MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
 Animating Sniper Scopes? |
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Junior Member
Posts: 5
Join Date: Jun 2004
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Animating Sniper Scopes? -
07-02-2004, 08:05 PM
Can anyone tell me how to animate a sniper scope for MoH:SH? Or at least point me towards a Tutorial for it. TYVM!
§niperWolf
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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07-02-2004, 08:27 PM
make the frames of the animated scope (i suggest 10, so its not too many and it can be done easily). save each frame as a .tga. now open up notepad. copy this script below:
[code:f05db]textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
animMap 25 textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
}
}[/code:f05db]
as long as each frame is named the same as in the script then ur ok. if there are more or less just add more or delete some of the textures/hud/zoomoverlay#.tga's.
hope this helps. biggrin:
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Senior Member
Posts: 1,277
Join Date: Dec 2003
Location: Was |TAS|Jackson
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07-02-2004, 10:32 PM
i have som biosthat are night vition and they have a fussy realistic background its cool.
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Junior Member
Posts: 5
Join Date: Jun 2004
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07-04-2004, 07:41 AM
What file extension do I use when i make the script?
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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07-04-2004, 10:52 AM
just use notepad. save as scope.shader
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Junior Member
Posts: 5
Join Date: Jun 2004
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07-05-2004, 03:48 PM
Grim,
This is what I have in the pk3 file, 2 folder...
1 like this... textures/hud/zoomoverlay.tga, zoomoverlay1.tga, zoomoverlay2.tga, zoomoverlay3.tga
And 1 like this.... scripts/scope.shader, new_hud.shader
And this is what I have as the scope shader.. Is it right???
textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
animMap 25 textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga
textures/hud/zoomoverlay3.tga
}
}
And it doesn't seem to work.. am I doing everythng right?? PLEASE HELP ME!!!
§niperWolf
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Senior Member
Posts: 1,533
Join Date: Nov 2003
Location: New York
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07-05-2004, 03:50 PM
sniperwolf....did we just play in a server called BOMBER's last night/this morning? cuz there was anothing sniperwolf in there who was outscoring me lol
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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07-05-2004, 04:04 PM
get rid of new_hud.shader. should work fine. if not get on aim, ill help ya out on there.. if u dont have aim... ugh... msn...
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 Clan |
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Member
Posts: 34
Join Date: May 2004
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Clan -
07-09-2004, 08:24 AM
Grim Reaper you in a Clan?
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Command Sergeant Major
Posts: 2,995
Join Date: Jan 2004
Location: North Carolina
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07-09-2004, 08:30 AM
DONT FUCKING RECRUIT IN ANY OTHER FORUM OTHER THEN THE SQUADS AND CLANS!!!
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Senior Member
Posts: 3,546
Join Date: Nov 2003
Location: Ohio
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07-09-2004, 08:49 AM
Quote:
Originally Posted by GenBlackJackal
DONT FUCKING RECRUIT IN ANY OTHER FORUM OTHER THEN THE SQUADS AND CLANS!!!
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Chill Captain caps lock.
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Senior Member
Posts: 3,452
Join Date: Jun 2003
Location: mASSachusetts
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07-09-2004, 12:35 PM
jeez genblackjackal calm down. as for a clan, yes im in [url=http://www.nacfclan.com:f1242]nacf[/url:f1242]. im only a recruit tho... and it costs money to be in the clan, idk if ill be in for long.
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Senior Member
Posts: 329
Join Date: Mar 2003
Location: Finland
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07-09-2004, 01:24 PM
[quote="Grim_Reaper":51927]jeez genblackjackal calm down. as for a clan, yes im in [url=http://www.nacfclan.com:51927]nacf[/url:51927]. im only a recruit tho... and it costs money to be in the clan, idk if ill be in for long.[/quote:51927]
really? ok
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