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New DoD changes, love em or hate em?
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intrestedviewer is Offline
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Default New DoD changes, love em or hate em? - 05-22-2004, 12:05 AM

I actually like this new update, i can actually use the STG again. biggrin: I just played right now and it seems the allies are getting pwned now.




Bazooka is now a selectable class

Increased garand accuracy ( 0.019 -> 0.016 )

Increased bullet penetration by 10%

Increased mg bullet penetration ( factor 0.75 -> 0.65 )

Reduced K43 recoil ( 0.15 -> 0.13 )

Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )

Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )

Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )

Reduced Enfield aim penalty to match K98

Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand

Improved Enfield accuracy

Rewrote recoil system and tweaked all recoil amounts to match old values

Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )

Improved Springfield re-zoom behavior

Improved prone garand butt / bayonet animation

Lowered standing view height from 28 to 22 units above player origin

Reorganized slots, primary weapons are all in slot 3

Improved grenade (straight down when prone) behavior

Improved helmet of allied carbine classes behavior

Dropped weapons reset their attack times

Improved player yaw / gaityaw

Improved default font scoreboard behavior

Reset and reload all client env models when demo recording starts

Improved %s in saytext behavior

Improved unbreakable glass func_breakable behavior

Improved minimap userinfo change on the server behavior

Players suiciding after taking DMG_BLAST damage no longer play explosion death anim

Improved players sprinting from prone behavior

Optimized particles

Optimized cvar lookups

Optimized minimap drawing

Optimized player model drawing

Removed unused effects and sprites

Removed Movewith

Removed lightning and extra unused weather features

Removed cutscenes

Removed w_ models for weapons that can't be dropped

Improved names starting with # behavior

Increased number of custom objective icons per map to 6

Label in class select menu shows class limit and how many are in that class

Class menu now omits banned classes and greys out full classes

Removed hint message on bazooka /piat /pschreck pickup

Various other improvements


Additions:
--------------------------------------------------------------------------------

Added entity lookup hash to speed up searching for entities

Added new blood hit effect

Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas

Added print warning message if map tries to load too many client_env_models

Added K43 butt smack

Added new cvars and commands (see readme.txt for full listing)
  
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Airborne Butters is Offline
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Default 05-22-2004, 12:52 AM

hmm well , to put this in a clanners point of view, I'm not a fan of it. I think instead of making the guns all the same level, you just need to learn out to use em. The BAR is now pretty fucked up. I used to be able to bar sniper but now I can't do to it's hightend recoil. They still haven't fixed the garands blatent nonsense recoil/accuracy. I could be standing still shooting at the guy reticle not moving, and it'd still miss him or shoot his legs. I have to like pull the garand almost, kind odd concept. The SMG's, tommy,mp40 and sten have like no recoil now. I poped off about 5 headshots when a group charged me. It's a good update in the sense they made stuff more stable and a few other things. IT's slowly climbing back to the 3.1 glory but still missing that pizaz.
  
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Default 05-22-2004, 01:05 AM

Im lvin it. dod lives on.


They need to make Trenchfield an official map
  
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