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Modern warfare mod?
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redhawk_six is Offline
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Default Modern warfare mod? - 04-19-2003, 09:51 PM

I've seen a number of new, modern, weapons, skins and models. I was thinking it would be cool to get together a team of modders to make a modern military mod of MOHAA.

Anyone interested?
  
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Default 04-19-2003, 10:44 PM

that would be awsome
  
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Default 04-20-2003, 12:44 AM

its in the planning stage right now for us we are gonna work on weapong soon then a map but only a 1 map conversion unless we extend it.............if it happens
  
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Default 04-20-2003, 01:07 AM

Ravenshield, anyone? oOo:
  
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Default 04-20-2003, 01:39 PM

[quote="Captain Wilkins":3a2f7]Ravenshield, anyone? oOo:[/quote:3a2f7]

Heh, some of us can't afford Raven Sheild or the top of the line computer needed to play it.
  
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Default 04-20-2003, 05:45 PM

Exactly, let us play with what mod with want.. I don't see how it affects you if you won't download and play it.
  
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Default 04-20-2003, 06:51 PM

the M4 is almost done for my mod. this is a post from the guy who is making the anims on a diff forum.


Quote:
Originally Posted by Promitheas
This is my attempt to help someone with a new weapon.This weapon replaces BAR and it uses its animations.
What I did is import BAR in scene and align the weapon to it.
Rotated,Positioned it(as is, no X axis rotation).I scaled it a bit and tried to match the trigger spot to BAR's.Then I used BAR's bones instead of creating new ones and repositioned "bolt,tag_barrel" bones.The anim is simple for BAR.Although only the "bolt" bone is moving in shoot anim other anims' ranges are greater than 1 frame, the same key is repeated to the end as if there is no anim at all.I deleted all keys(I kept notes of actual shoot anim keys-3-) and reanimated bolt(only 3 keys and a last one at frame 69 or something to match BAR's ani length.All inbetween frames are interpolated when exporting.) Human models are useful for checking weapon's dimensions and alignment to hands etc.

***See in this image the hand and 'grip'.This weapon needs some adjustments.

So, align your weapon to original and use human model for "checking".Also note that there are anims for both weapons and human models.If you were to create a brand new weapon you would have to create new anims for walks,runs,idles etc. so always choose a standard weapon that matches your new weapon features and use/edit its anims.
*A weapon animation tut will be ready as soon as I have this weapon ready.
[img]http://www.sxcreations.com/Misc/weapani.jpg[/img]
  
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Default 04-20-2003, 06:57 PM

looking good
when is it gunna be released
  
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Default 04-20-2003, 07:03 PM

[quote="Scalping Chief":2a744]looking good
when is it gunna be released[/quote:2a744]

not anytime soon (you can blame Ferich for that)

(he insulted demonic studios)


we have other plans for it though
  
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Default 04-20-2003, 07:07 PM

arg stupid ferich
  
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Civil War....?
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Default Civil War....? - 04-20-2003, 07:15 PM

Speaking of different mods, how about an MOH Civil War mod? Here's a link to some fellas working on one. Contains a screenshot of a completed weapon... A musket!
  
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Default 04-20-2003, 07:17 PM

where is the link?
  
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Default 04-20-2003, 07:17 PM

Oooops, forgot the link, why can't we edit posts?

http://www.mohmods.com/cw/
  
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Default 04-21-2003, 12:41 AM

[quote="Capt. Spiers":0695c][quote="Scalping Chief":0695c]looking good
when is it gunna be released[/quote:0695c]

not anytime soon (you can blame Ferich for that)

(he insulted demonic studios)


we have other plans for it though[/quote:0695c]

roflmao, excuses,excuses.
  
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Default 04-21-2003, 12:56 AM

how long u think that civil war mod will take?
  
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