MoH Maps, Mods & Skins Discuss custom maps, skins and mods here. |
 Branching out, I'm a big boy now. |
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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Branching out, I'm a big boy now. -
08-05-2004, 10:11 AM
Before I run this over to TMT, i'd figure i'd give my favorite degenerates errrrrrrrr modders a crack at it.
Anytime i save a .map and then later reopen it, i'm left with only the floor. All entities, walls, ceilings, lightings, start points, spawn points are gone. Yet when I recompile to make the .map into a .bsp again, DOT screen tells me the entities are all there.
Ideas ?
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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08-05-2004, 10:18 AM
You have em hidden thats why...
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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08-05-2004, 10:53 AM
look at my finger, GS; it's not hidden anymore ! LOL
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Senior Member
Posts: 3,572
Join Date: Apr 2003
Location: I cut bitches
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08-05-2004, 11:13 AM
biggrin:
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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08-05-2004, 12:38 PM
i just noticed across the window title for radiant i've got like every filter on, can this be good ? if not, how do i shut them all off ?
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Junior Member
Posts: 17
Join Date: Feb 2004
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08-05-2004, 01:39 PM
If you go to Help>Command list scroll down to where words beginning with F start and find the command to turn them on and off. Hope that helps.
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Member
Posts: 34
Join Date: May 2004
Location: London
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08-05-2004, 02:08 PM
[quote="philadelphia killing mach":52867]i just noticed across the window title for radiant i've got like every filter on, can this be good ? if not, how do i shut them all off ?[/quote:52867]
Just go to view/ filter all and everything will re appear.
Seere.
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Senior Member
Posts: 760
Join Date: Jun 2002
Location: NC, USA
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08-06-2004, 11:36 AM
[quote="philadelphia killing mach":2c367]i just noticed across the window title for radiant i've got like every filter on, can this be good ? if not, how do i shut them all off ?[/quote:2c367]
Filters are great to use if your working on a large project. If you dont need to view certain entities filter them. This will help keep the MOHR running as fast as it can.
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Senior Member
Posts: 1,366
Join Date: May 2004
Location: I hate HippiesLand
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08-06-2004, 03:16 PM
filters were the problem ! thanks.
#2 i insert a player start and a couple each of allied and axis spawn points and then an additional player start point but when i test it on the lan, everyone spawns at the same point.
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Senior Member
Posts: 316
Join Date: Jan 2002
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08-06-2004, 11:39 PM
You only need one player start and allied/axis spawn points only work for team play... you probably started FFA, for which you need deathmatch spawn points.
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