 2=Teammatch 3=roundbased 4=objective
g_gametype 2

seta timelimit "5"
seta fraglimit "3"
seta roundlimit "3"

sv_minping "0"

sv_privateclients "5"

set sv_privatepassword ""
//sv pure pak checker, does not allow clients to use PAK files the server doesnt have
sv_pure 1


sv_floodProtect 1
//sv_flood_waitdelay 10
//sv_flood_persecond 4
//sv_flood_msg 4

//maxping keeps anyone with a higher ping than this value from connecting
sv_maxping "400"

// teamdamage friendly fire
g_teamdamage "1"

// allows Gamespy browser
sv_gamespy "1"

// inactivespectate is seconds of inactivity before moved to spectator
g_inactiveSpectate "120"

// inactive kick is seconds that a client will be kicked for inactivity
g_inactiveKick "300"

// max data transmit rate by clients on the server - depends on network
sv_maxrate 9000

sv_fps 20

// allow downloads 0=off 1=on
sv_allowDownload 1

// time limit for game 0=no limit
timelimit "15"

//set frag limit to end game. 0=none
fraglimit "0"

//net-niopx disallows IPX connections, TCP only net port 12203
net_niopx 1

// sets the UDP port
net_port 12203

// map rotation for the server
sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6"

// starting map when launched
map dm/mohdm1
  
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Default 04-15-2003, 03:00 PM

your cfg looks fine.
Are you behind a router? and is this a hosted dedicated server or a dedicated server being run from your home.


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Default 04-15-2003, 03:14 PM

i am using a router... with a firewall. the dedicated server is in my home. i have put the server outside of the firewall in the DMZ.
i would say this is just a firewall/router issue... but what confuses me is that i can connect to it on the LAN, but not threw the net.... however, i checked CI this morning and there have been people playing on it threw the net. i have been trying to catch someone on it to ask how they found the server, but there haven't been any players since about 5am this morning.
what a debacle.
if you want to try to see it it's at 65.25.10.142
-=<*BBY*>=-Tinyserve is the name of the server
i have tried threw game spy and MOHAA, but not threw ASE yet.
Thanks for helping me with this, i appriciate it oOo:
  
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Default 04-15-2003, 04:03 PM

How many nics do you have?

Also are you running Winxp? if so make sure the built in firewall is disabled.

I just tried to ping your IP, I got 50% packet loss, on Road runners system. Is your ISP RR? If so that could be a problem as well.


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